dust3d/application/sources/component_preview_grid_widg...

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#include <memory>
#include "component_preview_grid_widget.h"
#include "component_list_model.h"
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#include "document.h"
ComponentPreviewGridWidget::ComponentPreviewGridWidget(const Document *document, QWidget *parent):
PreviewGridView(parent),
m_document(document)
{
m_componentListModel = std::make_unique<ComponentListModel>(m_document);
setModel(m_componentListModel.get());
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connect(this, &ComponentPreviewGridWidget::doubleClicked, [this](const QModelIndex &index) {
const SkeletonComponent *component = this->componentListModel()->modelIndexToComponent(index);
if (nullptr != component && !component->childrenIds.empty()) {
this->componentListModel()->setListingComponentId(component->id);
}
});
}
ComponentListModel *ComponentPreviewGridWidget::componentListModel()
{
return m_componentListModel.get();
}
std::vector<const SkeletonComponent *> ComponentPreviewGridWidget::getSelectedComponents() const
{
std::vector<const SkeletonComponent *> components;
QModelIndexList selected = selectionModel()->selectedIndexes();
for (const auto &it: selected) {
components.push_back(m_componentListModel->modelIndexToComponent(it));
}
return components;
}