dust3d/src/meshsplitter.h

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#ifndef MESH_SPLITTER_H
#define MESH_SPLITTER_H
#include <set>
class MeshSplitterTriangle
{
public:
int indicies[3] = {0, 0, 0};
bool operator<(const MeshSplitterTriangle &other) const
{
return std::make_tuple(indicies[0], indicies[1], indicies[2]) <
std::make_tuple(other.indicies[0], other.indicies[1], other.indicies[2]);
}
};
class MeshSplitter
{
public:
static bool split(const std::set<MeshSplitterTriangle> &input,
const std::set<MeshSplitterTriangle> &splitter,
std::set<MeshSplitterTriangle> &firstGroup,
std::set<MeshSplitterTriangle> &secondGroup);
};
#endif