231 lines
8.6 KiB
C++
231 lines
8.6 KiB
C++
|
#include <vector>
|
||
|
#include <QGuiApplication>
|
||
|
#include "meshgenerator.h"
|
||
|
#include "util.h"
|
||
|
#include "skeletondocument.h"
|
||
|
#include "meshlite.h"
|
||
|
#include "modelofflinerender.h"
|
||
|
#include "unionmesh.h"
|
||
|
#include "theme.h"
|
||
|
|
||
|
MeshGenerator::MeshGenerator(SkeletonSnapshot *snapshot, QThread *thread) :
|
||
|
m_snapshot(snapshot),
|
||
|
m_mesh(nullptr),
|
||
|
m_preview(nullptr),
|
||
|
m_requirePreview(false),
|
||
|
m_previewRender(nullptr),
|
||
|
m_thread(thread)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
MeshGenerator::~MeshGenerator()
|
||
|
{
|
||
|
delete m_snapshot;
|
||
|
delete m_mesh;
|
||
|
delete m_preview;
|
||
|
for (const auto &partPreviewIt: m_partPreviewMap) {
|
||
|
delete partPreviewIt.second;
|
||
|
}
|
||
|
for (const auto &render: m_partPreviewRenderMap) {
|
||
|
delete render.second;
|
||
|
}
|
||
|
delete m_previewRender;
|
||
|
}
|
||
|
|
||
|
void MeshGenerator::addPreviewRequirement()
|
||
|
{
|
||
|
m_requirePreview = true;
|
||
|
if (nullptr == m_previewRender) {
|
||
|
m_previewRender = new ModelOfflineRender;
|
||
|
m_previewRender->setRenderThread(m_thread);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MeshGenerator::addPartPreviewRequirement(const QString &partId)
|
||
|
{
|
||
|
qDebug() << "addPartPreviewRequirement:" << partId;
|
||
|
m_requirePartPreviewMap.insert(partId);
|
||
|
if (m_partPreviewRenderMap.find(partId) == m_partPreviewRenderMap.end()) {
|
||
|
ModelOfflineRender *render = new ModelOfflineRender;
|
||
|
render->setRenderThread(m_thread);
|
||
|
m_partPreviewRenderMap[partId] = render;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Mesh *MeshGenerator::takeResultMesh()
|
||
|
{
|
||
|
Mesh *resultMesh = m_mesh;
|
||
|
m_mesh = nullptr;
|
||
|
return resultMesh;
|
||
|
}
|
||
|
|
||
|
QImage *MeshGenerator::takePreview()
|
||
|
{
|
||
|
QImage *resultPreview = m_preview;
|
||
|
m_preview = nullptr;
|
||
|
return resultPreview;
|
||
|
}
|
||
|
|
||
|
QImage *MeshGenerator::takePartPreview(const QString &partId)
|
||
|
{
|
||
|
QImage *resultImage = m_partPreviewMap[partId];
|
||
|
m_partPreviewMap[partId] = nullptr;
|
||
|
return resultImage;
|
||
|
}
|
||
|
|
||
|
void MeshGenerator::resolveBoundingBox(QRectF *mainProfile, QRectF *sideProfile)
|
||
|
{
|
||
|
float left = -1;
|
||
|
float right = -1;
|
||
|
float top = -1;
|
||
|
float bottom = -1;
|
||
|
float zLeft = -1;
|
||
|
float zRight = -1;
|
||
|
for (const auto &nodeIt: m_snapshot->nodes) {
|
||
|
float radius = valueOfKeyInMapOrEmpty(nodeIt.second, "radius").toFloat();
|
||
|
float x = valueOfKeyInMapOrEmpty(nodeIt.second, "x").toFloat();
|
||
|
float y = valueOfKeyInMapOrEmpty(nodeIt.second, "y").toFloat();
|
||
|
float z = valueOfKeyInMapOrEmpty(nodeIt.second, "z").toFloat();
|
||
|
if (left < 0 || x - radius < left) {
|
||
|
left = x - radius;
|
||
|
}
|
||
|
if (top < 0 || y - radius < top) {
|
||
|
top = y - radius;
|
||
|
}
|
||
|
if (x + radius > right) {
|
||
|
