dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Mesh_3/Mesher_level.h

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// Copyright (c) 2004-2005 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Laurent RINEAU, Clement JAMIN
#ifndef CGAL_MESH_3_MESHER_LEVEL_H
#define CGAL_MESH_3_MESHER_LEVEL_H
#include <CGAL/license/Mesh_3.h>
#include <CGAL/disable_warnings.h>
#include <string>
#ifdef CGAL_MESH_3_PROFILING
#include <CGAL/Mesh_3/Profiling_tools.h>
#endif
#include <CGAL/atomic.h>
#include <CGAL/Mesh_3/Worksharing_data_structures.h>
#ifdef CGAL_CONCURRENT_MESH_3_PROFILING
# define CGAL_PROFILE
# include <CGAL/Profile_counter.h>
#endif
#include <algorithm>
#ifdef CGAL_LINKED_WITH_TBB
# include <tbb/task.h>
#endif
#include <string>
namespace CGAL { namespace Mesh_3 {
enum Mesher_level_conflict_status {
NO_CONFLICT = 0
, CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED
, CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED
, THE_FACET_TO_REFINE_IS_NOT_IN_ITS_CONFLICT_ZONE
, ELEMENT_WAS_A_ZOMBIE
, COULD_NOT_LOCK_ZONE
, COULD_NOT_LOCK_ELEMENT
};
/************************************************
*
* Null_mesher_level class
*
************************************************/
struct Null_mesher_level {
template <typename Visitor>
void refine(Visitor) {}
// For sequential version
template <typename P, typename Z>
Mesher_level_conflict_status test_point_conflict_from_superior(P, Z)
{
return NO_CONFLICT;
}
// For parallel version
template <typename P, typename Z, typename MV>
Mesher_level_conflict_status test_point_conflict_from_superior(P, Z, MV &)
{
return NO_CONFLICT;
}
bool is_algorithm_done() const
{
return true;
}
template <typename Visitor>
bool try_to_insert_one_point(Visitor)
{
return false;
}
template <typename Visitor>
bool one_step(Visitor)
{
return false;
}
//==============================================
// For parallel version
void add_to_TLS_lists(bool) {}
void splice_local_lists() {}
template <typename Mesh_visitor>
void before_next_element_refinement_in_superior(Mesh_visitor) {}
void before_next_element_refinement() {}
//==============================================
std::string debug_info_class_name_impl() const
{
return "Null_mesher_level";
}
std::string debug_info() const
{
return "";
}
std::string debug_info_header() const
{
return "";
}
}; // end Null_mesher_level
/************************************************
*
* Mesher_level_base class
*
************************************************/
template <
class Tr, /**< The triangulation type. */
class Derived, /**< Derived class, that implements methods. */
class Element, /**< Type of elements that this level refines. */
class Previous, /* = Null_mesher_level, */
/**< Previous level type, defaults to
\c Null_mesher_level. */
class Triangulation_traits /** Traits class that defines types for the
triangulation. */
>
class Mesher_level_base
{
public:
/** Type of triangulation that is meshed. */
typedef Tr Triangulation;
/** Type of point that are inserted into the triangulation. */
typedef typename Triangulation::Point Point;
/** Type of point with no weight */
typedef typename Triangulation::Bare_point Bare_point;
/** Type of vertex handles that are returns by insertions into the
triangulation. */
typedef typename Triangulation::Vertex_handle Vertex_handle;
/** Type of lock data structure for concurrency */
typedef typename Triangulation::Lock_data_structure Lock_data_structure;
/** Type of facet & cell handles */
typedef typename Triangulation::Cell_handle Cell_handle;
typedef typename Cell_handle::value_type Cell;
typedef typename Triangulation::Facet Facet;
/** Type of the conflict zone for a point that can be inserted. */
typedef typename Triangulation_traits::Zone Zone;
typedef Element Element_type;
typedef Previous Previous_level;
protected:
/** \name Private member functions */
/** Curiously recurring template pattern. */
//@{
Derived& derived()
{
return static_cast<Derived&>(*this);
}
const Derived& derived() const
{
return static_cast<const Derived&>(*this);
}
//@}
/// debug info: class name
