2022-09-23 15:54:49 +00:00
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#ifndef DUST3D_APPLICATION_MONOCHROME_OPENGL_VERTEX_H_
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#define DUST3D_APPLICATION_MONOCHROME_OPENGL_VERTEX_H_
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#include <QOpenGLFunctions>
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#pragma pack(push)
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#pragma pack(1)
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typedef struct
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{
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GLfloat posX;
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GLfloat posY;
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GLfloat posZ;
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2022-10-22 03:11:00 +00:00
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GLfloat colorR = 24.0 / 255.0;
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GLfloat colorG = 29.0 / 255.0;
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GLfloat colorB = 49.0 / 255.0;
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2022-09-23 15:54:49 +00:00
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GLfloat alpha = 1.0;
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} MonochromeOpenGLVertex;
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#pragma pack(pop)
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#endif
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