dust3d/application/sources/model_widget.cc

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#include <QMouseEvent>
#include <QCoreApplication>
#include <QGuiApplication>
#include <cmath>
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#include <QVector4D>
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#include <QSurfaceFormat>
#include "model_widget.h"
float ModelWidget::m_minZoomRatio = 5.0;
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float ModelWidget::m_maxZoomRatio = 80.0;
int ModelWidget::m_defaultXRotation = 30 * 16;
int ModelWidget::m_defaultYRotation = -45 * 16;
int ModelWidget::m_defaultZRotation = 0;
QVector3D ModelWidget::m_defaultEyePosition = QVector3D(0, 0, -2.5);
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QString ModelWidget::m_openGLVersion = "";
QString ModelWidget::m_openGLShadingLanguageVersion = "";
bool ModelWidget::m_openGLIsCoreProfile = false;
ModelWidget::ModelWidget(QWidget *parent) :
QOpenGLWidget(parent)
{
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setAttribute(Qt::WA_AlwaysStackOnTop);
setAttribute(Qt::WA_TranslucentBackground);
QSurfaceFormat fmt = format();
fmt.setAlphaBufferSize(8);
fmt.setSamples(4);
setFormat(fmt);
setContextMenuPolicy(Qt::CustomContextMenu);
m_widthInPixels = width() * window()->devicePixelRatio();
m_heightInPixels = height() * window()->devicePixelRatio();
zoom(200);
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}
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const QVector3D &ModelWidget::eyePosition()
{
return m_eyePosition;
}
const QVector3D &ModelWidget::moveToPosition()
{
return m_moveToPosition;
}
void ModelWidget::setEyePosition(const QVector3D &eyePosition)
{
m_eyePosition = eyePosition;
emit eyePositionChanged(m_eyePosition);
update();
}
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void ModelWidget::reRender()
{
emit renderParametersChanged();
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update();
}
int ModelWidget::xRot()
{
return m_xRot;
}
int ModelWidget::yRot()
{
return m_yRot;
}
int ModelWidget::zRot()
{
return m_zRot;
}
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ModelWidget::~ModelWidget()
{
cleanup();
}
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void ModelWidget::setXRotation(int angle)
{
normalizeAngle(angle);
if (angle != m_xRot) {
m_xRot = angle;
emit xRotationChanged(angle);
emit renderParametersChanged();
update();
}
}
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void ModelWidget::setYRotation(int angle)
{
normalizeAngle(angle);
if (angle != m_yRot) {
m_yRot = angle;
emit yRotationChanged(angle);
emit renderParametersChanged();
update();
}
}
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void ModelWidget::setZRotation(int angle)
{
normalizeAngle(angle);
if (angle != m_zRot) {
m_zRot = angle;
emit zRotationChanged(angle);
emit renderParametersChanged();
update();
}
}
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void ModelWidget::cleanup()
{
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if (!m_openGLProgram)
return;
makeCurrent();
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m_openGLObject.reset();
m_openGLProgram.reset();
doneCurrent();
}
void ModelWidget::disableCullFace()
{
m_enableCullFace = false;
}
void ModelWidget::setMoveToPosition(const QVector3D &moveToPosition)
{
m_moveToPosition = moveToPosition;
}
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void ModelWidget::initializeGL()
{
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ModelWidget::cleanup);
if (m_openGLVersion.isEmpty()) {
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
const char *openGLVersion = (const char *)f->glGetString(GL_VERSION);
m_openGLVersion = nullptr != openGLVersion ? openGLVersion : "<Unknown>";
const char *shadingLanguageVersion = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
m_openGLShadingLanguageVersion = nullptr != shadingLanguageVersion ? shadingLanguageVersion : "<Unknown>";
m_openGLIsCoreProfile = QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile;
}
}
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void ModelWidget::paintGL()
{
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
f->glEnable(GL_BLEND);
f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
f->glEnable(GL_DEPTH_TEST);
if (m_enableCullFace)
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f->glEnable(GL_CULL_FACE);
#ifdef GL_LINE_SMOOTH
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f->glEnable(GL_LINE_SMOOTH);
#endif
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f->glViewport(0, 0, m_widthInPixels, m_heightInPixels);
m_world.setToIdentity();
m_world.rotate(m_xRot / 16.0f, 1, 0, 0);
