dust3d/application/sources/monochrome_opengl_vertex.h

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#ifndef DUST3D_APPLICATION_MONOCHROME_OPENGL_VERTEX_H_
#define DUST3D_APPLICATION_MONOCHROME_OPENGL_VERTEX_H_
#include <QOpenGLFunctions>
#pragma pack(push)
#pragma pack(1)
typedef struct
{
GLfloat posX;
GLfloat posY;
GLfloat posZ;
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GLfloat colorR = 24.0 / 255.0;
GLfloat colorG = 29.0 / 255.0;
GLfloat colorB = 49.0 / 255.0;
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GLfloat alpha = 1.0;
} MonochromeOpenGLVertex;
#pragma pack(pop)
#endif