std::string debug_info_class_name() const
{
return derived().debug_info_class_name_impl();
}
std::string debug_info_element(const Element &e) const
{
return derived().debug_info_element_impl(e);
}
/** \name Private member datas */
Previous_level& previous_level; /**< The previous level of the refinement
process. */
#ifdef CGAL_MESH_3_PROFILING
protected:
WallClockTimer m_timer;
#endif
public:
typedef Mesher_level_base<Tr,
Derived,
Element,
Previous_level,
Triangulation_traits> Self;
/** \name CONSTRUCTORS */
Mesher_level_base(Previous_level& previous)
: previous_level(previous)
{
}
/** \name FUNCTIONS IMPLEMENTED IN THE CLASS \c Derived */
/** Access to the triangulation */
Triangulation& triangulation()
{
return derived().triangulation_ref_impl();
}
/** Access to the triangulation */
const Triangulation& triangulation() const
{
return derived().triangulation_ref_impl();
}
const Previous_level& previous() const
{
return previous_level;
}
Vertex_handle insert(Point p, Zone& z)
{
return derived().insert_impl(p, z);
}
void clear_refinement_queue()
{
derived().clear(); // Clear refinement queue
}
/** Called before the first refinement, to initialized the queue of
elements that should be refined. */
void scan_triangulation()
{
//derived().clear(); // Clear refinement queue
derived().scan_triangulation_impl();
#if defined(CGAL_MESH_3_USE_LAZY_UNSORTED_REFINEMENT_QUEUE)\
&& defined(CGAL_MESH_3_IF_UNSORTED_QUEUE_JUST_SORT_AFTER_SCAN)
std::cerr << "Sorting...";
derived().sort();
std::cerr << " done." << std::endl;
#endif
}
/** For diagnostics. */
int number_of_bad_elements()
{
return derived().number_of_bad_elements_impl();
}
/** Tells if, as regards the elements of type \c Element, the refinement is
done. */
bool no_longer_element_to_refine()
{
return derived().no_longer_element_to_refine_impl();
}
/** It includes zombie elements */
int number_of_elements_in_queue()
{
return derived().size();
}
/** Retrieves the next element that could be refined. */
Element get_next_element()
{
return derived().get_next_element_impl();
}
/** Remove from the list the next element that could be refined. */
void pop_next_element()
{
derived().pop_next_element_impl();
}
Bare_point circumcenter_of_element(const Element& e)
{
return derived().circumcenter_impl(e);
}
template <typename Mesh_visitor>
void before_next_element_refinement_in_superior(Mesh_visitor visitor)
{
derived().before_next_element_refinement_in_superior_impl(visitor);
}
template <typename Mesh_visitor>
void before_next_element_refinement(Mesh_visitor visitor)
{
derived().before_next_element_refinement_impl();
previous_level.before_next_element_refinement_in_superior(
visitor.previous_level());
}
/** Gives the point that should be inserted to refine the element \c e */
Bare_point refinement_point(const Element& e)
{
return derived().refinement_point_impl(e);
}
/** Actions before testing conflicts for point \c p and element \c e */
template <typename Mesh_visitor>
void before_conflicts(const Element& e, const Point& p,
Mesh_visitor visitor)
{
visitor.before_conflicts(e, p);
derived().before_conflicts_impl(e, p);
}
/** Tells if, as regards this level of the refinement process, if the
point conflicts with something, and do what is needed. The return
type is made of two booleans:
- the first one tells if the point can be inserted,
- in case of, the first one is \c false, the second one tells if
the tested element should be reconsidered latter.
*/
Mesher_level_conflict_status private_test_point_conflict(const Point& p,
Zone& zone)
{
return derived().private_test_point_conflict_impl(p, zone);
}
/**
* Actions before inserting the point \c p in order to refine the
* element \c e. The zone of conflicts is \c zone.
*/
template <class Mesh_visitor>
void before_insertion(Element& e, const Point& p, Zone& zone,
Mesh_visitor visitor)
{
visitor.before_insertion(e, p, zone);
derived().before_insertion_impl(e, p, zone);
}
/** Actions after having inserted the point.
* \param vh is the vertex handle of the inserted point,
* \param visitor is the visitor.
