dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/point_generators_3.h

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// Copyright (c) 1997
// Utrecht University (The Netherlands),
// ETH Zurich (Switzerland),
// INRIA Sophia-Antipolis (France),
// Max-Planck-Institute Saarbruecken (Germany),
// and Tel-Aviv University (Israel). All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 3 of the License,
// or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: LGPL-3.0+
//
//
// Author(s) : Lutz Kettner <kettner@inf.ethz.ch>
// Pedro Machado Manhaes de Castro <pmmc@cin.ufpe.br>
// Alexandru Tifrea
// Maxime Gimeno
#ifndef CGAL_POINT_GENERATORS_3_H
#define CGAL_POINT_GENERATORS_3_H 1
#include <CGAL/disable_warnings.h>
#include <CGAL/generators.h>
#include <CGAL/point_generators_2.h>
#include <CGAL/number_type_basic.h>
#include <CGAL/internal/Generic_random_point_generator.h>
#include <CGAL/boost/graph/property_maps.h>
namespace CGAL {
template < class P, class Creator =
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P> >
class Random_points_in_sphere_3 : public Random_generator_base<P> {
void generate_point();
public:
typedef Random_points_in_sphere_3<P,Creator> This;
Random_points_in_sphere_3( double r = 1, Random& rnd = CGAL::get_default_random())
// g is an input iterator creating points of type `P' uniformly
// distributed in the open sphere with radius r, i.e. |`*g'| < r .
// Three random numbers are needed from `rnd' for each point
: Random_generator_base<P>( r, rnd) { generate_point(); }
This& operator++() {
generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template < class P, class Creator >
void
Random_points_in_sphere_3<P,Creator>::
generate_point() {
// A strip between z and z+dz has an area independant of z
typedef typename Creator::argument_type T;
double alpha = this->_rnd.get_double() * 2.0 * CGAL_PI;
double z = 2 * this->_rnd.get_double() - 1.0;
double r = std::sqrt( 1 - z * z);
r *= std::pow( this->_rnd.get_double() , 1.0/3.0 );
Creator creator;
this->d_item = creator( T(this->d_range * r * std::cos(alpha)),
T(this->d_range * r * std::sin(alpha)),
T(this->d_range * z));
}
template < class P, class Creator =
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P> >
class Random_points_on_sphere_3 : public Random_generator_base<P> {
void generate_point();
public:
typedef Random_points_on_sphere_3<P,Creator> This;
Random_points_on_sphere_3( double r = 1, Random& rnd = CGAL::get_default_random())
// g is an input iterator creating points of type `P' uniformly
// distributed on the sphere with radius r, i.e. |`*g'| == r . A
// two random numbers are needed from `rnd' for each point.
: Random_generator_base<P>( r, rnd) { generate_point(); }
This& operator++() {
generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template < class P, class Creator >
void
Random_points_on_sphere_3<P,Creator>::
generate_point() {
// A strip between z and z+dz has an area independant of z
typedef typename Creator::argument_type T;
double alpha = this->_rnd.get_double() * 2.0 * CGAL_PI;
double z = 2 * this->_rnd.get_double() - 1.0;
double r = std::sqrt( 1 - z * z);
Creator creator;
this->d_item = creator( T(this->d_range * r * std::cos(alpha)),
T(this->d_range * r * std::sin(alpha)),
T(this->d_range * z));
}
template < class P, class Creator =
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P> >
class Random_points_in_cube_3 : public Random_generator_base<P>{
void generate_point();
public:
typedef Random_points_in_cube_3<P,Creator> This;
Random_points_in_cube_3( double a = 1, Random& rnd = CGAL::get_default_random())
: Random_generator_base<P>( a, rnd) { generate_point(); }
This& operator++() {
generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template < class P, class Creator >
void
Random_points_in_cube_3<P,Creator>::
generate_point() {
typedef typename Creator::argument_type T;
Creator creator;
this->d_item =
creator( T(this->d_range * ( 2 * this->_rnd.get_double() - 1.0)),
T(this->d_range * ( 2 * this->_rnd.get_double() - 1.0)),
T(this->d_range * ( 2 * this->_rnd.get_double() - 1.0)));
}
template <class OutputIterator, class Creator>
OutputIterator
points_on_cube_grid_3( double a, std::size_t n,
OutputIterator o, Creator creator)
{
if (n == 0)
return o;
int m = int(std::ceil(
std::sqrt(std::sqrt(static_cast<double>(n)))));
while (m*m*m < int(n)) m++;
double base = -a; // Left and bottom boundary.
