dust3d/third_party/libigl/include/igl/triangulated_grid.cpp

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "triangulated_grid.h"
#include "grid.h"
#include <cassert>
template <
typename XType,
typename YType,
typename DerivedGV,
typename DerivedGF>
IGL_INLINE void igl::triangulated_grid(
const XType & nx,
const YType & ny,
Eigen::PlainObjectBase<DerivedGV> & GV,
Eigen::PlainObjectBase<DerivedGF> & GF)
{
using namespace Eigen;
Eigen::Matrix<XType,2,1> res(nx,ny);
igl::grid(res,GV);
GF.resize((nx-1)*(ny-1)*2,3);
for(int y = 0;y<ny-1;y++)
{
for(int x = 0;x<nx-1;x++)
{
// index of southwest corner
const XType sw = (x +nx*(y+0));
const XType se = (x+1+nx*(y+0));
const XType ne = (x+1+nx*(y+1));
const XType nw = (x +nx*(y+1));
// Index of first triangle in this square
const XType gf = 2*(x+(nx-1)*y);
GF(gf+0,0) = sw;
GF(gf+0,1) = se;
GF(gf+0,2) = nw;
GF(gf+1,0) = se;
GF(gf+1,1) = ne;
GF(gf+1,2) = nw;
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::triangulated_grid<int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int const&, int const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
#endif