449 lines
19 KiB
C++
449 lines
19 KiB
C++
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#include <QMutexLocker>
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#include <QFile>
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#include <QTextStream>
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#include <QFileInfo>
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#include <map>
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#include <QDebug>
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#include <QDir>
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#include <QSurfaceFormat>
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#include "model_mesh_binder.h"
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#include "dds_file.h"
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ModelMeshBinder::ModelMeshBinder(bool toolEnabled) :
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m_toolEnabled(toolEnabled)
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{
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}
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ModelMeshBinder::~ModelMeshBinder()
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{
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delete m_mesh;
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delete m_newMesh;
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delete m_texture;
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delete m_normalMap;
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delete m_metalnessRoughnessAmbientOcclusionMap;
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delete m_environmentIrradianceMap;
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delete m_environmentSpecularMap;
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delete m_toonNormalMap;
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delete m_toonDepthMap;
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delete m_newToonNormalMap;
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delete m_newToonDepthMap;
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delete m_currentToonNormalMap;
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delete m_currentToonDepthMap;
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delete m_colorTextureImage;
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}
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void ModelMeshBinder::updateMesh(Model *mesh)
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{
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QMutexLocker lock(&m_newMeshMutex);
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if (mesh != m_mesh) {
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delete m_newMesh;
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m_newMesh = mesh;
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m_newMeshComing = true;
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}
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}
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void ModelMeshBinder::updateColorTexture(QImage *colorTextureImage)
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{
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QMutexLocker lock(&m_colorTextureMutex);
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delete m_colorTextureImage;
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m_colorTextureImage = colorTextureImage;
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}
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void ModelMeshBinder::reloadMesh()
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{
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Model *mesh = nullptr;
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{
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QMutexLocker lock(&m_newMeshMutex);
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if (nullptr == m_mesh)
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return;
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mesh = new Model(*m_mesh);
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}
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if (nullptr != mesh)
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updateMesh(mesh);
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}
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void ModelMeshBinder::initialize()
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{
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m_vaoTriangle.create();
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m_vaoEdge.create();
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if (m_toolEnabled)
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m_vaoTool.create();
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}
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void ModelMeshBinder::enableEnvironmentLight()
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{
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m_environmentLightEnabled = true;
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}
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bool ModelMeshBinder::isEnvironmentLightEnabled()
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{
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return m_environmentLightEnabled;
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}
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Model *ModelMeshBinder::fetchCurrentMesh()
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{
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QMutexLocker lock(&m_meshMutex);
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if (nullptr == m_mesh)
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return nullptr;
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return new Model(*m_mesh);
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}
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void ModelMeshBinder::paint(ModelShaderProgram *program)
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{
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Model *newMesh = nullptr;
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bool hasNewMesh = false;
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if (m_newMeshComing) {
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QMutexLocker lock(&m_newMeshMutex);
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if (m_newMeshComing) {
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newMesh = m_newMesh;
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m_newMesh = nullptr;
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m_newMeshComing = false;
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hasNewMesh = true;
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}
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}
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if (m_newToonMapsComing) {
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QMutexLocker lock(&m_toonNormalAndDepthMapMutex);
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if (m_newToonMapsComing) {
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delete m_toonNormalMap;
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m_toonNormalMap = nullptr;
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delete m_currentToonNormalMap;
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m_currentToonNormalMap = nullptr;
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if (nullptr != m_newToonNormalMap) {
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m_toonNormalMap = new QOpenGLTexture(*m_newToonNormalMap);
