dust3d/third_party/libigl/include/igl/setunion.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SETUNION_H
#define IGL_SETUNION_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Union of elements of matrices (like matlab's `union`)
//
// Inputs:
// A m-long vector of indices
// B n-long vector of indices
// Outputs:
// C (k>=m)-long vector of unique elements appearing in A and/or B
// IA (<k>=m)-long list of indices into A so that C = sort([A(IA);B(IB)])
// IB (<k>=m)-long list of indices into B so that C = sort([A(IA);B(IB)])
//
template <
typename DerivedA,
typename DerivedB,
typename DerivedC,
typename DerivedIA,
typename DerivedIB>
IGL_INLINE void setunion(
const Eigen::DenseBase<DerivedA> & A,
const Eigen::DenseBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedIA> & IA,
Eigen::PlainObjectBase<DerivedIB> & IB);
}
#ifndef IGL_STATIC_LIBRARY
# include "setunion.cpp"
#endif
#endif