dust3d/third_party/libigl/include/igl/random_search.h

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#ifndef IGL_RANDOM_SEARCH_H
#define IGL_RANDOM_SEARCH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <functional>
namespace igl
{
// Solve the problem:
//
// minimize f(x)
// subject to lb ≤ x ≤ ub
//
// by uniform random search.
//
// Inputs:
// f function to minimize
// LB #X vector of finite lower bounds
// UB #X vector of finite upper bounds
// iters number of iterations
// Outputs:
// X #X optimal parameter vector
// Returns f(X)
//
template <
typename Scalar,
typename DerivedX,
typename DerivedLB,
typename DerivedUB>
IGL_INLINE Scalar random_search(
const std::function< Scalar (DerivedX &) > f,
const Eigen::MatrixBase<DerivedLB> & LB,
const Eigen::MatrixBase<DerivedUB> & UB,
const int iters,
DerivedX & X);
}
#ifndef IGL_STATIC_LIBRARY
# include "random_search.cpp"
#endif
#endif