40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_IS_VERTEX_MANIFOLD_H
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#define IGL_IS_VERTEX_MANIFOLD_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Check if a mesh is vertex-manifold. This only checks whether the faces
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// incident on each vertex form exactly one connected component. Vertices
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// incident on non-manifold edges are not consider non-manifold by this
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// function (see is_edge_manifold.h). Unreferenced verties are considered
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// non-manifold (zero components).
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//
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// Inputs:
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// F #F by 3 list of triangle indices
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// Outputs:
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// B #V list indicate whether each vertex is locally manifold.
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// Returns whether mesh is vertex manifold.
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//
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// See also: is_edge_manifold
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template <typename DerivedF,typename DerivedB>
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IGL_INLINE bool is_vertex_manifold(
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedB>& B);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "is_vertex_manifold.cpp"
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#endif
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#endif
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