2019-11-03 03:12:58 +00:00
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Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
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--------------------------------------------------
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- Fix undo for part tree widget
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- Add experiment auto colorizing (Thanks @enzyme69)
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- Improve mesh generation, more average edge length
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- Fix icon naming issue for icon themes (Thanks @creepertron95)
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- Add tile scale setting for texture generator
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- Add color transparency support
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- Remove built-in example model: Bob
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- Add built-in example model: Giraffe
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2019-10-20 01:32:37 +00:00
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Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
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- Add shortcuts key F: bring part widget of hovered part to visible area
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- Add shortcut key C: toggle chamfer state
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- Add shortcut key O: toggle flat shading
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- Add shortcut key R: toggle viewport rotation
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- Change behaviour of shortcut key H: toggle all nodes when there is no selection
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- Add mini buttons to quick set cut face rotation
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- Add one tool button to toggle viewport rotation
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- Increase the icon size of mini buttons
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2019-10-06 05:56:27 +00:00
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Changes between 1.0.0-beta.23 and 1.0.0-beta.24:
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- Support part color copy and paste
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- Add auto ragdoll animation, powered by bullet3
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- Fix texture generation
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- Fix optimized compiling options for windows
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2019-08-18 13:35:21 +00:00
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Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
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- Fix rig bone name issue because of translation
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- Update application logo
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- Add deforming map
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- Improve UV quality
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- Speed up mesh generation by adding more caches
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- Add deforming brush
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- Remove drag mode icon
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- Add hollow modifier
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2019-07-27 13:57:46 +00:00
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Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
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2019-07-27 20:40:30 +00:00
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- Improve intermediate nodes generation
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2019-07-27 13:57:46 +00:00
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- Add JavaScript language support for procedural nodes generation
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2019-07-27 14:00:25 +00:00
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- Optimize cut face endpoints sort algorithm
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2019-07-27 13:57:46 +00:00
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- Local average base normal to keep mesh flow
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- Support Open and Export from command line
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- Add check for updates to menu
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- Fix inconsistent base normal when shape is too straight
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- Add procedural tree example model
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2019-07-11 20:47:06 +00:00
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Changes between 1.0.0-beta.20 and 1.0.0-beta.21:
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- Fix build for Raspberry Pi 3 Model B+
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- Fix cut face direction for intermediate nodes
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- Fix mesh render result flashback
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- Sort cut face list by x position
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- Support customizing cut face per each node
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2019-07-07 13:02:12 +00:00
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Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
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- Support language: Simplified Chinese
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- Fix crash on cut face nodes ordering
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- Improve quality of mesh generation
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2019-06-26 11:54:04 +00:00
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Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
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2019-06-27 12:44:33 +00:00
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2019-06-26 11:54:04 +00:00
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- Improve Pose Editor UI
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- Add new pose setting: yTranslationScale
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- Add new base option: Average
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- Fix part mesh generation variation
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- Sort material, pose, and motion list by name
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- Disable three nodes branch by default, could be enabled from preferences window
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- Make flat shading as default
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Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
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--------------------------------------------------
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- Add preferences settings, including flat shading, default color, and default combine mode
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- Fix user defined cut face flipped normal issues
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- Improve shader light
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- Fix motion editor issues
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- Improve nodes scaling experience
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- Fix rig generation
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- Add more built-in example models
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- Change application logo
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2019-05-28 14:19:50 +00:00
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Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
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- Remote IO Protocol
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- Uncombined Mode
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- User Defined Cut Face
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- Base Plane Constrain
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- Color Solubility
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- Crash Fix
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2019-03-10 01:56:54 +00:00
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Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
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- Support onion skinning in pose editor
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- Upgrade CGAL version from 4.11.1 to 4.13
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- Replace triangulation with CGAL triangulate faces method
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- Update CGAL kernel using from exact to inexact
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- Fix invalid base normal on linux
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- Remove cut face customization
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- Make chamfer tool as a separate mini button
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Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
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--------------------------------------------------
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- Improved mesh quality: more quads with even edge size
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- Remesh seams as better as possible and keep mesh manifold
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- Support cut face customization
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- Add chamfer tool
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- Add back wireframe view
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- Removed convex wrapping tool
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- Removed global rotation buttons
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- Removed rust language dependency: reimplemented mesh generator in C++
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Initial beta release:
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------------------------
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- Combinable Bmesh Modeling
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- Auto UV Unwrapping
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- Metallic/Roughness PBR Material Support
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- Auto Rigging
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- Pose Editing
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- Motion Editing
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- OBJ Export Support
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- FBX Export Support
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- glTF 2.0 Export Support
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