223 lines
7.2 KiB
C++
223 lines
7.2 KiB
C++
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "boundary_facets.h"
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#include "face_occurrences.h"
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#include "list_to_matrix.h"
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#include "matrix_to_list.h"
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#include "sort.h"
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#include "unique_rows.h"
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#include "accumarray.h"
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#include "slice_mask.h"
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#include <Eigen/Core>
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#include <map>
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#include <iostream>
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template <
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typename DerivedT,
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typename DerivedF,
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typename DerivedJ,
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typename DerivedK>
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IGL_INLINE void igl::boundary_facets(
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const Eigen::MatrixBase<DerivedT>& T,
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Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedJ>& J,
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Eigen::PlainObjectBase<DerivedK>& K)
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{
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const int simplex_size = T.cols();
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// Handle boring base case
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if(T.rows() == 0)
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{
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F.resize(0,simplex_size-1);
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J.resize(0,1);
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K.resize(0,1);
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return;
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}
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// Get a list of all facets
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DerivedF allF(T.rows()*simplex_size,simplex_size-1);
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// Gather faces (e.g., loop over tets)
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for(int i = 0; i< (int)T.rows();i++)
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{
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switch(simplex_size)
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{
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case 4:
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// get face in correct order
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allF(i*simplex_size+0,0) = T(i,1);
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allF(i*simplex_size+0,1) = T(i,3);
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allF(i*simplex_size+0,2) = T(i,2);
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// get face in correct order
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allF(i*simplex_size+1,0) = T(i,0);
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allF(i*simplex_size+1,1) = T(i,2);
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allF(i*simplex_size+1,2) = T(i,3);
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// get face in correct order
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allF(i*simplex_size+2,0) = T(i,0);
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allF(i*simplex_size+2,1) = T(i,3);
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allF(i*simplex_size+2,2) = T(i,1);
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// get face in correct order
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allF(i*simplex_size+3,0) = T(i,0);
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allF(i*simplex_size+3,1) = T(i,1);
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allF(i*simplex_size+3,2) = T(i,2);
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break;
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case 3:
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allF(i*simplex_size+0,0) = T(i,1);
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allF(i*simplex_size+0,1) = T(i,2);
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allF(i*simplex_size+1,0) = T(i,2);
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allF(i*simplex_size+1,1) = T(i,0);
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allF(i*simplex_size+2,0) = T(i,0);
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allF(i*simplex_size+2,1) = T(i,1);
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break;
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}
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}
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DerivedF sortedF;
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igl::sort(allF,2,true,sortedF);
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Eigen::VectorXi m,n;
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{
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DerivedF _1;
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igl::unique_rows(sortedF,_1,m,n);
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}
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Eigen::VectorXi C;
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igl::accumarray(n,1,C);
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const int ones = (C.array()==1).count();
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// Resize output to fit number of non-twos
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F.resize(ones, allF.cols());
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J.resize(F.rows(),1);
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K.resize(F.rows(),1);
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int k = 0;
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for(int c = 0;c< (int)C.size();c++)
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{
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if(C(c) == 1)
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{
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const int i = m(c);
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assert(k<(int)F.rows());
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F.row(k) = allF.row(i);
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J(k) = i/simplex_size;
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K(k) = i%simplex_size;
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k++;
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}
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}
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assert(k==(int)F.rows());
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}
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template <typename DerivedT, typename DerivedF>
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IGL_INLINE void igl::boundary_facets(
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const Eigen::MatrixBase<DerivedT>& T,
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Eigen::PlainObjectBase<DerivedF>& F)
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{
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Eigen::VectorXi J,K;
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return boundary_facets(T,F,J,K);
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}
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template <typename DerivedT, typename Ret>
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Ret igl::boundary_facets(
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const Eigen::MatrixBase<DerivedT>& T)
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{
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Ret F;
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igl::boundary_facets(T,F);
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return F;
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}
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template <typename IntegerT, typename IntegerF>
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IGL_INLINE void igl::boundary_facets(
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const std::vector<std::vector<IntegerT> > & T,
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std::vector<std::vector<IntegerF> > & F)
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{
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// Kept for legacy reasons. Could probably just delete.
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using namespace std;
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if(T.size() == 0)
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{
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F.clear();
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return;
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}
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int simplex_size = T[0].size();
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// Get a list of all faces
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vector<vector<IntegerF> > allF(
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T.size()*simplex_size,
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vector<IntegerF>(simplex_size-1));
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// Gather faces, loop over tets
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for(int i = 0; i< (int)T.size();i++)
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{
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assert((int)T[i].size() == simplex_size);
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switch(simplex_size)
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{
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case 4:
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// get face in correct order
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allF[i*simplex_size+0][0] = T[i][1];
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allF[i*simplex_size+0][1] = T[i][3];
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allF[i*simplex_size+0][2] = T[i][2];
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// get face in correct order
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allF[i*simplex_size+1][0] = T[i][0];
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allF[i*simplex_size+1][1] = T[i][2];
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allF[i*simplex_size+1][2] = T[i][3];
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// get face in correct order
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allF[i*simplex_size+2][0] = T[i][0];
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allF[i*simplex_size+2][1] = T[i][3];
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allF[i*simplex_size+2][2] = T[i][1];
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// get face in correct order
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allF[i*simplex_size+3][0] = T[i][0];
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allF[i*simplex_size+3][1] = T[i][1];
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allF[i*simplex_size+3][2] = T[i][2];
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break;
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case 3:
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allF[i*simplex_size+0][0] = T[i][1];
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allF[i*simplex_size+0][1] = T[i][2];
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allF[i*simplex_size+1][0] = T[i][2];
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allF[i*simplex_size+1][1] = T[i][0];
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allF[i*simplex_size+2][0] = T[i][0];
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allF[i*simplex_size+2][1] = T[i][1];
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break;
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}
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}
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// Counts
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vector<int> C;
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face_occurrences(allF,C);
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// Q: Why not just count the number of ones?
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// A: because we are including non-manifold edges as boundary edges
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int twos = (int) count(C.begin(),C.end(),2);
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//int ones = (int) count(C.begin(),C.end(),1);
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// Resize output to fit number of ones
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F.resize(allF.size() - twos);
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//F.resize(ones);
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int k = 0;
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for(int i = 0;i< (int)allF.size();i++)
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{
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if(C[i] != 2)
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{
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assert(k<(int)F.size());
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F[k] = allF[i];
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k++;
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}
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}
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assert(k==(int)F.size());
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//if(k != F.size())
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//{
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// printf("%d =? %d\n",k,F.size());
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//}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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// generated by autoexplicit.sh
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template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >&);
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// generated by autoexplicit.sh
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template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
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template void igl::boundary_facets<int, int>(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&);
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//template Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > igl::boundary_facets(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
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template Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
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template void igl::boundary_facets<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> >&);
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#endif
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