double step = 2*a/(m-1);
int j = 0;
int k = 0;
double px = base;
double py = base;
double pz = base;
*o++ = creator( px, py, pz);
for (std::size_t i = 1; i < n; i++) {
j++;
if ( j == m) {
k++;
if ( k == m) {
py = base;
px = base;
pz = pz + step;
k = 0;
}
else {
px = base;
py = py + step;
}
j = 0;
} else {
px = px + step;
}
*o++ = creator( px, py, pz);
}
return o;
}
template <class OutputIterator>
OutputIterator
points_on_cube_grid_3( double a, std::size_t n, OutputIterator o)
{
typedef std::iterator_traits<OutputIterator> ITraits;
typedef typename ITraits::value_type P;
return points_on_square_grid_3(a, n, o,
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P>());
}
template < class P, class Creator =
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P> >
class Random_points_in_triangle_3 : public Random_generator_base<P> {
P _p,_q,_r;
void generate_point();
public:
typedef P result_type;
typedef Random_points_in_triangle_3<P, Creator> This;
typedef typename Kernel_traits<P>::Kernel::Triangle_3 Triangle_3;
Random_points_in_triangle_3() {}
Random_points_in_triangle_3( const This& x,Random& rnd)
: Random_generator_base<P>( 1, rnd ),_p(x._p),_q(x._q),_r(x._r) {
generate_point();
}
Random_points_in_triangle_3( const P& p, const P& q, const P& r, Random& rnd = get_default_random())
: Random_generator_base<P>( 1, rnd ),_p(p),_q(q),_r(r) {
generate_point();
}
Random_points_in_triangle_3( const Triangle_3& triangle,Random& rnd = get_default_random())
: Random_generator_base<P>( 1,
rnd),_p(triangle[0]),_q(triangle[1]),_r(triangle[2]) {
generate_point();
}
This& operator++() {
generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template<class P, class Creator >
void Random_points_in_triangle_3<P, Creator>::generate_point() {
typedef typename Creator::argument_type T;
Creator creator;
double a1 = this->_rnd.get_double(0,1);
double a2 = this->_rnd.get_double(0,1);
if(a1>a2) std::swap(a1,a2);
double b1 = a1;
double b2 = a2-a1;
double b3 = 1.0-a2;
T ret[3];
for(int i = 0; i < 3; ++i) {
ret[i] = T(to_double(_p[i])*b1+to_double(_q[i])*b2+to_double(_r[i])*b3);
}
this->d_item = creator(ret[0],ret[1],ret[2]);
}
template < class P, class Creator =
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P> >
class Random_points_on_segment_3 : public Random_generator_base<P> {
P _p;
P _q;
void generate_point();
public:
typedef Random_points_on_segment_3<P,Creator> This;
Random_points_on_segment_3() {}
Random_points_on_segment_3( const P& p,
const P& q,
Random& rnd = CGAL::get_default_random())
// g is an input iterator creating points of type `P' uniformly
// distributed on the segment from p to q except q, i.e. `*g' ==
// \lambda p + (1-\lambda)\, q where 0 <= \lambda < 1 . A single
// random number is needed from `rnd' for each point.