*/
template <class Mesh_visitor>
void after_insertion(Vertex_handle vh, Mesh_visitor visitor)
{
derived().after_insertion_impl(vh);
visitor.after_insertion(vh);
}
/** Actions after testing conflicts for point \c p and element \c e
* if no point is inserted. */
template <class Mesh_visitor>
void after_no_insertion(const Element& e, const Point& p, Zone& zone,
Mesh_visitor visitor)
{
derived().after_no_insertion_impl(e, p, zone);
visitor.after_no_insertion(e, p, zone);
}
/** \name MESHING PROCESS
*
* The following functions use the functions that are implemented in the
* derived classes.
*
*/
/**
* Tells it the algorithm is done, regarding elements of type \c Element
* or elements of previous levels.
*/
bool is_algorithm_done()
{
#ifdef CGAL_MESH_3_PROFILING
bool done = ( previous_level.is_algorithm_done() &&
no_longer_element_to_refine() );
/*if (done)
{
std::cerr << "done in " << m_timer.elapsed() << " seconds." << std::endl;
m_timer.reset();
}*/
return done;
#else
return ( previous_level.is_algorithm_done() &&
no_longer_element_to_refine() );
#endif
}
/**
* This function takes one element from the queue, and try to refine
* it. It returns \c true if one point has been inserted.
* @todo Merge with try_to_refine_element().
*/
template <class Mesh_visitor>
bool process_one_element(Mesh_visitor visitor)
{
Element e = get_next_element();
const Mesher_level_conflict_status result
= derived().try_to_refine_element(e, visitor);
if(result == CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED)
{
pop_next_element();
}
return result == NO_CONFLICT;
}
void get_valid_vertices_of_element(const Cell_handle &e, Vertex_handle vertices[4]) const
{
for (int i = 0 ; i < 4 ; ++i)
vertices[i] = e->vertex(i);
}
// Among the 4 values, one of them will be Vertex_handle() (~= NULL)
void get_valid_vertices_of_element(const Facet &e, Vertex_handle vertices[4]) const
{
for (int i = 0 ; i < 4 ; ++i)
vertices[i] = (i != e.second ? e.first->vertex(i) : Vertex_handle());
}
Cell_handle get_cell_from_element(const Cell_handle &e) const
{
return e;
}
Cell_handle get_cell_from_element(const Facet &e) const
{
return e.first;
}
/** \name STEP BY STEP FUNCTIONS */
/**
* Inserts exactly one point, if possible, and returns \c false if no
* point has been inserted because the algorithm is done.
*/
template <class Mesh_visitor>
bool try_to_insert_one_point(Mesh_visitor visitor)
{
while(! is_algorithm_done() )
{
if( previous_level.try_to_insert_one_point(visitor.previous_level()) )
return true;
if(! no_longer_element_to_refine() )
if( process_one_element(visitor) )
return true;
}
return false;
}
}; // end Mesher_level_base
/************************************************
// Class Mesher_level
// Two versions: sequential / parallel
************************************************/
// Sequential
template <
class Tr, /**< The triangulation type. */
class Derived, /**< Derived class, that implements methods. */
class Element, /**< Type of elements that this level refines. */
class Previous, /* = Null_mesher_level, */
/**< Previous level type, defaults to
\c Null_mesher_level. */
class Triangulation_traits, /** Traits class that defines types for the
triangulation. */
typename Concurrency_tag>
class Mesher_level
: public Mesher_level_base<Tr, Derived, Element, Previous,
Triangulation_traits>
{
public:
typedef Mesher_level<Tr,
Derived,
Element,
Previous,
Triangulation_traits,
Concurrency_tag> Self;
typedef Mesher_level_base<Tr,
Derived,
Element,
Previous,
Triangulation_traits> Base;
typedef typename Base::Lock_data_structure Lock_data_structure;
typedef typename Base::Zone Zone;
typedef typename Base::Point Point;
typedef typename Base::Vertex_handle Vertex_handle;
using Base::derived;
using Base::is_algorithm_done;
using Base::triangulation;
using Base::insert;
using Base::before_conflicts;
using Base::previous_level;
using Base::no_longer_element_to_refine;
using Base::pop_next_element;
using Base::debug_info_class_name;
using Base::debug_info_element;
/** \name CONSTRUCTORS */
Mesher_level(Previous& previous)
: Base(previous)
{
}
void add_to_TLS_lists(bool) {}
void splice_local_lists() {}
bool no_longer_local_element_to_refine() { return true; }
Element get_next_local_element() {return Element(); }
void pop_next_local_element() {}
Zone conflicts_zone(const Point& p
, Element e
, bool &facet_is_in_its_cz)
{
return derived().conflicts_zone_impl(p, e, facet_is_in_its_cz);
}
/** Tells if, as regards this level of the refinement process, if the
point conflicts with something, and do what is needed. The return
type is made of two booleans:
- the first one tells if the point can be inserted,
- in case of, the first one is \c false, the second one tells if
the tested element should be reconsidered latter.
