dust3d/src/trianglesourcenoderesolve.cpp

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#include <nodemesh/positionkey.h>
#include <map>
#include "trianglesourcenoderesolve.h"
struct HalfColorEdge
{
int cornVertexIndex;
std::pair<QUuid, QUuid> source;
};
struct CandidateEdge
{
std::pair<QUuid, QUuid> source;
int fromVertexIndex;
int toVertexIndex;
float dot;
float length;
};
void triangleSourceNodeResolve(const Outcome &outcome, std::vector<std::pair<QUuid, QUuid>> &triangleSourceNodes)
{
std::map<int, std::pair<QUuid, QUuid>> vertexSourceMap;
std::map<nodemesh::PositionKey, std::pair<QUuid, QUuid>> positionMap;
std::map<std::pair<int, int>, HalfColorEdge> halfColorEdgeMap;
std::set<int> brokenTriangleSet;
for (const auto &it: outcome.nodeVertices) {
positionMap.insert({nodemesh::PositionKey(it.first), it.second});
}
for (auto x = 0u; x < outcome.vertices.size(); x++) {
const QVector3D *resultVertex = &outcome.vertices[x];
std::pair<QUuid, QUuid> source;
auto findPosition = positionMap.find(nodemesh::PositionKey(*resultVertex));
if (findPosition != positionMap.end())
vertexSourceMap[x] = findPosition->second;
}
for (auto x = 0u; x < outcome.triangles.size(); x++) {
const auto triangle = outcome.triangles[x];
std::vector<std::pair<std::pair<QUuid, QUuid>, int>> colorTypes;
for (int i = 0; i < 3; i++) {
int index = triangle[i];
const auto &findResult = vertexSourceMap.find(index);
if (findResult != vertexSourceMap.end()) {
std::pair<QUuid, QUuid> source = findResult->second;
bool colorExisted = false;
for (auto j = 0u; j < colorTypes.size(); j++) {
if (colorTypes[j].first == source) {
colorTypes[j].second++;
colorExisted = true;
break;
}
}
if (!colorExisted) {
colorTypes.push_back(std::make_pair(source, 1));
}
}
}
if (colorTypes.empty()) {
//qDebug() << "All vertices of a triangle can't find a color";
triangleSourceNodes.push_back(std::make_pair(QUuid(), QUuid()));
brokenTriangleSet.insert(x);
continue;
}
if (colorTypes.size() != 1 || 3 == colorTypes[0].second) {
std::sort(colorTypes.begin(), colorTypes.end(), [](const std::pair<std::pair<QUuid, QUuid>, int> &a, const std::pair<std::pair<QUuid, QUuid>, int> &b) -> bool {
return a.second > b.second;
});
}
std::pair<QUuid, QUuid> choosenColor = colorTypes[0].first;
triangleSourceNodes.push_back(choosenColor);
for (int i = 0; i < 3; i++) {
int oppositeStartIndex = triangle[(i + 1) % 3];
int oppositeStopIndex = triangle[i];
auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
if (halfColorEdgeMap.find(oppositePair) != halfColorEdgeMap.end()) {
halfColorEdgeMap.erase(oppositePair);
continue;
}
auto selfPair = std::make_pair(oppositeStopIndex, oppositeStartIndex);
HalfColorEdge edge;
edge.cornVertexIndex = triangle[(i + 2) % 3];
edge.source = choosenColor;
halfColorEdgeMap[selfPair] = edge;
}
}
std::map<std::pair<int, int>, int> brokenTriangleMapByEdge;
std::vector<CandidateEdge> candidateEdges;
for (const auto &x: brokenTriangleSet) {
const auto triangle = outcome.triangles[x];
for (int i = 0; i < 3; i++) {
int oppositeStartIndex = triangle[(i + 1) % 3];
int oppositeStopIndex = triangle[i];
auto selfPair = std::make_pair(oppositeStopIndex, oppositeStartIndex);
brokenTriangleMapByEdge[selfPair] = x;
auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
const auto &findOpposite = halfColorEdgeMap.find(oppositePair);
if (findOpposite == halfColorEdgeMap.end())
continue;
QVector3D selfPositions[3] = {
outcome.vertices[triangle[i]], // A
outcome.vertices[triangle[(i + 1) % 3]], // B
outcome.vertices[triangle[(i + 2) % 3]] // C
};
QVector3D oppositeCornPosition = outcome.vertices[findOpposite->second.cornVertexIndex]; // D
QVector3D AB = selfPositions[1] - selfPositions[0];
float length = AB.length();
QVector3D AC = selfPositions[2] - selfPositions[0];
QVector3D AD = oppositeCornPosition - selfPositions[0];
AB.normalize();
AC.normalize();
AD.normalize();
QVector3D ABxAC = QVector3D::crossProduct(AB, AC);
QVector3D ADxAB = QVector3D::crossProduct(AD, AB);
ABxAC.normalize();
ADxAB.normalize();
float dot = QVector3D::dotProduct(ABxAC, ADxAB);
//qDebug() << "dot:" << dot;
CandidateEdge candidate;
candidate.dot = dot;
candidate.length = length;
candidate.fromVertexIndex = triangle[i];
candidate.toVertexIndex = triangle[(i + 1) % 3];
candidate.source = findOpposite->second.source;
candidateEdges.push_back(candidate);
}
}
if (candidateEdges.empty())
return;
std::sort(candidateEdges.begin(), candidateEdges.end(), [](const CandidateEdge &a, const CandidateEdge &b) -> bool {
if (a.dot > b.dot)
return true;
else if (a.dot < b.dot)
return false;
return a.length > b.length;
});
for (auto cand = 0u; cand < candidateEdges.size(); cand++) {
const auto &candidate = candidateEdges[cand];
if (brokenTriangleSet.empty())
break;
//qDebug() << "candidate dot[" << cand << "]:" << candidate.dot;
std::vector<std::pair<int, int>> toResolvePairs;
toResolvePairs.push_back(std::make_pair(candidate.fromVertexIndex, candidate.toVertexIndex));
for (auto order = 0u; order < toResolvePairs.size(); order++) {
const auto &findTriangle = brokenTriangleMapByEdge.find(toResolvePairs[order]);
if (findTriangle == brokenTriangleMapByEdge.end())
continue;
int x = findTriangle->second;
if (brokenTriangleSet.find(x) == brokenTriangleSet.end())
continue;
brokenTriangleSet.erase(x);
triangleSourceNodes[x] = candidate.source;
//qDebug() << "resolved triangle:" << x;
const auto triangle = outcome.triangles[x];
for (int i = 0; i < 3; i++) {
int oppositeStartIndex = triangle[(i + 1) % 3];
int oppositeStopIndex = triangle[i];
auto oppositePair = std::make_pair(oppositeStartIndex, oppositeStopIndex);
toResolvePairs.push_back(oppositePair);
}
}
}
}