dust3d/application/sources/fbx_file.h

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#ifndef DUST3D_APPLICATION_FBX_FILE_H_
#define DUST3D_APPLICATION_FBX_FILE_H_
#include <map>
#include <QString>
#include <QMatrix4x4>
#include <QQuaternion>
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#include <QImage>
#include <dust3d/base/object.h>
#include "fbxdocument.h"
class FbxFileWriter : public QObject
{
Q_OBJECT
public:
FbxFileWriter(dust3d::Object &object,
const QString &filename,
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QImage *textureImage=nullptr,
QImage *normalImage=nullptr,
QImage *metalnessImage=nullptr,
QImage *roughnessImage=nullptr,
QImage *ambientOcclusionImage=nullptr);
bool save();
private:
void createFbxHeader();
void createCreationTime();
void createFileId();
void createCreator();
void createGlobalSettings();
void createDocuments();
void createReferences();
void createDefinitions(size_t deformerCount,
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size_t textureCount=0,
size_t videoCount=0,
bool hasAnimtion=false,
size_t animationStackCount=0,
size_t animationLayerCount=0,
size_t animationCurveNodeCount=0,
size_t animationCurveCount=0);
void createTakes();
std::vector<double> matrixToVector(const QMatrix4x4 &matrix);
int64_t secondsToKtime(double seconds);
int64_t m_next64Id = 612150000;
QString m_filename;
QString m_baseName;
fbx::FBXDocument m_fbxDocument;
std::map<QString, int64_t> m_uuidTo64Map;
static std::vector<double> m_identityMatrix;
};
#endif