dust3d/application/sources/model_mesh.h

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#ifndef DUST3D_APPLICATION_MODEL_MESH_H_
#define DUST3D_APPLICATION_MODEL_MESH_H_
#include "model_opengl_vertex.h"
#include <QImage>
#include <QObject>
#include <QTextStream>
#include <dust3d/base/color.h>
#include <dust3d/base/object.h>
#include <dust3d/base/vector3.h>
#include <vector>
class ModelMesh {
public:
ModelMesh(const std::vector<dust3d::Vector3>& vertices,
const std::vector<std::vector<size_t>>& triangles,
const std::vector<std::vector<dust3d::Vector3>>& triangleVertexNormals,
const dust3d::Color& color = dust3d::Color::createWhite(),
float metalness = 0.0,
float roughness = 1.0,
const std::vector<std::tuple<dust3d::Color, float /*metalness*/, float /*roughness*/>>* vertexProperties = nullptr);
ModelMesh(dust3d::Object& object);
ModelMesh(ModelOpenGLVertex* triangleVertices, int vertexNum);
ModelMesh(const ModelMesh& mesh);
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ModelMesh();
~ModelMesh();
ModelOpenGLVertex* triangleVertices();
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int triangleVertexCount();
const std::vector<dust3d::Vector3>& vertices();
const std::vector<std::vector<size_t>>& faces();
const std::vector<dust3d::Vector3>& triangulatedVertices();
void setTextureImage(QImage* textureImage);
const QImage* textureImage();
QImage* takeTextureImage();
void setNormalMapImage(QImage* normalMapImage);
const QImage* normalMapImage();
QImage* takeNormalMapImage();
const QImage* metalnessRoughnessAmbientOcclusionMapImage();
QImage* takeMetalnessRoughnessAmbientOcclusionMapImage();
void setMetalnessRoughnessAmbientOcclusionMapImage(QImage* image);
bool hasMetalnessInImage();
void setHasMetalnessInImage(bool hasInImage);
bool hasRoughnessInImage();
void setHasRoughnessInImage(bool hasInImage);
bool hasAmbientOcclusionInImage();
void setHasAmbientOcclusionInImage(bool hasInImage);
static float m_defaultMetalness;
static float m_defaultRoughness;
void exportAsObj(const QString& filename);
void exportAsObj(QTextStream* textStream);
void updateTriangleVertices(ModelOpenGLVertex* triangleVertices, int triangleVertexCount);
quint64 meshId() const;
void setMeshId(quint64 id);
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void removeColor();
private:
ModelOpenGLVertex* m_triangleVertices = nullptr;
int m_triangleVertexCount = 0;
std::vector<dust3d::Vector3> m_vertices;
std::vector<std::vector<size_t>> m_faces;
std::vector<dust3d::Vector3> m_triangulatedVertices;
QImage* m_textureImage = nullptr;
QImage* m_normalMapImage = nullptr;
QImage* m_metalnessRoughnessAmbientOcclusionMapImage = nullptr;
bool m_hasMetalnessInImage = false;
bool m_hasRoughnessInImage = false;
bool m_hasAmbientOcclusionInImage = false;
quint64 m_meshId = 0;
};
#endif