dust3d/src/animalrigger.h

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#ifndef DUST3D_ANIMAL_RIGGER_H
#define DUST3D_ANIMAL_RIGGER_H
#include <QVector3D>
#include <vector>
#include <set>
#include "rigger.h"
#include "meshsplitter.h"
class AnimalRigger: public Rigger
{
Q_OBJECT
public:
AnimalRigger(const std::vector<QVector3D> &verticesPositions,
const std::set<MeshSplitterTriangle> &inputTriangles);
protected:
bool validate() override;
bool isCutOffSplitter(BoneMark boneMark) override;
bool rig() override;
BoneMark translateBoneMark(BoneMark boneMark) override;
private:
2018-11-17 23:02:12 +00:00
bool collectJontsForChain(int markIndex, std::vector<int> &jointMarkIndices);
static QString namingSpine(int spineOrder);
static QString namingConnector(const QString &spineName, const QString &chainName);
static QString namingChain(const QString &baseName, SkeletonSide side, int orderInSide, int totalInSide, int jointOrder);
static QString namingChainPrefix(const QString &baseName, SkeletonSide side, int orderInSide, int totalInSide);
QVector3D findExtremPointFrom(const std::set<int> &verticies, const QVector3D &from);
};
#endif