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m_currentToonNormalMap = m_newToonNormalMap;
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m_newToonNormalMap = nullptr;
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}
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delete m_toonDepthMap;
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m_toonDepthMap = nullptr;
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delete m_currentToonDepthMap;
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m_currentToonDepthMap = nullptr;
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if (nullptr != m_newToonDepthMap) {
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m_toonDepthMap = new QOpenGLTexture(*m_newToonDepthMap);
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m_currentToonDepthMap = m_newToonDepthMap;
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m_newToonDepthMap = nullptr;
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}
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m_newToonMapsComing = false;
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}
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}
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{
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QMutexLocker lock(&m_meshMutex);
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if (hasNewMesh) {
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delete m_mesh;
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m_mesh = newMesh;
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if (m_mesh) {
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m_hasTexture = nullptr != m_mesh->textureImage();
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delete m_texture;
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m_texture = nullptr;
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if (m_hasTexture) {
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if (m_checkUvEnabled) {
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static QImage *s_checkUv = nullptr;
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if (nullptr == s_checkUv)
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s_checkUv = new QImage(":/resources/checkuv.png");
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m_texture = new QOpenGLTexture(*s_checkUv);
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} else {
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m_texture = new QOpenGLTexture(*m_mesh->textureImage());
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}
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}
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m_hasNormalMap = nullptr != m_mesh->normalMapImage();
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delete m_normalMap;
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m_normalMap = nullptr;
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if (m_hasNormalMap)
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m_normalMap = new QOpenGLTexture(*m_mesh->normalMapImage());
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m_hasMetalnessMap = m_mesh->hasMetalnessInImage();
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m_hasRoughnessMap = m_mesh->hasRoughnessInImage();
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m_hasAmbientOcclusionMap = m_mesh->hasAmbientOcclusionInImage();
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delete m_metalnessRoughnessAmbientOcclusionMap;
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m_metalnessRoughnessAmbientOcclusionMap = nullptr;
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if (nullptr != m_mesh->metalnessRoughnessAmbientOcclusionImage() &&
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(m_hasMetalnessMap || m_hasRoughnessMap || m_hasAmbientOcclusionMap))
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m_metalnessRoughnessAmbientOcclusionMap = new QOpenGLTexture(*m_mesh->metalnessRoughnessAmbientOcclusionImage());
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//delete m_environmentIrradianceMap;
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//m_environmentIrradianceMap = nullptr;
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//delete m_environmentSpecularMap;
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//m_environmentSpecularMap = nullptr;
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if (program->isCoreProfile() &&
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m_environmentLightEnabled/* &&
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(m_hasMetalnessMap || m_hasRoughnessMap)*/) {
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if (nullptr == m_environmentIrradianceMap) {
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DdsFileReader irradianceFile(":/resources/cedar_bridge_irradiance.dds");
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m_environmentIrradianceMap = irradianceFile.createOpenGLTexture();
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}
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if (nullptr == m_environmentSpecularMap) {
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DdsFileReader specularFile(":/resources/cedar_bridge_specular.dds");
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m_environmentSpecularMap = specularFile.createOpenGLTexture();
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}
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}
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{
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
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if (m_vboTriangle.isCreated())
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m_vboTriangle.destroy();
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m_vboTriangle.create();
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m_vboTriangle.bind();
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m_vboTriangle.allocate(m_mesh->triangleVertices(), m_mesh->triangleVertexCount() * sizeof(ModelShaderVertex));
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m_renderTriangleVertexCount = m_mesh->triangleVertexCount();
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(1);
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f->glEnableVertexAttribArray(2);
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f->glEnableVertexAttribArray(3);
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f->glEnableVertexAttribArray(4);
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f->glEnableVertexAttribArray(5);
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f->glEnableVertexAttribArray(6);
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f->glEnableVertexAttribArray(7);
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), 0);
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
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f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
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f->glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(11 * sizeof(GLfloat)));
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f->glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(12 * sizeof(GLfloat)));
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f->glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(13 * sizeof(GLfloat)));
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f->glVertexAttribPointer(7, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(16 * sizeof(GLfloat)));
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m_vboTriangle.release();
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}
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{