This function is called by the superior level, if any.
*/
Mesher_level_conflict_status
test_point_conflict_from_superior(const Point& p, Zone& zone)
{
return derived().test_point_conflict_from_superior_impl(p, zone);
}
/** Refines elements of this level and previous levels (SEQUENTIAL VERSION). */
template <class Mesh_visitor>
void refine(Mesh_visitor visitor)
{
while(! is_algorithm_done() )
{
previous_level.refine(visitor.previous_level());
if(! no_longer_element_to_refine() )
{
this->process_one_element(visitor);
}
}
}
template <class Mesh_visitor>
Mesher_level_conflict_status
try_to_refine_element(Element e, Mesh_visitor visitor)
{
const Tr& tr = derived().triangulation_ref_impl();
const Point& p = tr.geom_traits().construct_weighted_point_3_object()(
this->refinement_point(e));
#ifdef CGAL_MESH_3_VERY_VERBOSE
std::cerr << "Trying to insert point: " << p <<
" inside element " << debug_info_element(e) << std::endl;
#endif
Mesher_level_conflict_status result;
Zone zone;
before_conflicts(e, p, visitor);
bool facet_is_in_its_cz = true;
zone = conflicts_zone(p, e, facet_is_in_its_cz);
if (!facet_is_in_its_cz)
result = THE_FACET_TO_REFINE_IS_NOT_IN_ITS_CONFLICT_ZONE;
else
result = test_point_conflict(p, zone);
#ifdef CGAL_MESHES_DEBUG_REFINEMENT_POINTS
std::cerr << "(" << p << ") ";
switch( result )
{
case NO_CONFLICT:
std::cerr << "accepted\n";
break;
case CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED:
std::cerr << "rejected (temporarily)\n";
break;
case CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED:
std::cerr << "rejected (permanent)\n";
break;
case THE_FACET_TO_REFINE_IS_NOT_IN_ITS_CONFLICT_ZONE:
std::cerr << "the facet to refine was not in the conflict zone "
"(switching to exact)\n";
break;
case ELEMENT_WAS_A_ZOMBIE:
std::cerr << "element was a zombie\n";
break;
case COULD_NOT_LOCK_ELEMENT:
std::cerr << "could not lock element\n";
break;
case COULD_NOT_LOCK_ZONE:
std::cerr << "could not lock zone\n";
break;
}
#endif
if(result == NO_CONFLICT)
{
this->before_insertion(e, p, zone, visitor);
Vertex_handle vh = insert(p, zone);
this->after_insertion(vh, visitor);
}
else
{
this->after_no_insertion(e, p, zone, visitor);
}
return result;
}
/** Refines elements of this level and previous levels.
* Stops when algorithm is done
* or when num vertices > approx_max_num_mesh_vertices
*/
template <class Mesh_visitor>
void
refine_sequentially_up_to_N_vertices(Mesh_visitor visitor,
int approx_max_num_mesh_vertices)
{
while(! is_algorithm_done()
&& triangulation().number_of_vertices() < approx_max_num_mesh_vertices)
{
previous_level.refine(visitor.previous_level());
if(! no_longer_element_to_refine() )
{
this->process_one_element(visitor);
}
}
}
/** Return (can_split_the_element, drop_element). */
Mesher_level_conflict_status
test_point_conflict(const Point& p, Zone& zone)
{
const Mesher_level_conflict_status result =
previous_level.test_point_conflict_from_superior(p, zone);
if( result != NO_CONFLICT )
return result;
return this->private_test_point_conflict(p, zone);
}
/**
* Applies one step of the algorithm: tries to refine one element of
* previous level or one element of this level. Return \c false iff
* <tt> is_algorithm_done()==true </tt>.
