dust3d/application/sources/component_property_widget.h

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#ifndef DUST3D_APPLICATION_COMPONENT_PROPERTY_WIDGET_H_
#define DUST3D_APPLICATION_COMPONENT_PROPERTY_WIDGET_H_
#include <QWidget>
#include <dust3d/base/uuid.h>
class Document;
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class SkeletonPart;
class ComponentPropertyWidget : public QWidget {
Q_OBJECT
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signals:
void beginColorPicking();
void endColorPicking();
void setPartColorState(const dust3d::Uuid& partId, bool hasColor, const QColor& color);
void setPartDeformThickness(const dust3d::Uuid& partId, float thickness);
void setPartDeformWidth(const dust3d::Uuid& partId, float width);
void setPartDeformUnified(const dust3d::Uuid& partId, bool unified);
void setPartSubdivState(const dust3d::Uuid& partId, bool subdived);
void setPartChamferState(const dust3d::Uuid& partId, bool chamfered);
void setPartRoundState(const dust3d::Uuid& partId, bool rounded);
void setPartCutRotation(const dust3d::Uuid& partId, float cutRotation);
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void setPartColorImage(const dust3d::Uuid& partId, const dust3d::Uuid& imageId);
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void groupOperationAdded();
public:
ComponentPropertyWidget(Document* document,
const std::vector<dust3d::Uuid>& componentIds,
QWidget* parent = nullptr);
public slots:
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void showColorDialog();
private:
Document* m_document = nullptr;
std::vector<dust3d::Uuid> m_componentIds;
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std::vector<dust3d::Uuid> m_partIds;
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dust3d::Uuid m_partId;
const SkeletonPart* m_part = nullptr;
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QColor m_color;
QColor lastColor();
void preparePartIds();
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QImage* pickImage();
};
#endif