m_world.rotate(m_yRot / 16.0f, 0, 1, 0);
m_world.rotate(m_zRot / 16.0f, 0, 0, 1);
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m_camera.setToIdentity();
m_camera.translate(m_eyePosition.x(), m_eyePosition.y(), m_eyePosition.z());
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if (!m_openGLProgram) {
m_openGLProgram = std::make_unique<ModelOpenGLProgram>();
m_openGLProgram->load(format().profile() == QSurfaceFormat::CoreProfile);
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}
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m_openGLProgram->bind();
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m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("eyePosition"), m_eyePosition);
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("lightDirection"), QVector3D(-1.0, -1.0, -1.0).normalized());
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m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("projectionMatrix"), m_projection);
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("modelMatrix"), m_world);
m_openGLProgram->setUniformValue(m_openGLProgram->getUniformLocationByName("viewMatrix"), m_camera);
if (m_openGLObject)
m_openGLObject->draw();
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m_openGLProgram->release();
}
void ModelWidget::updateProjectionMatrix()
{
m_projection.setToIdentity();
m_projection.translate(m_moveToPosition.x(), m_moveToPosition.y(), m_moveToPosition.z());
m_projection.perspective(45.0f, GLfloat(width()) / height(), 0.01f, 100.0f);
}
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void ModelWidget::resizeGL(int w, int h)
{
m_widthInPixels = w * window()->devicePixelRatio();
m_heightInPixels = h * window()->devicePixelRatio();
updateProjectionMatrix();
emit renderParametersChanged();
}
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std::pair<QVector3D, QVector3D> ModelWidget::screenPositionToMouseRay(const QPoint &screenPosition)
{
auto modelView = m_camera * m_world;
float x = qMax(qMin(screenPosition.x(), width() - 1), 0);
float y = qMax(qMin(screenPosition.y(), height() - 1), 0);
QVector3D nearScreen = QVector3D(x, height() - y, 0.0);
QVector3D farScreen = QVector3D(x, height() - y, 1.0);
auto viewPort = QRect(0, 0, width(), height());
auto nearPosition = nearScreen.unproject(modelView, m_projection, viewPort);
auto farPosition = farScreen.unproject(modelView, m_projection, viewPort);
return std::make_pair(nearPosition, farPosition);
}
void ModelWidget::toggleWireframe()
{
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// TODO
}
bool ModelWidget::isWireframeVisible()
{
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// TODO
return false;
}
void ModelWidget::enableEnvironmentLight()
{
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// TODO
}
bool ModelWidget::isEnvironmentLightEnabled()
{
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// TODO
return false;
}
void ModelWidget::toggleRotation()
{
if (nullptr != m_rotationTimer) {
delete m_rotationTimer;
m_rotationTimer = nullptr;
} else {
m_rotationTimer = new QTimer(this);
m_rotationTimer->setInterval(42);
m_rotationTimer->setSingleShot(false);
connect(m_rotationTimer, &QTimer::timeout, this, [&]() {
setYRotation(m_yRot - 8);
});
m_rotationTimer->start();
}
}
bool ModelWidget::inputMousePressEventFromOtherWidget(QMouseEvent *event, bool notGraphics)
{
bool shouldStartMove = false;
if (event->button() == Qt::LeftButton) {
if ((notGraphics || QGuiApplication::queryKeyboardModifiers().testFlag(Qt::AltModifier)) &&
!QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ControlModifier)) {
shouldStartMove = m_moveEnabled;
}
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if (!shouldStartMove && !m_mousePickTargetPositionInModelSpace.isNull())
emit mousePressed();
} else if (event->button() == Qt::MidButton) {
shouldStartMove = m_moveEnabled;
}
if (shouldStartMove) {
m_lastPos = convertInputPosFromOtherWidget(event);
if (!m_moveStarted) {
m_moveStartPos = mapToParent(convertInputPosFromOtherWidget(event));
m_moveStartGeometry = geometry();
m_moveStarted = true;
m_directionOnMoveStart = abs(m_xRot) > 180 * 8 ? -1 : 1;
}
return true;
}
return false;
}
bool ModelWidget::inputMouseReleaseEventFromOtherWidget(QMouseEvent *event)
{
Q_UNUSED(event);
if (m_moveStarted) {
m_moveStarted = false;
return true;
}
if (event->button() == Qt::LeftButton) {
if (m_mousePickingEnabled)
emit mouseReleased();
}
return false;
}
void ModelWidget::canvasResized()
{
resize(parentWidget()->size());
}
bool ModelWidget::inputMouseMoveEventFromOtherWidget(QMouseEvent *event)
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{
