dust3d/application/sources/document_part.cc

230 lines
5.0 KiB
C++
Raw Normal View History

#include "document.h"
Document::Part::Part(const dust3d::Uuid& withId)
: visible(true)
, locked(false)
, subdived(false)
, disabled(false)
, xMirrored(false)
, deformThickness(1.0)
, deformWidth(1.0)
, deformUnified(false)
, rounded(false)
, chamfered(false)
, color(Qt::white)
, hasColor(false)
, dirty(true)
, cutRotation(0.0)
, cutFace(dust3d::CutFace::Quad)
, target(dust3d::PartTarget::Model)
, colorSolubility(0.0)
, metalness(0.0)
, roughness(1.0)
, hollowThickness(0.0)
, countershaded(false)
, smooth(false)
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
bool Document::Part::hasPolyFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasSmoothFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasSubdivFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasRoundEndFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasMirrorFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasChamferFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasRotationFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasHollowFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasCutFaceFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasLayerFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasTargetFunction() const
{
return true;
}
bool Document::Part::hasBaseFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasCombineModeFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasDeformFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool Document::Part::hasColorFunction() const
{
return dust3d::PartTarget::Model == target;
}
void Document::Part::setDeformThickness(float toThickness)
{
if (toThickness < 0)
toThickness = 0;
else if (toThickness > 2)
toThickness = 2;
deformThickness = toThickness;
}
void Document::Part::setDeformWidth(float toWidth)
{
if (toWidth < 0)
toWidth = 0;
else if (toWidth > 2)
toWidth = 2;
deformWidth = toWidth;
}
void Document::Part::setCutRotation(float toRotation)
{
if (toRotation < -1)
toRotation = -1;
else if (toRotation > 1)
toRotation = 1;
cutRotation = toRotation;
}
void Document::Part::setCutFace(dust3d::CutFace face)
{
cutFace = face;
cutFaceLinkedId = dust3d::Uuid();
}
void Document::Part::setCutFaceLinkedId(const dust3d::Uuid& linkedId)
{
if (linkedId.isNull()) {
setCutFace(dust3d::CutFace::Quad);
return;
}
cutFace = dust3d::CutFace::UserDefined;
cutFaceLinkedId = linkedId;
}
bool Document::Part::deformThicknessAdjusted() const
{
return fabs(deformThickness - 1.0) >= 0.01;
}
bool Document::Part::deformWidthAdjusted() const
{
return fabs(deformWidth - 1.0) >= 0.01;
}
bool Document::Part::deformAdjusted() const
{
return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
}
bool Document::Part::colorSolubilityAdjusted() const
{
return fabs(colorSolubility - 0.0) >= 0.01;
}
bool Document::Part::metalnessAdjusted() const
{
return fabs(metalness - 0.0) >= 0.01;
}
bool Document::Part::roughnessAdjusted() const
{
return fabs(roughness - 1.0) >= 0.01;
}
bool Document::Part::cutRotationAdjusted() const
{
return fabs(cutRotation - 0.0) >= 0.01;
}
bool Document::Part::hollowThicknessAdjusted() const
{
return fabs(hollowThickness - 0.0) >= 0.01;
}
bool Document::Part::cutFaceAdjusted() const
{
return cutFace != dust3d::CutFace::Quad;
}
bool Document::Part::cutAdjusted() const
{
return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
}
bool Document::Part::isEditVisible() const
{
return visible && !disabled;
}
void Document::Part::copyAttributes(const Part& other)
{
visible = other.visible;
locked = other.locked;
subdived = other.subdived;
disabled = other.disabled;
xMirrored = other.xMirrored;
deformThickness = other.deformThickness;
deformWidth = other.deformWidth;
rounded = other.rounded;
chamfered = other.chamfered;
color = other.color;
hasColor = other.hasColor;
cutRotation = other.cutRotation;
cutFace = other.cutFace;
cutFaceLinkedId = other.cutFaceLinkedId;
componentId = other.componentId;
dirty = other.dirty;
target = other.target;
colorSolubility = other.colorSolubility;
countershaded = other.countershaded;
metalness = other.metalness;
roughness = other.roughness;
deformUnified = other.deformUnified;
smooth = other.smooth;
hollowThickness = other.hollowThickness;
}