384 lines
12 KiB
C++
384 lines
12 KiB
C++
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#include "MassSpringSolver.h"
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#include <iostream>
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// S Y S T E M //////////////////////////////////////////////////////////////////////////////////////
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mass_spring_system::mass_spring_system(
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unsigned int n_points,
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unsigned int n_springs,
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float time_step,
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EdgeList spring_list,
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VectorXf rest_lengths,
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VectorXf stiffnesses,
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VectorXf masses,
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VectorXf fext,
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float damping_factor
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)
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: n_points(n_points), n_springs(n_springs),
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time_step(time_step), spring_list(spring_list),
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rest_lengths(rest_lengths), stiffnesses(stiffnesses), masses(masses),
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fext(fext), damping_factor(damping_factor) {}
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// S O L V E R //////////////////////////////////////////////////////////////////////////////////////
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MassSpringSolver::MassSpringSolver(mass_spring_system* system, float* vbuff)
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: system(system), current_state(vbuff, system->n_points * 3),
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prev_state(current_state), spring_directions(system->n_springs * 3) {
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float h2 = system->time_step * system->time_step; // shorthand
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// compute M, L, J
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TripletList LTriplets, JTriplets;
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// L
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L.resize(3 * system->n_points, 3 * system->n_points);
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unsigned int k = 0; // spring counter
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for (Edge& i : system->spring_list) {
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for (int j = 0; j < 3; j++) {
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LTriplets.push_back(
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Triplet(3 * i.first + j, 3 * i.first + j, 1 * system->stiffnesses[k]));
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LTriplets.push_back(
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Triplet(3 * i.first + j, 3 * i.second + j, -1 * system->stiffnesses[k]));
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LTriplets.push_back(
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Triplet(3 * i.second + j, 3 * i.first + j, -1 * system->stiffnesses[k]));
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LTriplets.push_back(
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Triplet(3 * i.second + j, 3 * i.second + j, 1 * system->stiffnesses[k]));
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}
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k++;
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}
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L.setFromTriplets(LTriplets.begin(), LTriplets.end());
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// J
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J.resize(3 * system->n_points, 3 * system->n_springs);
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k = 0; // spring counter
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for (Edge& i : system->spring_list) {
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for (unsigned int j = 0; j < 3; j++) {
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JTriplets.push_back(
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Triplet(3 * i.first + j, 3 * k + j, 1 * system->stiffnesses[k]));
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JTriplets.push_back(
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Triplet(3 * i.second + j, 3 * k + j, -1 * system->stiffnesses[k]));
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}
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k++;
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}
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J.setFromTriplets(JTriplets.begin(), JTriplets.end());
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// M
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TripletList MTriplets;
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M.resize(3 * system->n_points, 3 * system->n_points);
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for (unsigned int i = 0; i < system->n_points; i++) {
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for (int j = 0; j < 3; j++) {
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MTriplets.push_back(Triplet(3 * i + j, 3 * i + j, system->masses[i]));
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}
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}
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M.setFromTriplets(MTriplets.begin(), MTriplets.end());
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// pre-factor system matrix
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SparseMatrix A = M + h2 * L;
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system_matrix.compute(A);
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}
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void MassSpringSolver::globalStep() {
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float h2 = system->time_step * system->time_step; // shorthand
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// compute right hand side
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VectorXf b = inertial_term
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+ h2 * J * spring_directions
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+ h2 * system->fext;
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// solve system and update state
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current_state = system_matrix.solve(b);
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}
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void MassSpringSolver::localStep() {
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unsigned int j = 0;
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for (Edge& i : system->spring_list) {
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Vector3f p12(
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current_state[3 * i.first + 0] - current_state[3 * i.second + 0],
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current_state[3 * i.first + 1] - current_state[3 * i.second + 1],
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current_state[3 * i.first + 2] - current_state[3 * i.second + 2]
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);
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p12.normalize();
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spring_directions[3 * j + 0] = system->rest_lengths[j] * p12[0];
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spring_directions[3 * j + 1] = system->rest_lengths[j] * p12[1];
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spring_directions[3 * j + 2] = system->rest_lengths[j] * p12[2];
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j++;
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}
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}
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void MassSpringSolver::solve(unsigned int n) {
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float a = system->damping_factor; // shorthand
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// update inertial term
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inertial_term = M * ((a + 1) * (current_state) - a * prev_state);
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// save current state in previous state
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prev_state = current_state;
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// perform steps
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for (unsigned int i = 0; i < n; i++) {
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localStep();
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globalStep();
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}
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}
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void MassSpringSolver::timedSolve(unsigned int ms) {
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// TODO
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}
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// B U I L D E R ////////////////////////////////////////////////////////////////////////////////////
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void MassSpringBuilder::uniformGrid(
