dust3d/third_party/libigl/include/igl/edge_exists_near.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EDGE_EXISTS_NEAR_H
#define IGL_EDGE_EXISTS_NEAR_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Does edge (a,b) exist in the edges of all faces incident on
// existing unique edge uei.
//
// Inputs:
// uE #uE by 2 list of unique undirected edges
// EMAP #F*3 list of indices into uE, mapping each directed edge to unique
// undirected edge
// uE2E #uE list of lists of indices into E of coexisting edges
// E #F*3 by 2 list of half-edges
// a 1st end-point of query edge
// b 2nd end-point of query edge
// uei index into uE/uE2E of unique edge
// Returns true if edge exists near uei.
//
// See also: unique_edge_map
template <
typename DeriveduE,
typename DerivedEMAP,
typename uE2EType,
typename Index>
IGL_INLINE bool edge_exists_near(
const Eigen::MatrixBase<DeriveduE> & uE,
const Eigen::MatrixBase<DerivedEMAP> & EMAP,
const std::vector<std::vector< uE2EType> > & uE2E,
const Index & a,
const Index & b,
const Index & uei);
}
#ifndef IGL_STATIC_LIBRARY
# include "edge_exists_near.cpp"
#endif
#endif