2019-02-18 12:57:18 +00:00
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#include <nodemesh/positionkey.h>
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#include <map>
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2018-10-26 23:04:45 +00:00
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#include "trianglesourcenoderesolve.h"
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struct HalfColorEdge
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{
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int cornVertexIndex;
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std::pair<QUuid, QUuid> source;
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};
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struct CandidateEdge
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{
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std::pair<QUuid, QUuid> source;
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int fromVertexIndex;
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int toVertexIndex;
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float dot;
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float length;
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};
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void triangleSourceNodeResolve(const Outcome &outcome, std::vector<std::pair<QUuid, QUuid>> &triangleSourceNodes)
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{
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std::map<int, std::pair<QUuid, QUuid>> vertexSourceMap;
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2019-02-18 12:57:18 +00:00
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std::map<nodemesh::PositionKey, std::pair<QUuid, QUuid>> positionMap;
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2018-10-26 23:04:45 +00:00
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std::map<std::pair<int, int>, HalfColorEdge> halfColorEdgeMap;
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std::set<int> brokenTriangleSet;
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for (const auto &it: outcome.nodeVertices) {
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2019-02-18 12:57:18 +00:00
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positionMap.insert({nodemesh::PositionKey(it.first), it.second});
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2018-10-26 23:04:45 +00:00
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}
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for (auto x = 0u; x < outcome.vertices.size(); x++) {
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const QVector3D *resultVertex = &outcome.vertices[x];
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std::pair<QUuid, QUuid> source;
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2019-02-18 12:57:18 +00:00
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auto findPosition = positionMap.find(nodemesh::PositionKey(*resultVertex));
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if (findPosition != positionMap.end())
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vertexSourceMap[x] = findPosition->second;
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2018-10-26 23:04:45 +00:00
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}
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for (auto x = 0u; x < outcome.triangles.size(); x++) {
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const auto triangle = outcome.triangles[x];
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std::vector<std::pair<std::pair<QUuid, QUuid>, int>> colorTypes;
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for (int i = 0; i < 3; i++) {
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int index = triangle[i];
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const auto &findResult = vertexSourceMap.find(index);
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if (findResult != vertexSourceMap.end()) {
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std::pair<QUuid, QUuid> source = findResult->second;
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bool colorExisted = false;
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for (auto j = 0u; j < colorTypes.size(); j++) {
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if (colorTypes[j].first == source) {
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colorTypes[j].second++;
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colorExisted = true;
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break;
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}
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}
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if (!colorExisted) {
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colorTypes.push_back(std::make_pair(source, 1));
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}
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}
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}
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if (colorTypes.empty()) {
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//qDebug() << "All vertices of a triangle can't find a color";
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triangleSourceNodes.push_back(std::make_pair(QUuid(), QUuid()));
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brokenTriangleSet.insert(x);
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continue;
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}
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if (colorTypes.size() != 1 || 3 == colorTypes[0].second) {
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std::sort(colorTypes.begin(), colorTypes.end(), [](const std::pair<std::pair<QUuid, QUuid>, int> &a, const std::pair<std::pair<QUuid, QUuid>, int> &b) -> bool {
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return a.second > b.second;
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});
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}
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std::pair<QUuid, QUuid> choosenColor = colorTypes[0].first;
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triangleSourceNodes.push_back(choosenColor);
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for (int i = 0; i < 3; i++) {
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int oppositeStartIndex = triangle[(i + 1) % 3];
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int oppositeStopIndex = triangle[i];
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auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
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if (halfColorEdgeMap.find(oppositePair) != halfColorEdgeMap.end()) {
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halfColorEdgeMap.erase(oppositePair);
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continue;
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}
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auto selfPair = std::make_pair(oppositeStopIndex, oppositeStartIndex);
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HalfColorEdge edge;
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edge.cornVertexIndex = triangle[(i + 2) % 3];
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edge.source = choosenColor;
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halfColorEdgeMap[selfPair] = edge;
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}
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}
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std::map<std::pair<int, int>, int> brokenTriangleMapByEdge;
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std::vector<CandidateEdge> candidateEdges;
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for (const auto &x: brokenTriangleSet) {
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const auto triangle = outcome.triangles[x];
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for (int i = 0; i < 3; i++) {
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int oppositeStartIndex = triangle[(i + 1) % 3];
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int oppositeStopIndex = triangle[i];
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auto selfPair = std::make_pair(oppositeStopIndex, oppositeStartIndex);
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brokenTriangleMapByEdge[selfPair] = x;
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auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
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const auto &findOpposite = halfColorEdgeMap.find(oppositePair);
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if (findOpposite == halfColorEdgeMap.end())
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continue;
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QVector3D selfPositions[3] = {
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outcome.vertices[triangle[i]], // A
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outcome.vertices[triangle[(i + 1) % 3]], // B
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outcome.vertices[triangle[(i + 2) % 3]] // C
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};
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QVector3D oppositeCornPosition = outcome.vertices[findOpposite->second.cornVertexIndex]; // D
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QVector3D AB = selfPositions[1] - selfPositions[0];
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float length = AB.length();
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QVector3D AC = selfPositions[2] - selfPositions[0];
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QVector3D AD = oppositeCornPosition - selfPositions[0];
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AB.normalize();
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AC.normalize();
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AD.normalize();
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QVector3D ABxAC = QVector3D::crossProduct(AB, AC);
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QVector3D ADxAB = QVector3D::crossProduct(AD, AB);
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ABxAC.normalize();
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ADxAB.normalize();
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float dot = QVector3D::dotProduct(ABxAC, ADxAB);
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//qDebug() << "dot:" << dot;
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CandidateEdge candidate;
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candidate.dot = dot;
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candidate.length = length;
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candidate.fromVertexIndex = triangle[i];
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candidate.toVertexIndex = triangle[(i + 1) % 3];
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candidate.source = findOpposite->second.source;
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candidateEdges.push_back(candidate);
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}
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}
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if (candidateEdges.empty())
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return;
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std::sort(candidateEdges.begin(), candidateEdges.end(), [](const CandidateEdge &a, const CandidateEdge &b) -> bool {
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if (a.dot > b.dot)
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return true;
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else if (a.dot < b.dot)
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return false;
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return a.length > b.length;
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});
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for (auto cand = 0u; cand < candidateEdges.size(); cand++) {
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const auto &candidate = candidateEdges[cand];
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if (brokenTriangleSet.empty())
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break;
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//qDebug() << "candidate dot[" << cand << "]:" << candidate.dot;
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std::vector<std::pair<int, int>> toResolvePairs;
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toResolvePairs.push_back(std::make_pair(candidate.fromVertexIndex, candidate.toVertexIndex));
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for (auto order = 0u; order < toResolvePairs.size(); order++) {
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const auto &findTriangle = brokenTriangleMapByEdge.find(toResolvePairs[order]);
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if (findTriangle == brokenTriangleMapByEdge.end())
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continue;
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int x = findTriangle->second;
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if (brokenTriangleSet.find(x) == brokenTriangleSet.end())
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continue;
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brokenTriangleSet.erase(x);
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triangleSourceNodes[x] = candidate.source;
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//qDebug() << "resolved triangle:" << x;
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const auto triangle = outcome.triangles[x];
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for (int i = 0; i < 3; i++) {
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int oppositeStartIndex = triangle[(i + 1) % 3];
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int oppositeStopIndex = triangle[i];
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auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
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toResolvePairs.push_back(oppositePair);
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}
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}
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}
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}
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