dust3d/thirdparty/cgal/CGAL-5.1/include/CGAL/Three/Scene_interface.h

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// Copyright (c) 2012-2015 GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
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// $URL: https://github.com/CGAL/cgal/blob/v5.1/Three/include/CGAL/Three/Scene_interface.h $
// $Id: Scene_interface.h 0779373 2020-03-26T13:31:46+01:00 Sébastien Loriot
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
//
//
// Author(s) : Laurent RINEAU
//! \file Scene_interface.h
#ifndef SCENE_INTERFACE_H
#define SCENE_INTERFACE_H
#include <CGAL/license/Three.h>
/*!
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* \ingroup PkgThreeRef
* The RenderingMode determines which of an item's primitives must be drawn.
* It can be Points, PointsPlusNormals, Wireframe, Flat, FlatPlusEdges, or Gouraud.
* - Points, PointsPlusNormals, and Wireframe have no light model.
* - Flat and FlatPlusEdges use a basic light model with one normal per facet.
* - Gouraud uses the same light model but with one normal per vertex.
*/
enum RenderingMode
{
Points = 0, //! Renders only points without lighting.
PointsPlusNormals, //!Renders points and normals.
Wireframe, //!Renders only edges.
Flat, //!Renders only faces, with a lighting per face.
FlatPlusEdges, //!Renders flat faces and edges.
Gouraud, //!Renders only faces, with a lighting per vertex.
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GouraudPlusEdges, //!Renders faces with a lighting per vertex, and edges.
ShadedPoints, //!Renders only points with lighting.
NumberOfRenderingMode //!Number of values in this enum.
};
#include <QString>
#include <QColor>
#include <QList>
#include <algorithm>
#include <cmath>
#include <CGAL/Bbox_3.h>
namespace CGAL{
namespace Three{
class Scene_item;
class Scene_group_item;
}
}
namespace CGAL {
namespace Three{
/*!
* This is the class given to the plugins to interact with the scene.
* */
class Scene_interface {
public:
//!A bounding box is a box with each face corresponding to an extremum of its contents.
typedef CGAL::Bbox_3 Bbox;
//!\brief Integer used as the index of a Scene_item.
//! An item's index is its position in the Geometric Objects list.
typedef int Item_id;
virtual ~Scene_interface() {};
//!Adds an item to the Geometric Objects list.
//!@returns the index of the new item.
virtual Item_id addItem(CGAL::Three::Scene_item* item) = 0;
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//!Adds a CGAL::Three::Scene_item* to the list of children.
virtual void addChild(Scene_item* item)=0;
//! \brief Replaces an item by a new one in the scene.
//! The item which id is `id` is replaced by `item`.
//! The first one is deleted and gives its index to the second one.
//! If emit_item_about_to_be_destroyed is true, emits
//! an itemAboutToBeDestroyed signal.
//!@returns a pointer to the old item.
virtual Scene_item* replaceItem(Item_id id, CGAL::Three::Scene_item* item, bool emit_item_about_to_be_destroyed = false) = 0;
//!Moves item to the targeted group.
virtual void changeGroup(CGAL::Three::Scene_item* item, CGAL::Three::Scene_group_item* target_group) = 0;
/*! Erases an item in the list.
* @returns the index of the item just before the one that is erased,
* or just after.
* @returns -1 if the list is empty.*/
virtual Item_id erase(Item_id) = 0;
/*! Deletes the items with the target indices.
* @returns the index of the polyhedron just before the
* one that is erased, or just after. Returns -1 if
* the list is empty.
*/
virtual int erase(QList<int>) = 0;
/*! Creates a copy of the item whith the id `id`.
* @returns the index of the new item (-1 on error).
*/
virtual Item_id duplicate(Item_id id) = 0;
// Accessors (getters)
//! \brief The number of items
//!@returns the number of items in the scene.
virtual int numberOfEntries() const = 0;
//!\brief The `id`th item.
//! @returns the item with the specified index.
virtual CGAL::Three::Scene_item* item(Item_id id) const = 0;
//!\brief The id of `item`
//! @returns the id of the specified item.
virtual Item_id item_id(CGAL::Three::Scene_item* item) const = 0;
//!\brief The currently selected item's index.
//!@returns the currently selected item's index.
//!@returns -1 if none or several items are selected
virtual Item_id mainSelectionIndex() const = 0;
//!The id of the currently selected item.
//!@returns the list of currently selected items indices.
virtual QList<Item_id> selectionIndices() const = 0;
//!Item_A is designated with the column A/B in the Geometric Objetcts widget.
//!@returns the index of the Item_A
virtual Item_id selectionAindex() const = 0;
//!Item_B is designated with the column A/B in the Geometric Objetcts widget.
//!@returns the index of the Item_B
virtual Item_id selectionBindex() const = 0;
//!\brief The scene's Bbox
//!@returns the scene's bounding box
//! @see Scene_interface::Bbox
virtual Bbox bbox() const = 0;
//!The length of the diagonal of the scene's Bbox
//!@returns the length of the bounding box's diagonal.
virtual double len_diagonal() const = 0;
public:
//! Updates the information about the `i`th item in the
//! Geometric Objects list and redraws the scene.
virtual void itemChanged(Item_id i) = 0;
//! Updates the information about `item` in the
//! Geometric Objects list and redraws the scene.
virtual void itemChanged(CGAL::Three::Scene_item* item) = 0;
//! Re computes the scene Bbox without recentering it.
virtual void itemVisibilityChanged(CGAL::Three::Scene_item*) = 0;
//! Clears the current selection then sets the selected item to the target index.
//! Used to update the selection in the Geometric Objects view.
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virtual void setSelectedItem(Item_id) = 0;
//! \brief ignore data updating.
//!
//! This will ignore all the individual calls to `itemChanged()` until
//! `setUpdatesEnabled()` is called whith `b` being `true`.
//!
virtual void setUpdatesEnabled(bool b) =0;
//!
//! \brief Updates all the items in the SceneView.
//!
virtual void allItemsChanged() = 0;
}; // end interface Scene_interface
}
}
#endif // SCENE_INTERFACE_H