26 lines
597 B
C
26 lines
597 B
C
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#ifndef DUST3D_APPLICATION_MODEL_OPENGL_OBJECT_H_
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#define DUST3D_APPLICATION_MODEL_OPENGL_OBJECT_H_
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#include <memory>
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#include <QMutex>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include "model.h"
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class ModelOpenGLObject
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{
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public:
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void update(std::unique_ptr<Model> mesh);
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void draw();
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private:
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void copyMeshToOpenGL();
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QOpenGLVertexArrayObject m_vertexArrayObject;
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QOpenGLBuffer m_buffer;
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std::unique_ptr<Model> m_mesh;
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bool m_meshIsDirty = false;
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QMutex m_meshMutex;
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int m_meshTriangleVertexCount = 0;
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};
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#endif
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