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unsigned int n,
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float time_step,
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float rest_length,
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float stiffness,
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float mass,
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float damping_factor,
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float gravity
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) {
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// n must be odd
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assert(n % 2 == 1);
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// shorthand
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const double root2 = 1.41421356237;
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// compute n_points and n_springs
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unsigned int n_points = n * n;
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unsigned int n_springs = (n - 1) * (5 * n - 2);
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// build mass list
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VectorXf masses(mass * VectorXf::Ones(n_springs));
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// build spring list and spring parameters
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EdgeList spring_list(n_springs);
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structI.reserve(2 * (n - 1) * n);
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shearI.reserve(2 * (n - 1) * (n - 1));
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bendI.reserve(n * (n - 1));
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VectorXf rest_lengths(n_springs);
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VectorXf stiffnesses(n_springs);
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unsigned int k = 0; // spring counter
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for(unsigned int i = 0; i < n; i++) {
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for(unsigned int j = 0; j < n; j++) {
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// bottom right corner
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if(i == n - 1 && j == n - 1) {
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continue;
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}
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if (i == n - 1) {
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// structural spring
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spring_list[k] = Edge(n * i + j, n * i + j + 1);
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rest_lengths[k] = rest_length;
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stiffnesses[k] = stiffness;
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structI.push_back(k++);
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// bending spring
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if (j % 2 == 0) {
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spring_list[k] = Edge(n * i + j, n * i + j + 2);
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rest_lengths[k] = 2 * rest_length;
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stiffnesses[k] = stiffness;
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bendI.push_back(k++);
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}
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continue;
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}
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// right edge
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if (j == n - 1) {
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// structural spring
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spring_list[k] = Edge(n * i + j, n * (i + 1) + j);
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rest_lengths[k] = rest_length;
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stiffnesses[k] = stiffness;
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structI.push_back(k++);
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// bending spring
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if (i % 2 == 0){
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spring_list[k] = Edge(n * i + j, n * (i + 2) + j);
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rest_lengths[k] = 2 * rest_length;
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stiffnesses[k] = stiffness;
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bendI.push_back(k++);
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}
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continue;
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}
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// structural springs
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spring_list[k] = Edge(n * i + j, n * i + j + 1);
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rest_lengths[k] = rest_length;
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stiffnesses[k] = stiffness;
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structI.push_back(k++);
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spring_list[k] = Edge(n * i + j, n * (i + 1) + j);
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rest_lengths[k] = rest_length;
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stiffnesses[k] = stiffness;
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structI.push_back(k++);
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// shearing springs
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spring_list[k] = Edge(n * i + j, n * (i + 1) + j + 1);
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rest_lengths[k] = root2 * rest_length;
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stiffnesses[k] = stiffness;
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shearI.push_back(k++);
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spring_list[k] = Edge(n * (i + 1) + j, n * i + j + 1);
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rest_lengths[k] = root2 * rest_length;
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stiffnesses[k] = stiffness;
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shearI.push_back(k++);
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// bending springs
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if (j % 2 == 0) {
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spring_list[k] = Edge(n * i + j, n * i + j + 2);
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rest_lengths[k] = 2 * rest_length;
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stiffnesses[k] = stiffness;
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bendI.push_back(k++);
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}
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if (i % 2 == 0) {
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spring_list[k] = Edge(n * i + j, n * (i + 2) + j);
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rest_lengths[k] = 2 * rest_length;
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stiffnesses[k] = stiffness;
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bendI.push_back(k++);
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}
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}
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}
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// compute external forces
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VectorXf fext = Vector3f(0, 0, -gravity).replicate(n_points, 1);
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result = new mass_spring_system(n_points, n_springs, time_step, spring_list, rest_lengths,
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stiffnesses, masses, fext, damping_factor);
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}
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MassSpringBuilder::IndexList MassSpringBuilder::getStructIndex() { return structI; }
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MassSpringBuilder::IndexList MassSpringBuilder::getShearIndex() { return shearI; }
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MassSpringBuilder::IndexList MassSpringBuilder::getBendIndex() { return bendI; }
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mass_spring_system* MassSpringBuilder::getResult() { return result; }
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// C O N S T R A I N T //////////////////////////////////////////////////////////////////////////////
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CgNode::CgNode(mass_spring_system* system, float* vbuff) : system(system), vbuff(vbuff) {}
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// point node
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CgPointNode::CgPointNode(mass_spring_system* system, float* vbuff) : CgNode(system, vbuff) {}
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bool CgPointNode::accept(CgNodeVisitor& visitor) { return visitor.visit(*this); }
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// spring node
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CgSpringNode::CgSpringNode(mass_spring_system* system, float* vbuff) : CgNode(system, vbuff) {}
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bool CgSpringNode::accept(CgNodeVisitor& visitor) {
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for (CgNode* child : children) {
