2018-04-02 06:05:06 +00:00
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#include <QMutexLocker>
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#include <QFile>
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#include <QTextStream>
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2018-04-26 02:23:22 +00:00
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#include <QFileInfo>
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#include <map>
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#include <QDebug>
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#include <QDir>
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2018-04-02 06:05:06 +00:00
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#include "modelmeshbinder.h"
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#include "ds3file.h"
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ModelMeshBinder::ModelMeshBinder() :
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2018-04-15 12:48:54 +00:00
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m_mesh(nullptr),
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2018-09-18 07:20:51 +00:00
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m_newMesh(nullptr),
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2018-04-02 06:05:06 +00:00
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m_renderTriangleVertexCount(0),
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m_renderEdgeVertexCount(0),
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2018-09-18 07:20:51 +00:00
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m_newMeshComing(false),
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2019-02-21 12:19:26 +00:00
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m_showWireframes(false),
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2018-05-10 09:16:22 +00:00
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m_hasTexture(false),
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2018-10-09 02:19:12 +00:00
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m_texture(nullptr),
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m_hasNormalMap(false),
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m_normalMap(nullptr),
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m_hasMetalnessMap(false),
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m_hasRoughnessMap(false),
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m_hasAmbientOcclusionMap(false),
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m_metalnessRoughnessAmbientOcclusionMap(nullptr)
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2018-04-02 06:05:06 +00:00
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{
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}
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ModelMeshBinder::~ModelMeshBinder()
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{
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delete m_mesh;
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2018-09-18 07:20:51 +00:00
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delete m_newMesh;
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2018-05-10 09:16:22 +00:00
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delete m_texture;
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2018-10-09 02:19:12 +00:00
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delete m_normalMap;
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delete m_metalnessRoughnessAmbientOcclusionMap;
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2018-04-02 06:05:06 +00:00
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}
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2018-05-07 17:16:58 +00:00
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void ModelMeshBinder::updateMesh(MeshLoader *mesh)
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2018-04-02 06:05:06 +00:00
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{
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2018-09-18 07:20:51 +00:00
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QMutexLocker lock(&m_newMeshMutex);
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2018-04-02 06:05:06 +00:00
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if (mesh != m_mesh) {
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2018-09-18 07:20:51 +00:00
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delete m_newMesh;
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m_newMesh = mesh;
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m_newMeshComing = true;
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2018-04-02 06:05:06 +00:00
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}
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}
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void ModelMeshBinder::initialize()
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{
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m_vaoTriangle.create();
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m_vaoEdge.create();
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}
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2018-05-10 09:16:22 +00:00
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void ModelMeshBinder::paint(ModelShaderProgram *program)
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2018-04-02 06:05:06 +00:00
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{
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2018-09-18 07:20:51 +00:00
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MeshLoader *newMesh = nullptr;
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bool hasNewMesh = false;
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if (m_newMeshComing) {
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QMutexLocker lock(&m_newMeshMutex);
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if (m_newMeshComing) {
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newMesh = m_newMesh;
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m_newMesh = nullptr;
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m_newMeshComing = false;
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hasNewMesh = true;
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}
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}
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2018-04-02 06:05:06 +00:00
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{
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QMutexLocker lock(&m_meshMutex);
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2018-09-18 07:20:51 +00:00
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if (hasNewMesh) {
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delete m_mesh;
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m_mesh = newMesh;
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2018-04-02 06:05:06 +00:00
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if (m_mesh) {
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2018-10-09 02:19:12 +00:00
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2018-05-10 09:16:22 +00:00
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m_hasTexture = nullptr != m_mesh->textureImage();
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delete m_texture;
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m_texture = nullptr;