: Random_generator_base<P>( (std::max)( (std::max)( (std::max)(to_double(p.x()), to_double(q.x())),
(std::max)(to_double(p.y()), to_double(q.y()))),
(std::max)(to_double(p.z()), to_double(q.z()))),
rnd) , _p(p), _q(q)
{
generate_point();
}
template <class Segment_3>
Random_points_on_segment_3( const Segment_3& s,
Random& rnd = CGAL::get_default_random())
// g is an input iterator creating points of type `P' uniformly
// distributed on the segment from p to q except q, i.e. `*g' ==
// \lambda p + (1-\lambda)\, q where 0 <= \lambda < 1 . A single
// random number is needed from `rnd' for each point.
: Random_generator_base<P>( (std::max)( (std::max)( (std::max)(to_double(s[0].x()), to_double(s[1].x())),
(std::max)(to_double(s[0].y()), to_double(s[1].y()))),
(std::max)(to_double(s[0].z()), to_double(s[1].z()))),
rnd) , _p(s[0]), _q(s[1])
{
generate_point();
}
const P& source() const { return _p; }
const P& target() const { return _q; }
This& operator++() {
generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template < class P, class Creator >
void
Random_points_on_segment_3<P,Creator>::
generate_point() {
typedef typename Creator::argument_type T;
double la = this->_rnd.get_double();
double mu = 1.0 - la;
Creator creator;
this->d_item = creator(T(mu * to_double(_p.x()) + la * to_double(_q.x())),
T(mu * to_double(_p.y()) + la * to_double(_q.y())),
T(mu * to_double(_p.z()) + la * to_double(_q.z())));
}
template < class P, class Creator =
Creator_uniform_3<typename Kernel_traits<P>::Kernel::RT,P> >
class Random_points_in_tetrahedron_3 : public Random_generator_base<P> {
P _p,_q,_r,_s;
void generate_point();
public:
typedef P result_type;
typedef Random_points_in_tetrahedron_3<P, Creator> This;
typedef typename Kernel_traits<P>::Kernel::Tetrahedron_3 Tetrahedron_3;
Random_points_in_tetrahedron_3() {}
Random_points_in_tetrahedron_3( const This& x,Random& rnd)
: Random_generator_base<P>( 1, rnd ),_p(x._p),_q(x._q),_r(x._r),_s(x._s) {
generate_point();
}
Random_points_in_tetrahedron_3( const P& p, const P& q, const P& r, const P& s,Random& rnd = get_default_random())
: Random_generator_base<P>( 1, rnd ),_p(p),_q(q),_r(r),_s(s) {
generate_point();
}
Random_points_in_tetrahedron_3( const Tetrahedron_3& tetrahedron,Random& rnd = get_default_random())
: Random_generator_base<P>( 1, rnd),_p(tetrahedron[0]),_q(tetrahedron[1]),_r(tetrahedron[2]),_s(tetrahedron[3]) {
generate_point();
}
This& operator++() {
generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template<class P, class Creator >
void Random_points_in_tetrahedron_3<P, Creator>::generate_point() {
typedef typename Creator::argument_type T;
Creator creator;
double a[3];
for(int i = 0; i < 3; ++i) {
a[i]=this->_rnd.get_double(0,1);
}
std::sort(a,a+3);
double b[4];
b[0]=a[0];
b[1]=a[1]-a[0];
b[2]=a[2]-a[1];
b[3]=1.0-a[2];
T ret[3];
for(int i = 0; i < 3; ++i) {
ret[i] = T(to_double(_p[i])*b[0]+to_double(_q[i])*b[1]+to_double(_r[i])*b[2]+to_double(_s[i])*b[3]);
}
this->d_item = creator(ret[0],ret[1],ret[2]);
}
template <class TriangleMesh,
class VertexPointMap = typename boost::property_map<TriangleMesh,
CGAL::vertex_point_t>::const_type,
class Creator = Creator_uniform_3<
typename Kernel_traits< typename boost::property_traits<VertexPointMap>::value_type >::Kernel::RT,