*/
template <class Mesh_visitor>
bool one_step(Mesh_visitor visitor)
{
if( ! previous_level.is_algorithm_done() )
previous_level.one_step(visitor.previous_level());
else if( ! no_longer_element_to_refine() )
{
this->process_one_element(visitor);
}
return ! is_algorithm_done();
}
// Useless here
void set_lock_ds(Lock_data_structure *) {}
void set_worksharing_ds(WorksharingDataStructureType *) {}
#ifndef CGAL_NO_ATOMIC
void set_stop_pointer(CGAL::cpp11::atomic<bool>*) {}
#endif
protected:
};
// Parallel
#ifdef CGAL_LINKED_WITH_TBB
template <
class Tr, /**< The triangulation type. */
class Derived, /**< Derived class, that implements methods. */
class Element, /**< Type of elements that this level refines. */
class Previous, /* = Null_mesher_level, */
/**< Previous level type, defaults to
\c Null_mesher_level. */
class Triangulation_traits> /** Traits class that defines types for the
triangulation. */
class Mesher_level<Tr, Derived, Element, Previous,
Triangulation_traits, Parallel_tag>
: public Mesher_level_base<Tr, Derived, Element, Previous,
Triangulation_traits>
{
private:
typedef Derived Derived_;
template <typename ML, typename Container_element,
typename Quality, typename Mesh_visitor> class Enqueue_element;
public:
typedef Mesher_level<Tr,
Derived,
Element,
Previous,
Triangulation_traits,
Parallel_tag> Self;
typedef Mesher_level_base<Tr,
Derived,
Element,
Previous,
Triangulation_traits> Base;
typedef typename Base::Lock_data_structure Lock_data_structure;
typedef typename Base::Zone Zone;
typedef typename Base::Point Point;
typedef typename Base::Vertex_handle Vertex_handle;
using Base::derived;
using Base::is_algorithm_done;
using Base::triangulation;
using Base::insert;
using Base::before_conflicts;
using Base::before_insertion;
using Base::after_insertion;
using Base::previous_level;
using Base::no_longer_element_to_refine;
using Base::pop_next_element;
using Base::debug_info_class_name;
using Base::debug_info_element;
/** \name CONSTRUCTORS */
Mesher_level(Previous& previous)
: Base(previous),
FIRST_GRID_LOCK_RADIUS(
Concurrent_mesher_config::get().first_grid_lock_radius)
, MESH_3_REFINEMENT_GRAINSIZE(
Concurrent_mesher_config::get().first_grid_lock_radius)
, REFINEMENT_BATCH_SIZE(
Concurrent_mesher_config::get().refinement_batch_size)
, m_lock_ds(0)
, m_worksharing_ds(0)
, m_empty_root_task(0)
#ifndef CGAL_NO_ATOMIC
, m_stop_ptr(0)
#endif
{
}
void add_to_TLS_lists(bool add)
{
derived().add_to_TLS_lists_impl(add);
}
void splice_local_lists()
{
derived().splice_local_lists_impl();
}
bool no_longer_local_element_to_refine()
{
return derived().no_longer_local_element_to_refine_impl();
}
Element get_next_local_element()
{
return derived().get_next_local_element_impl();
}
void pop_next_local_element()
{
derived().pop_next_local_element_impl();
}
Zone conflicts_zone(const Point& p
, Element e
, bool &facet_is_in_its_cz
, bool &could_lock_zone)
{
return derived().conflicts_zone_impl(p, e, facet_is_in_its_cz,
could_lock_zone);
}
template <typename Mesh_visitor>
void treat_local_refinement_queue(Mesh_visitor visitor)
{
// We treat the elements of the local (TLS) refinement queue
while (no_longer_local_element_to_refine() == false)
{
typedef typename Derived::Container::Element Container_element;
Container_element ce = derived().get_next_local_raw_element_impl().second;
Mesher_level_conflict_status status;
do
{
status = try_lock_and_refine_element(ce, visitor);
}
while (status != NO_CONFLICT
&& status != CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED
&& status != ELEMENT_WAS_A_ZOMBIE);
pop_next_local_element();
}
}
/** Tells if, as regards this level of the refinement process, if the
point conflicts with something, and do what is needed. The return
type is made of two booleans:
- the first one tells if the point can be inserted,
- in case of, the first one is \c false, the second one tells if
the tested element should be reconsidered latter.