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if (!child->accept(visitor)) return false;
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}
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return visitor.visit(*this);
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}
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void CgSpringNode::addChild(CgNode* node) { children.push_back(node); }
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void CgSpringNode::removeChild(CgNode* node) {
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children.erase(find(children.begin(), children.end(), node));
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}
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// root node
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CgRootNode::CgRootNode(mass_spring_system* system, float* vbuff) : CgSpringNode(system, vbuff) {}
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void CgRootNode::satisfy() { return; }
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bool CgRootNode::accept(CgNodeVisitor& visitor) {
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for (CgNode* child : children) {
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if (!child->accept(visitor)) return false;
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}
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return true;
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}
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// point fix node
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CgPointFixNode::CgPointFixNode(mass_spring_system* system, float* vbuff)
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: CgPointNode(system, vbuff) {}
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bool CgPointFixNode::query(unsigned int i) const { return fix_map.find(3 * i) != fix_map.end(); }
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void CgPointFixNode::satisfy() {
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for (auto fix : fix_map)
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for (int i = 0; i < 3; i++)
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vbuff[fix.first + i] = fix.second[i];
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}
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void CgPointFixNode::fixPoint(unsigned int i) {
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assert(i >= 0 && i < system->n_points);
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fix_map[3 * i] = Vector3f(vbuff[3 * i], vbuff[3 * i + 1], vbuff[3 * i + 2]);
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}
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void CgPointFixNode::releasePoint(unsigned int i) { fix_map.erase(3 * i); }
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// spring deformation node
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CgSpringDeformationNode::CgSpringDeformationNode(mass_spring_system* system, float* vbuff,
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float tauc, unsigned int n_iter) : CgSpringNode(system, vbuff), tauc(tauc), n_iter(n_iter) {}
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void CgSpringDeformationNode::satisfy() {
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for (int k = 0; k < n_iter; k++) {
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for (unsigned int i : items) {
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Edge spring = system->spring_list[i];
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CgQueryFixedPointVisitor visitor;
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Vector3f p12(
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vbuff[3 * spring.first + 0] - vbuff[3 * spring.second + 0],
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vbuff[3 * spring.first + 1] - vbuff[3 * spring.second + 1],
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vbuff[3 * spring.first + 2] - vbuff[3 * spring.second + 2]
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);
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float len = p12.norm();
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float rlen = system->rest_lengths[i];
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float diff = (len - (1 + tauc) * rlen) / len;
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float rate = (len - rlen) / rlen;
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// check deformation
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if (rate <= tauc) continue;
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// check if points are fixed
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float f1, f2;
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f1 = f2 = 0.5f;
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// if first point is fixed
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if (visitor.queryPoint(*this, spring.first)) { f1 = 0.0f; f2 = 1.0f; }
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// if second point is fixed
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if (visitor.queryPoint(*this, spring.second)) {
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f1 = (f1 != 0.0f ? 1.0f : 0.0f);
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f2 = 0.0f;
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}
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for (int j = 0; j < 3; j++) {
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vbuff[3 * spring.first + j] -= p12[j] * f1 * diff;
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vbuff[3 * spring.second + j] += p12[j] * f2 * diff;
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}
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}
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}
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}
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void CgSpringDeformationNode::addSprings(std::vector<unsigned int> springs) {
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items.insert(springs.begin(), springs.end());
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}
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// sphere collision node
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CgSphereCollisionNode::CgSphereCollisionNode(mass_spring_system* system, float* vbuff,
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float radius, Vector3f center) : CgPointNode(system, vbuff), radius(radius), center(center) {}
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bool CgSphereCollisionNode::query(unsigned int i) const { return false; }
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void CgSphereCollisionNode::satisfy() {
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for (int i = 0; i < system->n_points; i++) {
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Vector3f p(
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vbuff[3 * i + 0] - center[0],
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vbuff[3 * i + 1] - center[1],
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vbuff[3 * i + 2] - center[2]
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);
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if (p.norm() < radius) {
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p.normalize();
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p = radius * p;
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}
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else continue;
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for (int j = 0; j < 3; j++) {
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vbuff[3 * i + j] = p[j] + center[j];
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}
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}
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}
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// node visitor
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bool CgNodeVisitor::visit(CgPointNode& node) { return true; }
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bool CgNodeVisitor::visit(CgSpringNode& node) { return true; }
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// query fixed point visitor
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bool CgQueryFixedPointVisitor::visit(CgPointNode& node) {
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queryResult = node.query(i);
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return !queryResult;
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}
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bool CgQueryFixedPointVisitor::queryPoint(CgNode& root, unsigned int i) {
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this->i = i;
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root.accept(*this);
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return queryResult;
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}
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// satisfy visitor
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bool CgSatisfyVisitor::visit(CgPointNode& node) { node.satisfy(); return true; }
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bool CgSatisfyVisitor::visit(CgSpringNode& node) { node.satisfy(); return true; }
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void CgSatisfyVisitor::satisfy(CgNode& root) { root.accept(*this); }
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