dust3d/third_party/libigl/include/igl/circulation.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_CIRCULATION_H
#define IGL_CIRCULATION_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Return list of faces around the end point of an edge. Assumes
// data-structures are built from an edge-manifold **closed** mesh.
//
// Inputs:
// e index into E of edge to circulate
// ccw whether to _continue_ in ccw direction of edge (circulate around
// E(e,1))
// EMAP #F*3 list of indices into E, mapping each directed edge to unique
// unique edge in E
// EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
// e=(j->i)
// EI #E by 2 list of edge flap corners (see above).
// Returns list of faces touched by circulation (in cyclically order).
//
// See also: edge_flaps
IGL_INLINE std::vector<int> circulation(
const int e,
const bool ccw,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI);
// Wrapper with VectorXi output.
IGL_INLINE void circulation(
const int e,
const bool ccw,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
Eigen::VectorXi & vN);
}
#ifndef IGL_STATIC_LIBRARY
# include "circulation.cpp"
#endif
#endif