This function is called by the superior level, if any.
*/
template <class Mesh_visitor>
Mesher_level_conflict_status test_point_conflict_from_superior(
const Point& p, Zone& zone, Mesh_visitor &visitor)
{
return derived().test_point_conflict_from_superior_impl(p, zone, visitor);
}
/** Refines elements of this level and previous levels (PARALLEL VERSION). */
template <class Mesh_visitor>
void refine(Mesh_visitor visitor)
{
while(! is_algorithm_done() )
{
previous_level.refine(visitor.previous_level());
if(! no_longer_element_to_refine() )
{
refine_mesh_in_parallel(visitor);
}
}
}
/** Refines elements of this level and previous levels.
* Stops when algorithm is done
* or when num vertices > approx_max_num_mesh_vertices
*/
template <class Mesh_visitor>
void
refine_sequentially_up_to_N_vertices(Mesh_visitor visitor,
int approx_max_num_mesh_vertices)
{
CGAL_assertion_msg(triangulation().get_lock_data_structure() == 0,
"In refine_sequentially_up_to_N_vertices, the triangulation's locking data structure should be NULL");
while(! is_algorithm_done()
&& triangulation().number_of_vertices() < approx_max_num_mesh_vertices)
{
previous_level.refine(visitor.previous_level());
if(! no_longer_element_to_refine() )
{
this->process_one_element(visitor);
}
}
}
void unlock_all_thread_local_elements()
{
if (m_lock_ds)
{
m_lock_ds->unlock_all_points_locked_by_this_thread();
}
}
template <typename Container_element, typename Quality, typename Mesh_visitor>
void enqueue_task(
const Container_element &ce, const Quality &quality, Mesh_visitor visitor)
{
CGAL_assertion(m_empty_root_task != 0);
m_worksharing_ds->enqueue_work(
Enqueue_element<Self, Container_element, Quality, Mesh_visitor>(
*this, ce, quality, visitor),
quality,
*m_empty_root_task
// NOTE: if you uncomment this line (Load_based_worksharing_ds), the element may
// be a zombie at this point => thus, it may be "infinite" and cause an assertion error
// in debug mode when computing the circumcenter
//, circumcenter_of_element(derived().extract_element_from_container_value(ce))
);
}
/**
* This function takes N elements from the queue, and try to refine
* it in parallel.
*/
template <class Mesh_visitor>
void refine_mesh_in_parallel(Mesh_visitor visitor)
{
typedef typename Derived::Container::value_type Container_quality_and_element;
#ifdef CGAL_CONCURRENT_MESH_3_VERBOSE
std::cerr << "Refining elements...";
#endif
previous_level.add_to_TLS_lists(true);
add_to_TLS_lists(true);
m_empty_root_task = new( tbb::task::allocate_root() ) tbb::empty_task;
m_empty_root_task->set_ref_count(1);
while (!no_longer_element_to_refine())
{
Container_quality_and_element qe = derived().get_next_raw_element_impl();
pop_next_element();
enqueue_task(qe.second, qe.first, visitor);
}
m_empty_root_task->wait_for_all();
#if defined(CGAL_MESH_3_VERBOSE) || defined(CGAL_MESH_3_PROFILING)
std::cerr << " Flushing";
#endif
bool keep_flushing = true;
while (keep_flushing)
{
m_empty_root_task->set_ref_count(1);
keep_flushing = m_worksharing_ds->flush_work_buffers(*m_empty_root_task);
m_empty_root_task->wait_for_all();
#if defined(CGAL_MESH_3_VERBOSE) || defined(CGAL_MESH_3_PROFILING)
std::cerr << ".";
#endif
}
tbb::task::destroy(*m_empty_root_task);
m_empty_root_task = 0;
splice_local_lists();
//previous_level.splice_local_lists(); // useless
previous_level.add_to_TLS_lists(false);
add_to_TLS_lists(false);
#ifdef CGAL_CONCURRENT_MESH_3_VERBOSE
