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#version 330
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in vec3 pointPosition;
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in vec3 pointNormal;
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in vec3 pointColor;
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in float pointAlpha;
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in float pointMetalness;
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in float pointRoughness;
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out vec4 fragColor;
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void main()
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{
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fragColor = vec4(pointColor, pointAlpha);
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2022-09-20 12:48:22 +00:00
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}
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