dust3d/third_party/libigl/include/igl/dqs.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_DQS_H
#define IGL_DQS_H
#include "igl_inline.h"
#include <vector>
#include <Eigen/Core>
namespace igl
{
// Dual quaternion skinning
//
// Inputs:
// V #V by 3 list of rest positions
// W #W by #C list of weights
// vQ #C list of rotation quaternions
// vT #C list of translation vectors
// Outputs:
// U #V by 3 list of new positions
template <
typename DerivedV,
typename DerivedW,
typename Q,
typename QAlloc,
typename T,
typename DerivedU>
IGL_INLINE void dqs(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedW> & W,
const std::vector<Q,QAlloc> & vQ,
const std::vector<T> & vT,
Eigen::PlainObjectBase<DerivedU> & U);
};
#ifndef IGL_STATIC_LIBRARY
# include "dqs.cpp"
#endif
#endif