36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
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// Copyright (c) 2009,2010,2012,2015 GeometryFactory Sarl (France)
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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//
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// $URL: https://github.com/CGAL/cgal/blob/v5.1/Three/include/CGAL/Three/Scene_transparent_interface.h $
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// $Id: Scene_transparent_interface.h 254d60f 2019-10-19T15:23:19+02:00 Sébastien Loriot
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// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
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//
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// Author(s) : Maxime GIMENO
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#ifndef SCENE_TRANSPARENT_INTERFACE_H
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#define SCENE_TRANSPARENT_INTERFACE_H
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#include <CGAL/license/Three.h>
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#include <QtPlugin>
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namespace CGAL
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{
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namespace Three {
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class Viewer_interface;
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//! Base class to allow an item to draw transparent faces.
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class Scene_transparent_interface {
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public:
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virtual ~Scene_transparent_interface(){}
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//! Draw transparent faces. It is the last drawing call in the Scene, so all
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//! the items are already in place and the blending
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//! takes them all, their points and their edges into account, whatever the
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//! position of the transparent item is in the scene's entries.
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//!
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virtual void drawTransparent(CGAL::Three::Viewer_interface*)const = 0;
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};
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}
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}
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Q_DECLARE_INTERFACE(CGAL::Three::Scene_transparent_interface, "com.geometryfactory.PolyhedronDemo.TransparentInterface/1.0")
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#endif // SCENE_TRANSPARENT_INTERFACE_H
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