std::cerr << " done." << std::endl;
#endif
}
template <class Mesh_visitor>
Mesher_level_conflict_status
try_to_refine_element(Element e, Mesh_visitor visitor)
{
const Tr& tr = derived().triangulation_ref_impl();
const Point& p = tr.geom_traits().construct_weighted_point_3_object()(
this->refinement_point(e));
#ifdef CGAL_MESH_3_VERY_VERBOSE
std::cerr << "Trying to insert point: " << p <<
" inside element " << debug_info_element(e) << std::endl;
#endif
before_conflicts(e, p, visitor);
bool could_lock_zone;
bool facet_is_in_its_cz = true;
Zone zone = conflicts_zone(p, e, facet_is_in_its_cz, could_lock_zone);
Mesher_level_conflict_status result;
if (!could_lock_zone)
result = COULD_NOT_LOCK_ZONE;
else if (!facet_is_in_its_cz)
result = THE_FACET_TO_REFINE_IS_NOT_IN_ITS_CONFLICT_ZONE;
else
result = test_point_conflict(p, zone, visitor);
#ifdef CGAL_MESHES_DEBUG_REFINEMENT_POINTS
std::cerr << "(" << p << ") ";
switch( result )
{
case NO_CONFLICT:
std::cerr << "accepted\n";
break;
case CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED:
std::cerr << "rejected (temporarily)\n";
break;
case CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED:
std::cerr << "rejected (permanent)\n";
break;
case THE_FACET_TO_REFINE_IS_NOT_IN_ITS_CONFLICT_ZONE:
std::cerr << "the facet to refine was not in the conflict zone "
"(switching to exact)\n";
break;
case ELEMENT_WAS_A_ZOMBIE:
std::cerr << "element was a zombie\n";
break;
case COULD_NOT_LOCK_ELEMENT:
std::cerr << "could not lock element\n";
break;
case COULD_NOT_LOCK_ZONE:
std::cerr << "could not lock zone\n";
break;
}
#endif
if(result == NO_CONFLICT)
{
this->before_insertion(e, p, zone, visitor);
Vertex_handle vh = insert(p, zone);
if (vh == Vertex_handle())
{
this->after_no_insertion(e, p, zone, visitor);
result = COULD_NOT_LOCK_ZONE;
}
else
{
this->after_insertion(vh, visitor);
}
}
else
{
this->after_no_insertion(e, p, zone, visitor);
}
return result;
}
template <typename Container_element, typename Mesh_visitor>
Mesher_level_conflict_status
try_lock_and_refine_element(const Container_element &ce, Mesh_visitor visitor)
{
#ifdef CGAL_CONCURRENT_MESH_3_PROFILING
static Profile_branch_counter_3 bcounter(
std::string("early withdrawals / late withdrawals / successes [") + debug_info_class_name() + "]");
#endif
Mesher_level_conflict_status result;
Derived &derivd = derived();
if( !derivd.is_zombie(ce) )
{
// Lock the element area on the grid
Element element = derivd.extract_element_from_container_value(ce);
bool locked = derivd.try_lock_element(element, FIRST_GRID_LOCK_RADIUS);
if( locked )
{
// Test it again as it may have changed in the meantime
if( !derivd.is_zombie(ce) )
{
result = try_to_refine_element(element, visitor);
//lock.release();
if (result == CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED
|| result == THE_FACET_TO_REFINE_IS_NOT_IN_ITS_CONFLICT_ZONE)
{
#ifdef CGAL_CONCURRENT_MESH_3_PROFILING
++bcounter; // It's not a withdrawal
#endif
}
else if (result == COULD_NOT_LOCK_ZONE)
{
#ifdef CGAL_CONCURRENT_MESH_3_PROFILING
bcounter.increment_branch_1(); // THIS is a late withdrawal!
#endif
}
else
{
#ifdef CGAL_CONCURRENT_MESH_3_PROFILING
++bcounter;
#endif
}
}
else
{
result = ELEMENT_WAS_A_ZOMBIE;
}
// Unlock
unlock_all_thread_local_elements();
}
// else, we will try it again
else
{
#ifdef CGAL_CONCURRENT_MESH_3_PROFILING
bcounter.increment_branch_2(); // THIS is an early withdrawal!