right = x + radius;
|
||
|
}
|
||
|
if (y + radius > bottom) {
|
||
|
bottom = y + radius;
|
||
|
}
|
||
|
if (zLeft < 0 || z - radius < zLeft) {
|
||
|
zLeft = z - radius;
|
||
|
}
|
||
|
if (z + radius > zRight) {
|
||
|
zRight = z + radius;
|
||
|
}
|
||
|
}
|
||
|
*mainProfile = QRectF(left, top, right - left, bottom - top);
|
||
|
*sideProfile = QRectF(zLeft, top, zRight - zLeft, bottom - top);
|
||
|
}
|
||
|
|
||
|
void MeshGenerator::process()
|
||
|
{
|
||
|
if (nullptr == m_snapshot)
|
||
|
return;
|
||
|
|
||
|
void *meshliteContext = meshlite_create_context();
|
||
|
std::map<QString, int> partBmeshMap;
|
||
|
std::map<QString, int> bmeshNodeMap;
|
||
|
|
||
|
QRectF mainProfile, sideProfile;
|
||
|
resolveBoundingBox(&mainProfile, &sideProfile);
|
||
|
float longHeight = mainProfile.height();
|
||
|
if (mainProfile.width() > longHeight)
|
||
|
longHeight = mainProfile.width();
|
||
|
if (sideProfile.width() > longHeight)
|
||
|
longHeight = sideProfile.width();
|
||
|
float mainProfileMiddleX = mainProfile.x() + mainProfile.width() / 2;
|
||
|
float sideProfileMiddleX = sideProfile.x() + sideProfile.width() / 2;
|
||
|
float mainProfileMiddleY = mainProfile.y() + mainProfile.height() / 2;
|
||
|
|
||
|
for (const auto &partIdIt: m_snapshot->partIdList) {
|
||
|
int bmeshId = meshlite_bmesh_create(meshliteContext);
|
||
|
partBmeshMap[partIdIt] = bmeshId;
|
||
|
}
|
||
|
|
||
|
for (const auto &edgeIt: m_snapshot->edges) {
|
||
|
QString partId = valueOfKeyInMapOrEmpty(edgeIt.second, "partId");
|
||
|
QString fromNodeId = valueOfKeyInMapOrEmpty(edgeIt.second, "from");
|
||
|
QString toNodeId = valueOfKeyInMapOrEmpty(edgeIt.second, "to");
|
||
|
qDebug() << "Processing edge " << fromNodeId << "<=>" << toNodeId;
|
||
|
const auto fromIt = m_snapshot->nodes.find(fromNodeId);
|
||
|
const auto toIt = m_snapshot->nodes.find(toNodeId);
|
||
|
if (fromIt == m_snapshot->nodes.end() || toIt == m_snapshot->nodes.end())
|
||
|
continue;
|
||
|
const auto partBmeshIt = partBmeshMap.find(partId);
|
||
|
if (partBmeshIt == partBmeshMap.end())
|
||
|
continue;
|
||
|
int bmeshId = partBmeshIt->second;
|
||
|
|
||
|
int bmeshFromNodeId = 0;
|
||
|
const auto bmeshFromIt = bmeshNodeMap.find(fromNodeId);
|
||
|
if (bmeshFromIt == bmeshNodeMap.end()) {
|
||
|
float radius = valueOfKeyInMapOrEmpty(fromIt->second, "radius").toFloat() / longHeight;
|
||
|
float x = (valueOfKeyInMapOrEmpty(fromIt->second, "x").toFloat() - mainProfileMiddleX) / longHeight;
|
||
|
float y = (valueOfKeyInMapOrEmpty(fromIt->second, "y").toFloat() - mainProfileMiddleY) / longHeight;
|
||
|
float z = (valueOfKeyInMapOrEmpty(fromIt->second, "z").toFloat() - sideProfileMiddleX) / longHeight;
|
||
|
bmeshFromNodeId = meshlite_bmesh_add_node(meshliteContext, bmeshId, x, y, z, radius);
|
||
|
qDebug() << "bmeshId[" << bmeshId << "] add node[" << bmeshFromNodeId << "]" << radius << x << y << z;
|
||
|
bmeshNodeMap[fromNodeId] = bmeshFromNodeId;
|
||
|
} else {
|
||
|
bmeshFromNodeId = bmeshFromIt->second;
|
||
|
qDebug() << "bmeshId[" << bmeshId << "] use existed node[" << bmeshFromNodeId << "]";