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2018-10-09 02:19:12 +00:00
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if (m_hasTexture)
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2018-05-10 09:16:22 +00:00
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m_texture = new QOpenGLTexture(*m_mesh->textureImage());
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2018-10-09 02:19:12 +00:00
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m_hasNormalMap = nullptr != m_mesh->normalMapImage();
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delete m_normalMap;
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m_normalMap = nullptr;
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if (m_hasNormalMap)
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m_normalMap = new QOpenGLTexture(*m_mesh->normalMapImage());
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m_hasMetalnessMap = m_mesh->hasMetalnessInImage();
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m_hasRoughnessMap = m_mesh->hasRoughnessInImage();
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m_hasAmbientOcclusionMap = m_mesh->hasAmbientOcclusionInImage();
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delete m_metalnessRoughnessAmbientOcclusionMap;
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m_metalnessRoughnessAmbientOcclusionMap = nullptr;
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if (nullptr != m_mesh->metalnessRoughnessAmbientOcclusionImage() &&
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(m_hasMetalnessMap || m_hasRoughnessMap || m_hasAmbientOcclusionMap))
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m_metalnessRoughnessAmbientOcclusionMap = new QOpenGLTexture(*m_mesh->metalnessRoughnessAmbientOcclusionImage());
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2018-04-02 06:05:06 +00:00
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{
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
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if (m_vboTriangle.isCreated())
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m_vboTriangle.destroy();
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m_vboTriangle.create();
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m_vboTriangle.bind();
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m_vboTriangle.allocate(m_mesh->triangleVertices(), m_mesh->triangleVertexCount() * sizeof(Vertex));
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m_renderTriangleVertexCount = m_mesh->triangleVertexCount();
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(1);
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f->glEnableVertexAttribArray(2);
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2018-05-10 09:16:22 +00:00
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f->glEnableVertexAttribArray(3);
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2018-10-04 12:51:01 +00:00
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f->glEnableVertexAttribArray(4);
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f->glEnableVertexAttribArray(5);
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2018-10-09 02:19:12 +00:00
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f->glEnableVertexAttribArray(6);
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2018-10-04 12:51:01 +00:00
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
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f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
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f->glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(11 * sizeof(GLfloat)));
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f->glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(12 * sizeof(GLfloat)));
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2018-10-09 02:19:12 +00:00
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f->glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(13 * sizeof(GLfloat)));
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2018-04-02 06:05:06 +00:00
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m_vboTriangle.release();
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}
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{
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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if (m_vboEdge.isCreated())
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m_vboEdge.destroy();
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m_vboEdge.create();
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m_vboEdge.bind();
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m_vboEdge.allocate(m_mesh->edgeVertices(), m_mesh->edgeVertexCount() * sizeof(Vertex));
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m_renderEdgeVertexCount = m_mesh->edgeVertexCount();
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(1);
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f->glEnableVertexAttribArray(2);
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2018-05-10 09:16:22 +00:00
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f->glEnableVertexAttribArray(3);
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2018-10-04 12:51:01 +00:00
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f->glEnableVertexAttribArray(4);
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f->glEnableVertexAttribArray(5);
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2018-10-09 02:19:12 +00:00
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f->glEnableVertexAttribArray(6);
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2018-10-04 12:51:01 +00:00
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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f->glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(6 * sizeof(GLfloat)));
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f->glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(9 * sizeof(GLfloat)));
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f->glVertexAttribPointer(4, 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(11 * sizeof(GLfloat)));
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f->glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(12 * sizeof(GLfloat)));
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2018-10-09 02:19:12 +00:00
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f->glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast<void *>(13 * sizeof(GLfloat)));
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2018-04-02 06:05:06 +00:00
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m_vboEdge.release();
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}
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} else {
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m_renderTriangleVertexCount = 0;
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m_renderEdgeVertexCount = 0;
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}
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}
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}
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2018-04-07 11:51:33 +00:00
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2018-04-11 15:06:30 +00:00
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if (m_showWireframes) {
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2018-04-07 11:51:33 +00:00