#endif
// Unlock
unlock_all_thread_local_elements();
std::this_thread::yield();
result = COULD_NOT_LOCK_ELEMENT;
}
}
else
{
result = ELEMENT_WAS_A_ZOMBIE;
}
return result;
}
/** Return (can_split_the_element, drop_element). */
template <class Mesh_visitor>
Mesher_level_conflict_status
test_point_conflict(const Point& p, Zone& zone, Mesh_visitor &visitor)
{
const Mesher_level_conflict_status result =
previous_level.test_point_conflict_from_superior(
p, zone, visitor.previous_level());
if( result != NO_CONFLICT )
return result;
return this->private_test_point_conflict(p, zone);
}
/**
* Applies one step of the algorithm: tries to refine one element of
* previous level or one element of this level. Return \c false iff
* <tt> is_algorithm_done()==true </tt>.
* Note that when parallelism is activated, this is not "one step"
* but the full refinement.
*/
template <class Mesh_visitor>
bool one_step(Mesh_visitor visitor)
{
if( ! previous_level.is_algorithm_done() )
previous_level.one_step(visitor.previous_level());
else if( ! no_longer_element_to_refine() )
{
refine_mesh_in_parallel(visitor);
}
return ! is_algorithm_done();
}
void set_lock_ds(Lock_data_structure *p)
{
m_lock_ds = p;
}
void set_worksharing_ds(WorksharingDataStructureType *p)
{
m_worksharing_ds = p;
}
#ifndef CGAL_NO_ATOMIC
void set_stop_pointer(CGAL::cpp11::atomic<bool>* stop_ptr)
{
m_stop_ptr = stop_ptr;
}
#endif
bool forced_stop() const {
#ifndef CGAL_NO_ATOMIC
if(m_stop_ptr != 0 &&
m_stop_ptr->load(CGAL::cpp11::memory_order_acquire) == true)
{
CGAL_assertion(m_empty_root_task != 0);
m_empty_root_task->cancel_group_execution();
return true;
}
#endif // not defined CGAL_NO_ATOMIC
return false;
}
protected:
// Member variables
const int FIRST_GRID_LOCK_RADIUS;
const int MESH_3_REFINEMENT_GRAINSIZE;
const int REFINEMENT_BATCH_SIZE;
Lock_data_structure *m_lock_ds;
WorksharingDataStructureType *m_worksharing_ds;
tbb::task *m_empty_root_task;
#ifndef CGAL_NO_ATOMIC
CGAL::cpp11::atomic<bool>* m_stop_ptr;
#endif
private:
// Functor for enqueue_task function
template <typename ML, typename Container_element, typename Quality, typename Mesh_visitor>
class Enqueue_element
{
ML & m_mesher_level;
Container_element m_container_element;
Quality m_quality;
Mesh_visitor m_visitor;
public:
// Constructor
Enqueue_element(ML &ml,
const Container_element &ce,
const Quality &quality,
Mesh_visitor visitor)
: m_mesher_level(ml),
m_container_element(ce),
m_quality(quality),
m_visitor(visitor)
{
}
// operator()
void operator()() const
{
typedef typename ML::Derived_::Container::value_type
Container_quality_and_element;
Mesher_level_conflict_status status;
do
{
if(m_mesher_level.forced_stop()) {
return;
}
status = m_mesher_level.try_lock_and_refine_element(m_container_element,
m_visitor);
}
while (status != NO_CONFLICT
&& status != CONFLICT_AND_ELEMENT_SHOULD_BE_DROPPED
&& status != CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED
&& status != ELEMENT_WAS_A_ZOMBIE);
// Refine the new bad facets
m_mesher_level.before_next_element_refinement(m_visitor);
// We can now reconsider the element if requested
if (status == CONFLICT_BUT_ELEMENT_CAN_BE_RECONSIDERED)
m_mesher_level.enqueue_task(m_container_element, m_quality, m_visitor);
// Finally we add the new local bad_elements to the feeder
while (m_mesher_level.no_longer_local_element_to_refine() == false)
{
Container_quality_and_element qe =
m_mesher_level.derived().get_next_local_raw_element_impl();
m_mesher_level.pop_next_local_element();
m_mesher_level.enqueue_task(qe.second, qe.first, m_visitor);
}
}
};
};
#endif // CGAL_LINKED_WITH_TBB
} } // end namespace CGAL::Mesh_3
#include <CGAL/Mesher_level_visitors.h>
#include <CGAL/Mesh_3/Mesher_level_default_implementations.h>
#include <CGAL/enable_warnings.h>
#endif // CGAL_MESH_3_MESHER_LEVEL_H