dust3d/shaders/default.vert

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GLSL
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attribute vec4 vertex;
attribute vec3 normal;
attribute vec3 color;
attribute vec2 texCoord;
attribute float metalness;
attribute float roughness;
varying vec3 vert;
varying vec3 vertNormal;
varying vec3 vertColor;
varying vec2 vertTexCoord;
varying float vertMetalness;
varying float vertRoughness;
varying vec3 cameraPos;
uniform mat4 projectionMatrix;
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
void main()
{
vert = (modelMatrix * vertex).xyz;
vertNormal = normalize((modelMatrix * vec4(normal, 1.0)).xyz);
vertColor = color;
vertTexCoord = texCoord;
vertMetalness = metalness;
vertRoughness = roughness;
cameraPos = vec3(0, 0, -2.1);
gl_Position = projectionMatrix * viewMatrix * vec4(vert, 1.0);
}