dust3d/third_party/libigl/include/igl/simplify_polyhedron.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SIMPLIFY_POLYHEDRON_H
#define IGL_SIMPLIFY_POLYHEDRON_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Simplify a polyhedron represented as a triangle mesh (OV,OF) by collapsing
// any edge that doesn't contribute to defining surface's pointset. This
// _would_ also make sense for open and non-manifold meshes, but the current
// implementation only works with closed manifold surfaces with well defined
// triangle normals.
//
// Inputs:
// OV #OV by 3 list of input mesh vertex positions
// OF #OF by 3 list of input mesh triangle indices into OV
// Outputs:
// V #V by 3 list of output mesh vertex positions
// F #F by 3 list of input mesh triangle indices into V
// J #F list of indices into OF of birth parents
IGL_INLINE void simplify_polyhedron(
const Eigen::MatrixXd & OV,
const Eigen::MatrixXi & OF,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::VectorXi & J);
}
#ifndef IGL_STATIC_LIBRARY
# include "simplify_polyhedron.cpp"
#endif
#endif