dust3d/application/sources/glb_file.h

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#ifndef DUST3D_APPLICATION_GLB_FILE_H_
#define DUST3D_APPLICATION_GLB_FILE_H_
#include "document.h"
#include "json.hpp"
#include <QByteArray>
#include <QImage>
#include <QMatrix4x4>
#include <QObject>
#include <QQuaternion>
#include <QString>
#include <dust3d/base/object.h>
#include <vector>
class GlbFileWriter : public QObject {
Q_OBJECT
public:
GlbFileWriter(dust3d::Object& object,
const QString& filename,
QImage* textureImage = nullptr,
QImage* normalImage = nullptr,
QImage* ormImage = nullptr);
bool save();
private:
QString m_filename;
bool m_outputNormal = true;
bool m_outputUv = true;
QByteArray m_binByteArray;
QByteArray m_jsonByteArray;
private:
nlohmann::json m_json;
public:
static bool m_enableComment;
};
#endif