dust3d/third_party/libigl/include/igl/floor.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FLOOR_H
#define IGL_FLOOR_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Floor a given matrix to nearest integers
//
// Inputs:
// X m by n matrix of scalars
// Outputs:
// Y m by n matrix of floored integers
template < typename DerivedX, typename DerivedY>
IGL_INLINE void floor(
const Eigen::PlainObjectBase<DerivedX>& X,
Eigen::PlainObjectBase<DerivedY>& Y);
}
#ifndef IGL_STATIC_LIBRARY
# include "floor.cpp"
#endif
#endif