dust3d/src/trianglesourcenoderesolve.h

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#ifndef DUST3D_TRIANGLE_SOURCE_NODE_RESOLVE_H
#define DUST3D_TRIANGLE_SOURCE_NODE_RESOLVE_H
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#include "object.h"
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void triangleSourceNodeResolve(const Object &object,
const std::vector<std::pair<QVector3D, std::pair<QUuid, QUuid>>> &nodeVertices,
std::vector<std::pair<QUuid, QUuid>> &triangleSourceNodes,
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std::vector<std::pair<QUuid, QUuid>> *vertexSourceNodes=nullptr);
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#endif