|
||
|
}
|
||
|
|
||
|
int bmeshToNodeId = 0;
|
||
|
const auto bmeshToIt = bmeshNodeMap.find(toNodeId);
|
||
|
if (bmeshToIt == bmeshNodeMap.end()) {
|
||
|
float radius = valueOfKeyInMapOrEmpty(toIt->second, "radius").toFloat() / longHeight;
|
||
|
float x = (valueOfKeyInMapOrEmpty(toIt->second, "x").toFloat() - mainProfileMiddleX) / longHeight;
|
||
|
float y = (valueOfKeyInMapOrEmpty(toIt->second, "y").toFloat() - mainProfileMiddleY) / longHeight;
|
||
|
float z = (valueOfKeyInMapOrEmpty(toIt->second, "z").toFloat() - sideProfileMiddleX) / longHeight;
|
||
|
bmeshToNodeId = meshlite_bmesh_add_node(meshliteContext, bmeshId, x, y, z, radius);
|
||
|
qDebug() << "bmeshId[" << bmeshId << "] add node[" << bmeshToNodeId << "]" << radius << x << y << z;
|
||
|
bmeshNodeMap[toNodeId] = bmeshToNodeId;
|
||
|
} else {
|
||
|
bmeshToNodeId = bmeshToIt->second;
|
||
|
qDebug() << "bmeshId[" << bmeshId << "] use existed node[" << bmeshToNodeId << "]";
|
||
|
}
|
||
|
|
||
|
meshlite_bmesh_add_edge(meshliteContext, bmeshId, bmeshFromNodeId, bmeshToNodeId);
|
||
|
}
|
||
|
|
||
|
std::map<QString, int> partMeshMap;
|
||
|
std::vector<int> meshIds;
|
||
|
for (const auto &partIdIt: m_snapshot->partIdList) {
|
||
|
int bmeshId = partBmeshMap[partIdIt];
|
||
|
int meshId = meshlite_bmesh_generate_mesh(meshliteContext, bmeshId, 0);
|
||
|
qDebug() << "m_requirePartPreviewMap.find:" << partIdIt;
|
||
|
if (m_requirePartPreviewMap.find(partIdIt) != m_requirePartPreviewMap.end()) {
|
||
|
ModelOfflineRender *render = m_partPreviewRenderMap[partIdIt];
|
||
|
render->updateMesh(new Mesh(meshliteContext, meshId));
|
||
|
QImage *image = new QImage(render->toImage(QSize(Theme::previewImageSize, Theme::previewImageSize)));
|
||
|
m_partPreviewMap[partIdIt] = image;
|
||
|
}
|
||
|
int triangulatedMeshId = meshlite_triangulate(meshliteContext, meshId);
|
||
|
meshIds.push_back(triangulatedMeshId);
|
||
|
}
|
||
|
|
||
|
int mergedMeshId = 0;
|
||
|
if (meshIds.size() > 0) {
|
||
|
mergedMeshId = unionMeshs(meshliteContext, meshIds);
|
||
|
if (mergedMeshId > 0) {
|
||
|
mergedMeshId = meshlite_combine_coplanar_faces(meshliteContext, mergedMeshId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (mergedMeshId > 0) {
|
||
|
if (m_requirePreview) {
|
||
|
m_previewRender->updateMesh(new Mesh(meshliteContext, mergedMeshId));
|
||
|
QImage *image = new QImage(m_previewRender->toImage(QSize(Theme::previewImageSize, Theme::previewImageSize)));
|
||
|
m_preview = image;
|
||
|
}
|
||
|
m_mesh = new Mesh(meshliteContext, mergedMeshId);
|
||
|
}
|
||
|
|
||
|
if (m_previewRender) {
|
||
|
m_previewRender->setRenderThread(QGuiApplication::instance()->thread());
|
||
|
}
|
||
|
|
||
|
for (auto &partPreviewRender: m_partPreviewRenderMap) {
|
||
|
partPreviewRender.second->setRenderThread(QGuiApplication::instance()->thread());
|
||
|
}
|
||
|
|
||
|
meshlite_destroy_context(meshliteContext);
|
||
|
|
||
|
this->moveToThread(QGuiApplication::instance()->thread());
|
||
|
|
||
|
emit finished();
|
||
|
}
|