typename boost::property_traits<VertexPointMap>::value_type >
>
struct Random_points_in_triangle_mesh_3
: public Generic_random_point_generator<
typename boost::graph_traits <TriangleMesh>::face_descriptor ,
CGAL::Property_map_to_unary_function<CGAL::Triangle_from_face_descriptor_map<
TriangleMesh, VertexPointMap > >,
Random_points_in_triangle_3<typename boost::property_traits<VertexPointMap>::value_type, Creator>,
typename boost::property_traits<VertexPointMap>::value_type>
{
typedef typename boost::property_traits<VertexPointMap>::value_type P;
typedef Generic_random_point_generator<
typename boost::graph_traits <TriangleMesh>::face_descriptor ,
CGAL::Property_map_to_unary_function<CGAL::Triangle_from_face_descriptor_map<
TriangleMesh,VertexPointMap> >,
Random_points_in_triangle_3<P, Creator> , P> Base;
typedef typename CGAL::Triangle_from_face_descriptor_map<
TriangleMesh,VertexPointMap> Object_from_id;
typedef typename boost::graph_traits<TriangleMesh>::face_descriptor Id;
typedef P result_type;
typedef Random_points_in_triangle_mesh_3< TriangleMesh, VertexPointMap, Creator> This;
Random_points_in_triangle_mesh_3( const TriangleMesh& mesh,Random& rnd = get_default_random())
: Base( faces(mesh),
CGAL::Property_map_to_unary_function<Object_from_id>(Object_from_id(&mesh, get(vertex_point, mesh))),
internal::Apply_approx_sqrt<typename Kernel_traits<P>::Kernel::Compute_squared_area_3>(),
rnd )
{
}
Random_points_in_triangle_mesh_3( const TriangleMesh& mesh, VertexPointMap vpm, Random& rnd = get_default_random())
: Base( faces(mesh),
CGAL::Property_map_to_unary_function<Object_from_id>(Object_from_id(&mesh, vpm)),
internal::Apply_approx_sqrt<typename Kernel_traits<P>::Kernel::Compute_squared_area_3>(),
rnd )
{
}
This& operator++() {
Base::generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
double mesh_area() const
{
return this->sum_of_weights();
}
};
template <class EdgeListGraph,
class VertexPointMap = typename boost::property_map<EdgeListGraph,
CGAL::vertex_point_t>::const_type,
class Creator = Creator_uniform_3<
typename Kernel_traits< typename boost::property_traits<VertexPointMap>::value_type >::Kernel::RT,
typename boost::property_traits<VertexPointMap>::value_type >
>
struct Random_points_on_edge_list_graph_3
: public Generic_random_point_generator<
typename boost::graph_traits <EdgeListGraph>::edge_descriptor,
CGAL::Property_map_to_unary_function<CGAL::Segment_from_edge_descriptor_map<
EdgeListGraph, VertexPointMap > >,
Random_points_on_segment_3<typename boost::property_traits<VertexPointMap>::value_type, Creator>,
typename boost::property_traits<VertexPointMap>::value_type>
{
typedef typename boost::property_traits<VertexPointMap>::value_type P;
typedef Generic_random_point_generator<
typename boost::graph_traits <EdgeListGraph>::edge_descriptor,
CGAL::Property_map_to_unary_function<CGAL::Segment_from_edge_descriptor_map<
EdgeListGraph, VertexPointMap > >,
Random_points_on_segment_3<P, Creator> , P> Base;
typedef typename CGAL::Segment_from_edge_descriptor_map<
EdgeListGraph,VertexPointMap> Object_from_id;
typedef typename boost::graph_traits<EdgeListGraph>::edge_descriptor Id;
typedef P result_type;
typedef Random_points_on_edge_list_graph_3< EdgeListGraph, VertexPointMap, Creator> This;
