8 lines
201 B
C
8 lines
201 B
C
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#ifndef DUST3D_TRIANGLE_TANGENT_RESOLVE_H
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#define DUST3D_TRIANGLE_TANGENT_RESOLVE_H
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#include "outcome.h"
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void triangleTangentResolve(const Outcome &outcome, std::vector<QVector3D> &tangents);
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#endif
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