dust3d/third_party/libigl/include/igl/mat_to_quat.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MAT_TO_QUAT_H
#define IGL_MAT_TO_QUAT_H
#include "igl_inline.h"
namespace igl
{
// Convert a OpenGL (rotation) matrix to a quaternion
//
// Input:
// m 16-element opengl rotation matrix
// Output:
// q 4-element quaternion (not normalized)
template <typename Q_type>
IGL_INLINE void mat4_to_quat(const Q_type * m, Q_type * q);
// Input:
// m 9-element opengl rotation matrix
template <typename Q_type>
IGL_INLINE void mat3_to_quat(const Q_type * m, Q_type * q);
}
#ifndef IGL_STATIC_LIBRARY
# include "mat_to_quat.cpp"
#endif
#endif