Random_points_on_edge_list_graph_3( const EdgeListGraph& mesh,Random& rnd = get_default_random())
: Base( edges(mesh),
CGAL::Property_map_to_unary_function<Object_from_id>(Object_from_id(&mesh, get(vertex_point, mesh))),
internal::Apply_approx_sqrt<typename Kernel_traits<P>::Kernel::Compute_squared_length_3>(),
rnd )
{
}
Random_points_on_edge_list_graph_3( const EdgeListGraph& mesh, VertexPointMap vpm, Random& rnd = get_default_random())
: Base( edges(mesh),
CGAL::Property_map_to_unary_function<Object_from_id>(Object_from_id(&mesh, vpm)),
internal::Apply_approx_sqrt<typename Kernel_traits<P>::Kernel::Compute_squared_length_3>(),
rnd )
{
}
This& operator++() {
Base::generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
double mesh_length() const
{
return this->sum_of_weights();
}
};
namespace internal
{
template<class C3T3>
class Triangle_from_c3t3_facet
{
typedef typename C3T3::Triangulation Tr;
typedef typename Tr::Bare_point Bare_point;
typedef typename Tr::Triangle Triangle;
typedef typename Tr::Facet Facet;
typedef typename Tr::Cell_handle Cell_handle;
public:
typedef Triangle result_type;
Triangle_from_c3t3_facet(const C3T3& c3t3) : tr(c3t3.triangulation()) { }
Triangle operator()(const Facet& facet)const
{
Cell_handle cell = facet.first;
int index = facet.second;
typename Tr::Geom_traits::Construct_point_3 wp2p =
tr.geom_traits().construct_point_3_object();
const Bare_point& pa = wp2p(tr.point(cell, (index+1)&3));
const Bare_point& pb = wp2p(tr.point(cell, (index+2)&3));
const Bare_point& pc = wp2p(tr.point(cell, (index+3)&3));
return Triangle(pa, pb, pc);
}
const Tr& tr;
};
template<class C3T3>
class Tetrahedron_from_c3t3_cell
{
typedef typename C3T3::Triangulation Tr;
typedef typename Tr::Cell_handle Cell;
typedef typename Tr::Bare_point Bare_point;
typedef typename Tr::Tetrahedron Tetrahedron;
public:
typedef Tetrahedron result_type;
Tetrahedron_from_c3t3_cell(const C3T3& c3t3) : tr(c3t3.triangulation()) { }
Tetrahedron operator()(const Cell cell)const
{
typename Tr::Geom_traits::Construct_point_3 wp2p =
tr.geom_traits().construct_point_3_object();
const Bare_point& p0 = wp2p(tr.point(cell, 0));
const Bare_point& p1 = wp2p(tr.point(cell, 1));
const Bare_point& p2 = wp2p(tr.point(cell, 2));
const Bare_point& p3 = wp2p(tr.point(cell, 3));
return Tetrahedron(p0, p1, p2, p3);
}
const Tr& tr;
};
}//end namespace internal
template <class C3t3,
class Creator = Creator_uniform_3<
typename Kernel_traits<
typename C3t3::Triangulation::Point_3 >::Kernel::RT,
typename C3t3::Triangulation::Point_3 >
>
class Random_points_in_tetrahedral_mesh_boundary_3
: public Generic_random_point_generator<
typename C3t3::Triangulation::Facet,
internal::Triangle_from_c3t3_facet<C3t3>,
Random_points_in_triangle_3<typename C3t3::Triangulation::Point_3>,
typename C3t3::Triangulation::Point_3>
{
typedef Random_points_in_tetrahedral_mesh_boundary_3<C3t3, Creator> This;
public:
typedef typename C3t3::Triangulation Tr;
typedef typename Tr::Point_3 Point_3;
typedef typename Tr::Facet Facet;
typedef typename Tr::Cell_handle Cell_handle;
typedef Generic_random_point_generator<
Facet, internal::Triangle_from_c3t3_facet<C3t3>,
Random_points_in_triangle_3<Point_3, Creator>,
Point_3> Base;
typedef Facet Id;
