133 lines
4.4 KiB
C
133 lines
4.4 KiB
C
|
#ifndef DUST3D_APPLICATION_MODEL_WIDGET_H_
|
||
|
#define DUST3D_APPLICATION_MODEL_WIDGET_H_
|
||
|
|
||
|
#include <QOpenGLWidget>
|
||
|
#include <QOpenGLFunctions>
|
||
|
#include <QOpenGLVertexArrayObject>
|
||
|
#include <QOpenGLBuffer>
|
||
|
#include <QMatrix4x4>
|
||
|
#include <QMutex>
|
||
|
#include <QRubberBand>
|
||
|
#include <QVector2D>
|
||
|
#include <QTimer>
|
||
|
#include "model.h"
|
||
|
#include "model_shader_program.h"
|
||
|
#include "model_mesh_binder.h"
|
||
|
|
||
|
class ModelWidget : public QOpenGLWidget, protected QOpenGLFunctions
|
||
|
{
|
||
|
Q_OBJECT
|
||
|
signals:
|
||
|
void mouseRayChanged(const QVector3D &near, const QVector3D &far);
|
||
|
void mousePressed();
|
||
|
void mouseReleased();
|
||
|
void addMouseRadius(float radius);
|
||
|
void renderParametersChanged();
|
||
|
void xRotationChanged(int angle);
|
||
|
void yRotationChanged(int angle);
|
||
|
void zRotationChanged(int angle);
|
||
|
void eyePositionChanged(const QVector3D &eyePosition);
|
||
|
void moveToPositionChanged(const QVector3D &moveToPosition);
|
||
|
public:
|
||
|
ModelWidget(QWidget *parent = 0);
|
||
|
~ModelWidget();
|
||
|
static bool isTransparent()
|
||
|
{
|
||
|
return m_transparent;
|
||
|
}
|
||
|
static void setTransparent(bool t)
|
||
|
{
|
||
|
m_transparent = t;
|
||
|
}
|
||
|
Model *fetchCurrentMesh();
|
||
|
void updateMesh(Model *mesh);
|
||
|
void updateColorTexture(QImage *colorTextureImage);
|
||
|
void toggleWireframe();
|
||
|
bool isWireframeVisible();
|
||
|
void toggleRotation();
|
||
|
void toggleUvCheck();
|
||
|
void enableEnvironmentLight();
|
||
|
bool isEnvironmentLightEnabled();
|
||
|
void enableMove(bool enabled);
|
||
|
void enableZoom(bool enabled);
|
||
|
void enableMousePicking(bool enabled);
|
||
|
void setMoveAndZoomByWindow(bool byWindow);
|
||
|
void disableCullFace();
|
||
|
void setMoveToPosition(const QVector3D &moveToPosition);
|
||
|
bool inputMousePressEventFromOtherWidget(QMouseEvent *event, bool notGraphics=false);
|
||
|
bool inputMouseMoveEventFromOtherWidget(QMouseEvent *event);
|
||
|
bool inputWheelEventFromOtherWidget(QWheelEvent *event);
|
||
|
bool inputMouseReleaseEventFromOtherWidget(QMouseEvent *event);
|
||
|
QPoint convertInputPosFromOtherWidget(QMouseEvent *event);
|
||
|
void fetchCurrentToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap);
|
||
|
void updateToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap);
|
||
|
int widthInPixels();
|
||
|
int heightInPixels();
|
||
|
void setNotGraphics(bool notGraphics);
|
||
|
int xRot();
|
||
|
int yRot();
|
||
|
int zRot();
|
||
|
const QVector3D &eyePosition();
|
||
|
const QVector3D &moveToPosition();
|
||
|
public slots:
|
||
|
void setXRotation(int angle);
|
||
|
void setYRotation(int angle);
|
||
|
void setZRotation(int angle);
|
||
|
void setEyePosition(const QVector3D &eyePosition);
|
||
|
void cleanup();
|
||
|
void zoom(float delta);
|
||
|
void setMousePickTargetPositionInModelSpace(QVector3D position);
|
||
|
void setMousePickRadius(float radius);
|
||
|
void reRender();
|
||
|
void canvasResized();
|
||
|
protected:
|
||
|
void initializeGL() override;
|
||
|
void paintGL() override;
|
||
|
void resizeGL(int width, int height) override;
|
||
|
void mousePressEvent(QMouseEvent *event) override;
|
||
|
void mouseMoveEvent(QMouseEvent *event) override;
|
||
|
void wheelEvent(QWheelEvent *event) override;
|
||
|
void mouseReleaseEvent(QMouseEvent *event) override;
|
||
|
private:
|
||
|
int m_xRot = m_defaultXRotation;
|
||
|
int m_yRot = m_defaultYRotation;
|
||
|
int m_zRot = m_defaultZRotation;
|
||
|
ModelShaderProgram *m_program = nullptr;
|
||
|
bool m_moveStarted = false;
|
||
|
bool m_moveEnabled = true;
|
||
|
bool m_zoomEnabled = true;
|
||
|
bool m_mousePickingEnabled = false;
|
||
|
QVector3D m_mousePickTargetPositionInModelSpace;
|
||
|
QPoint m_lastPos;
|
||
|
ModelMeshBinder m_meshBinder;
|
||
|
QMatrix4x4 m_projection;
|
||
|
QMatrix4x4 m_camera;
|
||
|
QMatrix4x4 m_world;
|
||
|
float m_mousePickRadius = 0.0;
|
||
|
QVector3D m_eyePosition = m_defaultEyePosition;
|
||
|
static bool m_transparent;
|
||
|
static float m_minZoomRatio;
|
||
|
static float m_maxZoomRatio;
|
||
|
QPoint m_moveStartPos;
|
||
|
QRect m_moveStartGeometry;
|
||
|
int m_modelInitialHeight = 0;
|
||
|
QTimer *m_rotationTimer = nullptr;
|
||
|
int m_widthInPixels = 0;
|
||
|
int m_heightInPixels = 0;
|
||
|
QVector3D m_moveToPosition;
|
||
|
bool m_moveAndZoomByWindow = true;
|
||
|
bool m_enableCullFace = true;
|
||
|
bool m_notGraphics = false;
|
||
|
std::pair<QVector3D, QVector3D> screenPositionToMouseRay(const QPoint &screenPosition);
|
||
|
private:
|
||
|
void updateProjectionMatrix();
|
||
|
void normalizeAngle(int &angle);
|
||
|
public:
|
||
|
static int m_defaultXRotation;
|
||
|
static int m_defaultYRotation;
|
||
|
static int m_defaultZRotation;
|
||
|
static QVector3D m_defaultEyePosition;
|
||
|
};
|
||
|
|
||
|
#endif
|