dust3d/third_party/libigl/include/igl/is_stl.cpp

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#include "is_stl.h"
#include <string>
IGL_INLINE bool igl::is_stl(FILE * stl_file, bool & is_ascii)
{
// solid?
// YES NO
// / if .stl, definitely binary
// /
// perfect size?
// YES NO
//
const auto perfect_size = [](FILE * stl_file)->bool
{
//stl_file = freopen(NULL,"rb",stl_file);
// Read 80 header
char header[80];
if(fread(header,sizeof(char),80,stl_file)!=80)
{
return false;
}
// Read number of triangles
unsigned int num_tri;
if(fread(&num_tri,sizeof(unsigned int),1,stl_file)!=1)
{
return false;
}
fseek(stl_file,0,SEEK_END);
int file_size = ftell(stl_file);
fseek(stl_file,0,SEEK_SET);
//stl_file = freopen(NULL,"r",stl_file);
return (file_size == 80 + 4 + (4*12 + 2) * num_tri);
};
// Specifically 80 character header
char header[80];
char solid[80];
is_ascii = true;
bool f = true;
if(fread(header,1,80,stl_file) != 80)
{
f = false;
goto finish;
}
sscanf(header,"%s",solid);
if(std::string("solid") == solid)
{
f = true;
is_ascii = !perfect_size(stl_file);
}else
{
is_ascii = false;
f = perfect_size(stl_file);
}
finish:
rewind(stl_file);
return f;
}
IGL_INLINE bool igl::is_stl(FILE * stl_file)
{
bool is_ascii;
return is_stl(stl_file,is_ascii);
}