typedef Point_3 result_type;
typedef typename Kernel_traits<Point_3>::Kernel K;
typedef typename K::Compute_squared_area_3 Compute_squared_area_3;
typedef typename internal::Apply_approx_sqrt<Compute_squared_area_3>
Compute_squared_area_3_with_approx_sqrt;
Random_points_in_tetrahedral_mesh_boundary_3(const C3t3& c3t3,
Random& rnd = get_default_random())
: Base( make_range( c3t3.facets_in_complex_begin(),
c3t3.facets_in_complex_end() ),
internal::Triangle_from_c3t3_facet<C3t3>(c3t3),
Compute_squared_area_3_with_approx_sqrt(),
rnd )
{
}
This& operator++() {
Base::generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template <class C3t3,
class Creator = Creator_uniform_3<
typename Kernel_traits<
typename C3t3::Triangulation::Point_3 >::Kernel::RT,
typename C3t3::Triangulation::Point_3 >
>
class Random_points_in_tetrahedral_mesh_3
: public Generic_random_point_generator<
typename C3t3::Triangulation::Cell_handle,
internal::Tetrahedron_from_c3t3_cell<C3t3>,
Random_points_in_tetrahedron_3<
typename C3t3::Triangulation::Point_3>,
typename C3t3::Triangulation::Point_3>
{
typedef Random_points_in_tetrahedral_mesh_3<C3t3, Creator> This;
public:
typedef typename C3t3::Triangulation Tr;
typedef typename Tr::Point_3 Point_3;
typedef typename Tr::Cell_handle Cell_handle;
typedef Generic_random_point_generator<Cell_handle,
internal::Tetrahedron_from_c3t3_cell<C3t3>,
Random_points_in_tetrahedron_3<Point_3, Creator>,
Point_3> Base;
typedef Cell_handle Id;
typedef Point_3 result_type;
typedef typename Kernel_traits<Point_3>::Kernel K;
typedef typename K::Compute_volume_3 Compute_volume_3;
Random_points_in_tetrahedral_mesh_3(const C3t3& c3t3,
Random& rnd = get_default_random())
: Base( CGAL::make_prevent_deref_range(c3t3.cells_in_complex_begin(),
c3t3.cells_in_complex_end() ),
internal::Tetrahedron_from_c3t3_cell<C3t3>(c3t3),
Compute_volume_3(),
rnd )
{
}
This& operator++() {
Base::generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
template <class Point_3,
class Triangle_3=typename Kernel_traits<Point_3>::Kernel::Triangle_3,
class Creator = Creator_uniform_3<
typename Kernel_traits< Point_3 >::Kernel::RT,
Point_3 >
>
struct Random_points_in_triangles_3
: public Generic_random_point_generator<const Triangle_3*,
internal::Deref<Triangle_3>,
Random_points_in_triangle_3<Point_3>,
Point_3>
{
typedef Generic_random_point_generator<const Triangle_3*,
internal::Deref<Triangle_3>,
Random_points_in_triangle_3<Point_3, Creator>,
Point_3> Base;
typedef const Triangle_3* Id;
typedef Point_3 result_type;
typedef Random_points_in_triangles_3<Point_3, Triangle_3, Creator> This;
template<typename TriangleRange>
Random_points_in_triangles_3( const TriangleRange& triangles, Random& rnd = get_default_random())
: Base(make_range( boost::make_transform_iterator(triangles.begin(), internal::Address_of<Triangle_3>()),
boost::make_transform_iterator(triangles.end(), internal::Address_of<Triangle_3>()) ),
internal::Deref<Triangle_3>(),
internal::Apply_approx_sqrt<typename Kernel_traits<Point_3>::Kernel::Compute_squared_area_3>()
,rnd )
{
}
This& operator++() {
Base::generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
} //namespace CGAL
#include <CGAL/enable_warnings.h>
#endif // CGAL_POINT_GENERATORS_3_H //
// EOF //