dust3d/third_party/libigl/include/igl/project.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PROJECT_H
#define IGL_PROJECT_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Eigen reimplementation of gluProject
// Inputs:
// obj* 3D objects' x, y, and z coordinates respectively
// model model matrix
// proj projection matrix
// viewport viewport vector
// Returns:
// screen space x, y, and z coordinates respectively
template <typename Scalar>
IGL_INLINE Eigen::Matrix<Scalar,3,1> project(
const Eigen::Matrix<Scalar,3,1>& obj,
const Eigen::Matrix<Scalar,4,4>& model,
const Eigen::Matrix<Scalar,4,4>& proj,
const Eigen::Matrix<Scalar,4,1>& viewport);
// Inputs:
// V #V by 3 list of object points
// model model matrix
// proj projection matrix
// viewport viewport vector
// Outputs:
// P #V by 3 list of screen space points
template <typename DerivedV, typename DerivedM, typename DerivedN, typename DerivedO, typename DerivedP>
IGL_INLINE void project(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedM>& model,
const Eigen::MatrixBase<DerivedN>& proj,
const Eigen::MatrixBase<DerivedO>& viewport,
Eigen::PlainObjectBase<DerivedP> & P);
}
#ifndef IGL_STATIC_LIBRARY
# include "project.cpp"
#endif
#endif