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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if (m_vboEdge.isCreated())
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m_vboEdge.destroy();
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m_vboEdge.create();
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m_vboEdge.bind();
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m_vboEdge.allocate(m_mesh->edgeVertices(), m_mesh->edgeVertexCount() * sizeof(ModelShaderVertex));
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m_renderEdgeVertexCount = m_mesh->edgeVertexCount();
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(1);
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f->glEnableVertexAttribArray(2);
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f->glEnableVertexAttribArray(3);
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f->glEnableVertexAttribArray(4);
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f->glEnableVertexAttribArray(5);
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f->glEnableVertexAttribArray(6);
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f->glEnableVertexAttribArray(7);
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), 0);
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
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f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
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f->glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(11 * sizeof(GLfloat)));
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f->glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(12 * sizeof(GLfloat)));
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f->glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(13 * sizeof(GLfloat)));
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f->glVertexAttribPointer(7, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(16 * sizeof(GLfloat)));
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m_vboEdge.release();
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}
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if (m_toolEnabled) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTool);
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if (m_vboTool.isCreated())
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m_vboTool.destroy();
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m_vboTool.create();
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m_vboTool.bind();
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m_vboTool.allocate(m_mesh->toolVertices(), m_mesh->toolVertexCount() * sizeof(ModelShaderVertex));
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m_renderToolVertexCount = m_mesh->toolVertexCount();
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(1);
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f->glEnableVertexAttribArray(2);
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f->glEnableVertexAttribArray(3);
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f->glEnableVertexAttribArray(4);
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f->glEnableVertexAttribArray(5);
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f->glEnableVertexAttribArray(6);
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f->glEnableVertexAttribArray(7);
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), 0);
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
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f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
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f->glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(11 * sizeof(GLfloat)));
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f->glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(12 * sizeof(GLfloat)));
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f->glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(13 * sizeof(GLfloat)));
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f->glVertexAttribPointer(7, 1, GL_FLOAT, GL_FALSE, sizeof(ModelShaderVertex), reinterpret_cast<void *>(16 * sizeof(GLfloat)));
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m_vboTool.release();
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} else {
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m_renderToolVertexCount = 0;
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}
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} else {
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m_renderTriangleVertexCount = 0;
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m_renderEdgeVertexCount = 0;
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m_renderToolVertexCount = 0;
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}
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}
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}
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program->setUniformValue(program->textureIdLoc(), 0);
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program->setUniformValue(program->normalMapIdLoc(), 1);
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program->setUniformValue(program->metalnessRoughnessAmbientOcclusionMapIdLoc(), 2);
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program->setUniformValue(program->environmentIrradianceMapIdLoc(), 3);
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program->setUniformValue(program->environmentSpecularMapIdLoc(), 4);
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program->setUniformValue(program->toonNormalMapIdLoc(), 5);
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program->setUniformValue(program->toonDepthMapIdLoc(), 6);
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if (m_showWireframe) {
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if (m_renderEdgeVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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// glDrawArrays GL_LINES crashes on Mesa GL
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if (program->isCoreProfile()) {
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program->setUniformValue(program->textureEnabledLoc(), 0);
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program->setUniformValue(program->normalMapEnabledLoc(), 0);
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program->setUniformValue(program->metalnessMapEnabledLoc(), 0);
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program->setUniformValue(program->roughnessMapEnabledLoc(), 0);
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program->setUniformValue(program->ambientOcclusionMapEnabledLoc(), 0);
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if (program->isCoreProfile()) {
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program->setUniformValue(program->environmentIrradianceMapEnabledLoc(), 0);
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program->setUniformValue(program->environmentSpecularMapEnabledLoc(), 0);
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}
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f->glDrawArrays(GL_LINES, 0, m_renderEdgeVertexCount);
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}
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}
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}
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if (m_renderTriangleVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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if (m_hasTexture) {
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{
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QMutexLocker lock(&m_colorTextureMutex);
