2018-10-25 00:19:38 +00:00
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#ifndef DUST3D_TEXTURE_GENERATOR_H
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#define DUST3D_TEXTURE_GENERATOR_H
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2018-05-07 16:08:19 +00:00
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#include <QObject>
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#include <vector>
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#include <QImage>
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2019-02-26 13:24:58 +00:00
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#include <QColor>
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#include <QPixmap>
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2018-10-25 00:19:38 +00:00
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#include "outcome.h"
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2020-04-07 23:15:20 +00:00
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#include "model.h"
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#include "snapshot.h"
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2018-05-07 16:08:19 +00:00
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class TextureGenerator : public QObject
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{
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Q_OBJECT
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public:
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2018-10-25 00:19:38 +00:00
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TextureGenerator(const Outcome &outcome, Snapshot *snapshot=nullptr);
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2018-05-07 16:08:19 +00:00
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~TextureGenerator();
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QImage *takeResultTextureGuideImage();
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QImage *takeResultTextureImage();
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QImage *takeResultTextureBorderImage();
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2018-05-10 09:16:22 +00:00
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QImage *takeResultTextureColorImage();
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2018-10-09 02:19:12 +00:00
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QImage *takeResultTextureNormalImage();
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2018-11-15 22:56:24 +00:00
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QImage *takeResultTextureMetalnessRoughnessAmbientOcclusionImage();
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2018-11-28 03:00:03 +00:00
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QImage *takeResultTextureRoughnessImage();
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QImage *takeResultTextureMetalnessImage();
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QImage *takeResultTextureAmbientOcclusionImage();
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Outcome *takeOutcome();
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Model *takeResultMesh();
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bool hasTransparencySettings();
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void addPartColorMap(QUuid partId, const QImage *image, float tileScale);
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void addPartNormalMap(QUuid partId, const QImage *image, float tileScale);
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void addPartMetalnessMap(QUuid partId, const QImage *image, float tileScale);
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void addPartRoughnessMap(QUuid partId, const QImage *image, float tileScale);
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void addPartAmbientOcclusionMap(QUuid partId, const QImage *image, float tileScale);
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void generate();
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signals:
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void finished();
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public slots:
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void process();
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public:
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static QColor m_defaultTextureColor;
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private:
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void prepare();
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private:
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Outcome *m_outcome;
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QImage *m_resultTextureGuideImage;
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QImage *m_resultTextureImage;
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QImage *m_resultTextureBorderImage;
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QImage *m_resultTextureColorImage;
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QImage *m_resultTextureNormalImage;
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QImage *m_resultTextureMetalnessRoughnessAmbientOcclusionImage;
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QImage *m_resultTextureRoughnessImage;
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QImage *m_resultTextureMetalnessImage;
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QImage *m_resultTextureAmbientOcclusionImage;
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Model *m_resultMesh;
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std::map<QUuid, std::pair<QImage, float>> m_partColorTextureMap;
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std::map<QUuid, std::pair<QImage, float>> m_partNormalTextureMap;
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std::map<QUuid, std::pair<QImage, float>> m_partMetalnessTextureMap;
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std::map<QUuid, std::pair<QImage, float>> m_partRoughnessTextureMap;
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std::map<QUuid, std::pair<QImage, float>> m_partAmbientOcclusionTextureMap;
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std::set<QUuid> m_countershadedPartIds;
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2018-10-25 00:19:38 +00:00
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Snapshot *m_snapshot;
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2020-02-27 09:57:09 +00:00
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bool m_hasTransparencySettings;
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2020-02-27 10:53:50 +00:00
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int m_textureSize;
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2018-05-07 16:08:19 +00:00
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};
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#endif
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