80 lines
3.1 KiB
C
80 lines
3.1 KiB
C
|
// This file is part of libigl, a simple c++ geometry processing library.
|
||
|
//
|
||
|
// Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
|
||
|
//
|
||
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
||
|
#ifndef IGL_INTRINSIC_DELAUNAY_TRIANGULATION_H
|
||
|
#define IGL_INTRINSIC_DELAUNAY_TRIANGULATION_H
|
||
|
#include "igl_inline.h"
|
||
|
#include <Eigen/Core>
|
||
|
#include <vector>
|
||
|
namespace igl
|
||
|
{
|
||
|
// INTRINSIC_DELAUNAY_TRIANGULATION Flip edges _intrinsically_ until all are
|
||
|
// "intrinsic Delaunay". See "An algorithm for the construction of intrinsic
|
||
|
// delaunay triangulations with applications to digital geometry processing"
|
||
|
// [Fisher et al. 2007].
|
||
|
//
|
||
|
// Inputs:
|
||
|
// l_in #F_in by 3 list of edge lengths (see edge_lengths)
|
||
|
// F_in #F_in by 3 list of face indices into some unspecified vertex list V
|
||
|
// Outputs:
|
||
|
// l #F by 3 list of edge lengths
|
||
|
// F #F by 3 list of new face indices. Note: Combinatorially F may contain
|
||
|
// non-manifold edges, duplicate faces and self-loops (e.g., an edge [1,1]
|
||
|
// or a face [1,1,1]). However, the *intrinsic geometry* is still
|
||
|
// well-defined and correct. See [Fisher et al. 2007] Figure 3 and 2nd to
|
||
|
// last paragraph of 1st page. Since F may be "non-eddge-manifold" in the
|
||
|
// usual combinatorial sense, it may be useful to call the more verbose
|
||
|
// overload below if disentangling edges will be necessary later on.
|
||
|
// Calling unique_edge_map on this F will give a _different_ result than
|
||
|
// those outputs.
|
||
|
//
|
||
|
// See also: is_intrinsic_delaunay
|
||
|
template <
|
||
|
typename Derivedl_in,
|
||
|
typename DerivedF_in,
|
||
|
typename Derivedl,
|
||
|
typename DerivedF>
|
||
|
IGL_INLINE void intrinsic_delaunay_triangulation(
|
||
|
const Eigen::MatrixBase<Derivedl_in> & l_in,
|
||
|
const Eigen::MatrixBase<DerivedF_in> & F_in,
|
||
|
Eigen::PlainObjectBase<Derivedl> & l,
|
||
|
Eigen::PlainObjectBase<DerivedF> & F);
|
||
|
// Outputs:
|
||
|
// E #F*3 by 2 list of all directed edges, such that E.row(f+#F*c) is the
|
||
|
// edge opposite F(f,c)
|
||
|
// uE #uE by 2 list of unique undirected edges
|
||
|
// EMAP #F*3 list of indices into uE, mapping each directed edge to unique
|
||
|
// undirected edge
|
||
|
// uE2E #uE list of lists of indices into E of coexisting edges
|
||
|
//
|
||
|
// See also: unique_edge_map
|
||
|
template <
|
||
|
typename Derivedl_in,
|
||
|
typename DerivedF_in,
|
||
|
typename Derivedl,
|
||
|
typename DerivedF,
|
||
|
typename DerivedE,
|
||
|
typename DeriveduE,
|
||
|
typename DerivedEMAP,
|
||
|
typename uE2EType>
|
||
|
IGL_INLINE void intrinsic_delaunay_triangulation(
|
||
|
const Eigen::MatrixBase<Derivedl_in> & l_in,
|
||
|
const Eigen::MatrixBase<DerivedF_in> & F_in,
|
||
|
Eigen::PlainObjectBase<Derivedl> & l,
|
||
|
Eigen::PlainObjectBase<DerivedF> & F,
|
||
|
Eigen::PlainObjectBase<DerivedE> & E,
|
||
|
Eigen::PlainObjectBase<DeriveduE> & uE,
|
||
|
Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
|
||
|
std::vector<std::vector<uE2EType> > & uE2E);
|
||
|
}
|
||
|
|
||
|
#ifndef IGL_STATIC_LIBRARY
|
||
|
# include "intrinsic_delaunay_triangulation.cpp"
|
||
|
#endif
|
||
|
|
||
|
#endif
|