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if (m_colorTextureImage) {
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delete m_texture;
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m_texture = new QOpenGLTexture(*m_colorTextureImage);
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delete m_colorTextureImage;
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m_colorTextureImage = nullptr;
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}
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}
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if (m_texture)
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m_texture->bind(0);
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program->setUniformValue(program->textureEnabledLoc(), 1);
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} else {
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program->setUniformValue(program->textureEnabledLoc(), 0);
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}
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if (m_hasNormalMap) {
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if (m_normalMap)
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m_normalMap->bind(1);
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program->setUniformValue(program->normalMapEnabledLoc(), 1);
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} else {
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program->setUniformValue(program->normalMapEnabledLoc(), 0);
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}
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if (m_hasMetalnessMap || m_hasRoughnessMap || m_hasAmbientOcclusionMap) {
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if (m_metalnessRoughnessAmbientOcclusionMap)
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m_metalnessRoughnessAmbientOcclusionMap->bind(2);
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}
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program->setUniformValue(program->metalnessMapEnabledLoc(), m_hasMetalnessMap ? 1 : 0);
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program->setUniformValue(program->roughnessMapEnabledLoc(), m_hasRoughnessMap ? 1 : 0);
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program->setUniformValue(program->ambientOcclusionMapEnabledLoc(), m_hasAmbientOcclusionMap ? 1 : 0);
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if (program->isCoreProfile()) {
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if (nullptr != m_environmentIrradianceMap && nullptr != m_metalnessRoughnessAmbientOcclusionMap) {
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m_environmentIrradianceMap->bind(3);
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program->setUniformValue(program->environmentIrradianceMapEnabledLoc(), 1);
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} else {
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program->setUniformValue(program->environmentIrradianceMapEnabledLoc(), 0);
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}
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if (nullptr != m_environmentSpecularMap && nullptr != m_metalnessRoughnessAmbientOcclusionMap) {
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m_environmentSpecularMap->bind(4);
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program->setUniformValue(program->environmentSpecularMapEnabledLoc(), 1);
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} else {
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program->setUniformValue(program->environmentSpecularMapEnabledLoc(), 0);
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}
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}
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if (nullptr != m_toonNormalMap && nullptr != m_toonDepthMap) {
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m_toonNormalMap->bind(5);
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m_toonDepthMap->bind(6);
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program->setUniformValue(program->toonEdgeEnabledLoc(), (int)0);
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}
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f->glDrawArrays(GL_TRIANGLES, 0, m_renderTriangleVertexCount);
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}
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if (m_toolEnabled) {
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if (m_renderToolVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTool);
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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program->setUniformValue(program->textureEnabledLoc(), 0);
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program->setUniformValue(program->normalMapEnabledLoc(), 0);
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program->setUniformValue(program->metalnessMapEnabledLoc(), 0);
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program->setUniformValue(program->roughnessMapEnabledLoc(), 0);
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program->setUniformValue(program->ambientOcclusionMapEnabledLoc(), 0);
|
||
|
if (program->isCoreProfile()) {
|
||
|
program->setUniformValue(program->environmentIrradianceMapEnabledLoc(), 0);
|
||
|
program->setUniformValue(program->environmentSpecularMapEnabledLoc(), 0);
|
||
|
}
|
||
|
f->glDrawArrays(GL_TRIANGLES, 0, m_renderToolVertexCount);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::fetchCurrentToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap)
|
||
|
{
|
||
|
QMutexLocker lock(&m_toonNormalAndDepthMapMutex);
|
||
|
if (nullptr != normalMap && nullptr != m_currentToonNormalMap)
|
||
|
*normalMap = *m_currentToonNormalMap;
|
||
|
if (nullptr != depthMap && nullptr != m_currentToonDepthMap)
|
||
|
*depthMap = *m_currentToonDepthMap;
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::updateToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap)
|
||
|
{
|
||
|
QMutexLocker lock(&m_toonNormalAndDepthMapMutex);
|
||
|
|
||
|
delete m_newToonNormalMap;
|
||
|
m_newToonNormalMap = normalMap;
|
||
|
|
||
|
delete m_newToonDepthMap;
|
||
|
m_newToonDepthMap = depthMap;
|
||
|
|
||
|
m_newToonMapsComing = true;
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::cleanup()
|
||
|
{
|
||
|
if (m_vboTriangle.isCreated())
|
||
|
m_vboTriangle.destroy();
|
||
|
if (m_vboEdge.isCreated())
|
||
|
m_vboEdge.destroy();
|
||
|
if (m_toolEnabled) {
|
||
|
if (m_vboTool.isCreated())
|
||
|
m_vboTool.destroy();
|
||
|
}
|
||
|
delete m_texture;
|
||
|
m_texture = nullptr;
|
||
|
delete m_normalMap;
|
||
|
m_normalMap = nullptr;
|
||
|
delete m_metalnessRoughnessAmbientOcclusionMap;
|
||
|
m_metalnessRoughnessAmbientOcclusionMap = nullptr;
|
||
|
delete m_environmentIrradianceMap;
|
||
|
m_environmentIrradianceMap = nullptr;
|
||
|
delete m_environmentSpecularMap;
|
||
|
m_environmentSpecularMap = nullptr;
|
||
|
delete m_toonNormalMap;
|
||
|
m_toonNormalMap = nullptr;
|
||
|
delete m_toonDepthMap;
|
||
|
m_toonDepthMap = nullptr;
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::showWireframe()
|
||
|
{
|
||
|
m_showWireframe = true;
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::hideWireframe()
|
||
|
{
|
||
|
m_showWireframe = false;
|
||
|
}
|
||
|
|
||
|
bool ModelMeshBinder::isWireframeVisible()
|
||
|
{
|
||
|
return m_showWireframe;
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::enableCheckUv()
|
||
|
{
|
||
|
m_checkUvEnabled = true;
|
||
|
}
|
||
|
|
||
|
void ModelMeshBinder::disableCheckUv()
|
||
|
{
|
||
|
m_checkUvEnabled = false;
|
||
|
}
|
||
|
|
||
|
bool ModelMeshBinder::isCheckUvEnabled()
|
||
|
{
|
||
|
return m_checkUvEnabled;
|
||
|
}
|