19 lines
479 B
GLSL
19 lines
479 B
GLSL
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#version 330
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layout(location = 0) in vec4 vertex;
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layout(location = 1) in vec3 color;
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layout(location = 2) in float alpha;
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uniform mat4 modelMatrix;
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uniform mat4 viewMatrix;
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uniform mat4 projectionMatrix;
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out vec3 pointPosition;
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out vec3 pointColor;
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out float pointAlpha;
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void main()
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{
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pointPosition = (modelMatrix * vertex).xyz;
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pointColor = color;
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pointAlpha = alpha;
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gl_Position = projectionMatrix * viewMatrix * vec4(pointPosition, 1.0);
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}
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