dust3d/application/shaders/model_core.frag

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#version 330
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in vec3 pointPosition;
in vec3 pointNormal;
in vec3 pointColor;
in float pointAlpha;
in float pointMetalness;
in float pointRoughness;
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out vec4 fragColor;
void main()
{
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fragColor = vec4(pointColor, pointAlpha);
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}