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if (m_renderEdgeVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoEdge);
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2018-04-12 08:34:00 +00:00
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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2018-05-10 09:16:22 +00:00
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program->setUniformValue(program->textureEnabledLoc(), 0);
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2018-10-09 02:19:12 +00:00
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program->setUniformValue(program->normalMapEnabledLoc(), 0);
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program->setUniformValue(program->metalnessMapEnabledLoc(), 0);
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program->setUniformValue(program->roughnessMapEnabledLoc(), 0);
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program->setUniformValue(program->ambientOcclusionMapEnabledLoc(), 0);
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2018-04-12 08:34:00 +00:00
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f->glDrawArrays(GL_LINES, 0, m_renderEdgeVertexCount);
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2018-04-07 11:51:33 +00:00
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}
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2018-04-02 06:05:06 +00:00
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}
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if (m_renderTriangleVertexCount > 0) {
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vaoTriangle);
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2018-04-12 08:34:00 +00:00
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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2018-05-10 09:16:22 +00:00
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if (m_hasTexture) {
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if (m_texture)
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m_texture->bind(0);
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program->setUniformValue(program->textureIdLoc(), 0);
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program->setUniformValue(program->textureEnabledLoc(), 1);
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} else {
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program->setUniformValue(program->textureEnabledLoc(), 0);
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}
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2018-10-09 02:19:12 +00:00
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if (m_hasNormalMap) {
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if (m_normalMap)
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m_normalMap->bind(1);
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program->setUniformValue(program->normalMapIdLoc(), 1);
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program->setUniformValue(program->normalMapEnabledLoc(), 1);
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} else {
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program->setUniformValue(program->normalMapEnabledLoc(), 0);
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}
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if (m_hasMetalnessMap || m_hasRoughnessMap || m_hasAmbientOcclusionMap) {
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if (m_metalnessRoughnessAmbientOcclusionMap)
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m_metalnessRoughnessAmbientOcclusionMap->bind(2);
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program->setUniformValue(program->metalnessRoughnessAmbientOcclusionMapIdLoc(), 2);
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}
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program->setUniformValue(program->metalnessMapEnabledLoc(), m_hasMetalnessMap ? 1 : 0);
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program->setUniformValue(program->roughnessMapEnabledLoc(), m_hasRoughnessMap ? 1 : 0);
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program->setUniformValue(program->ambientOcclusionMapEnabledLoc(), m_hasAmbientOcclusionMap ? 1 : 0);
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2018-04-12 08:34:00 +00:00
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f->glDrawArrays(GL_TRIANGLES, 0, m_renderTriangleVertexCount);
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2018-04-02 06:05:06 +00:00
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}
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}
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void ModelMeshBinder::cleanup()
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{
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if (m_vboTriangle.isCreated())
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m_vboTriangle.destroy();
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if (m_vboEdge.isCreated())
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m_vboEdge.destroy();
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2018-05-12 10:07:46 +00:00
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delete m_texture;
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m_texture = nullptr;
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2018-10-09 02:19:12 +00:00
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delete m_normalMap;
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m_normalMap = nullptr;
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delete m_metalnessRoughnessAmbientOcclusionMap;
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m_metalnessRoughnessAmbientOcclusionMap = nullptr;
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2018-04-02 06:05:06 +00:00
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}
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2018-04-07 11:51:33 +00:00
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2018-04-11 15:06:30 +00:00
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void ModelMeshBinder::showWireframes()
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2018-04-07 11:51:33 +00:00
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{
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2018-04-11 15:06:30 +00:00
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m_showWireframes = true;
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2018-04-07 11:51:33 +00:00
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}
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2018-04-11 15:06:30 +00:00
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void ModelMeshBinder::hideWireframes()
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2018-04-07 11:51:33 +00:00
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{
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2018-04-11 15:06:30 +00:00
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m_showWireframes = false;
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2018-04-07 11:51:33 +00:00
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}
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2018-04-15 12:48:54 +00:00
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bool ModelMeshBinder::isWireframesVisible()
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{
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return m_showWireframes;
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}
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