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QPoint pos = convertInputPosFromOtherWidget(event);
if (m_mousePickingEnabled) {
auto segment = screenPositionToMouseRay(pos);
emit mouseRayChanged(segment.first, segment.second);
}
if (!m_moveStarted) {
return false;
}
int dx = pos.x() - m_lastPos.x();
int dy = pos.y() - m_lastPos.y();
if ((event->buttons() & Qt::MidButton) ||
(m_moveStarted && (event->buttons() & Qt::LeftButton))) {
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
if (m_moveStarted) {
if (m_moveAndZoomByWindow) {
QPoint posInParent = mapToParent(pos);
QRect rect = m_moveStartGeometry;
rect.translate(posInParent.x() - m_moveStartPos.x(), posInParent.y() - m_moveStartPos.y());
setGeometry(rect);
} else {
m_moveToPosition.setX(m_moveToPosition.x() + (float)2 * dx / width());
m_moveToPosition.setY(m_moveToPosition.y() + (float)2 * -dy / height());
if (m_moveToPosition.x() < -1.0)
m_moveToPosition.setX(-1.0);
if (m_moveToPosition.x() > 1.0)
m_moveToPosition.setX(1.0);
if (m_moveToPosition.y() < -1.0)
m_moveToPosition.setY(-1.0);
if (m_moveToPosition.y() > 1.0)
m_moveToPosition.setY(1.0);
updateProjectionMatrix();
emit moveToPositionChanged(m_moveToPosition);
emit renderParametersChanged();
update();
}
}
} else {
setXRotation(m_xRot + 8 * dy);
setYRotation(m_yRot + 8 * dx * m_directionOnMoveStart);
}
}
m_lastPos = pos;
return true;
}
QPoint ModelWidget::convertInputPosFromOtherWidget(QMouseEvent *event)
{
return mapFromGlobal(event->globalPos());
}
bool ModelWidget::inputWheelEventFromOtherWidget(QWheelEvent *event)
{
if (m_moveStarted)
return true;
if (m_mousePickingEnabled) {
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
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emit addMouseRadius((float)event->delta() / 200 / height());
return true;
}
}
if (!m_zoomEnabled)
return false;
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qreal delta = geometry().height() * 0.1f;
if (event->delta() < 0)
delta = -delta;
zoom(delta);
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return true;
}
void ModelWidget::zoom(float delta)
{
if (m_moveAndZoomByWindow) {
QMargins margins(delta, delta, delta, delta);
if (0 == m_modelInitialHeight) {
m_modelInitialHeight = height();
} else {
float ratio = (float)height() / m_modelInitialHeight;
if (ratio <= m_minZoomRatio) {
if (delta < 0)
return;
} else if (ratio >= m_maxZoomRatio) {
if (delta > 0)
return;
}
}
setGeometry(geometry().marginsAdded(margins));
emit renderParametersChanged();
update();
return;
} else {
m_eyePosition += QVector3D(0, 0, m_eyePosition.z() * (delta > 0 ? -0.1 : 0.1));
if (m_eyePosition.z() < -15)
m_eyePosition.setZ(-15);
else if (m_eyePosition.z() > -0.1)
m_eyePosition.setZ((float)-0.1);
emit eyePositionChanged(m_eyePosition);
emit renderParametersChanged();
update();
}
}
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void ModelWidget::setMousePickTargetPositionInModelSpace(QVector3D position)
{
m_mousePickTargetPositionInModelSpace = position;
update();
}
void ModelWidget::setMousePickRadius(float radius)
{
m_mousePickRadius = radius;
update();
}
void ModelWidget::updateMesh(Model *mesh)
{
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if (!m_openGLObject)
m_openGLObject = std::make_unique<ModelOpenGLObject>();
m_openGLObject->update(std::unique_ptr<Model>(mesh));
emit renderParametersChanged();
update();
}
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void ModelWidget::updateColorTexture(QImage *colorTextureImage)
{
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// TODO
}
int ModelWidget::widthInPixels()
{
return m_widthInPixels;
}
int ModelWidget::heightInPixels()
{
return m_heightInPixels;
}
void ModelWidget::enableMove(bool enabled)
{
m_moveEnabled = enabled;
}
void ModelWidget::enableZoom(bool enabled)
{
m_zoomEnabled = enabled;
}
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void ModelWidget::enableMousePicking(bool enabled)
{
m_mousePickingEnabled = enabled;
}
void ModelWidget::setMoveAndZoomByWindow(bool byWindow)
{
m_moveAndZoomByWindow = byWindow;
}
void ModelWidget::mousePressEvent(QMouseEvent *event)
{
inputMousePressEventFromOtherWidget(event, m_notGraphics);
}
void ModelWidget::mouseMoveEvent(QMouseEvent *event)
{
inputMouseMoveEventFromOtherWidget(event);
}
void ModelWidget::wheelEvent(QWheelEvent *event)
{
inputWheelEventFromOtherWidget(event);
}
void ModelWidget::mouseReleaseEvent(QMouseEvent *event)
{
inputMouseReleaseEventFromOtherWidget(event);
}
void ModelWidget::setNotGraphics(bool notGraphics)
{
m_notGraphics = notGraphics;
}
void ModelWidget::normalizeAngle(int &angle)
{
while (angle < 0)
angle += 360 * 16;
while (angle > 360 * 16)
angle -= 360 * 16;
}