dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Buffer_for_vao.h

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// Copyright (c) 2018 GeometryFactory Sarl (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Guillaume Damiand <guillaume.damiand@liris.cnrs.fr>
#ifndef CGAL_VBO_BUFFER_FILLER_H
#define CGAL_VBO_BUFFER_FILLER_H
#include <CGAL/license/GraphicsView.h>
#include <CGAL/Triangulation_2_projection_traits_3.h>
#include <CGAL/Triangulation_vertex_base_with_info_2.h>
#include <CGAL/Triangulation_face_base_with_info_2.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Constrained_triangulation_plus_2.h>
#include <CGAL/Cartesian_converter.h>
#include <CGAL/IO/Color.h>
#include <vector>
#include <cstdlib>
#include <queue>
#include <boost/unordered_map.hpp>
namespace CGAL
{
typedef CGAL::Exact_predicates_inexact_constructions_kernel Local_kernel;
typedef Local_kernel::Point_3 Local_point;
typedef Local_kernel::Vector_3 Local_vector;
//------------------------------------------------------------------------------
namespace internal
{
template <class Point, class Vector>
void newell_single_step_3(const Point& p, const Point& q, Vector& n)
{
// Compute normal of the face by using Newell's method: for each edge PQ
// Nx += (Py - Qy) * (Pz + Qz);
// Ny += (Pz - Qz) * (Px + Qx);
// Nz += (Px - Qx) * (Py + Qy);
n = Vector(n.x()+((p.y()-q.y())*(p.z()+q.z())),
n.y()+((p.z()-q.z())*(p.x()+q.x())),
n.z()+((p.x()-q.x())*(p.y()+q.y())));
}
inline
Local_vector compute_normal_of_face(const std::vector<Local_point>& points)
{
Local_vector normal(CGAL::NULL_VECTOR);
unsigned int nb = 0;
for (std::size_t i=0; i<points.size(); ++i)
{
newell_single_step_3(points[i], points[(i+1)%points.size()], normal);
++nb;
}
assert(nb>0);
return (Local_kernel::Construct_scaled_vector_3()(normal, 1.0/nb));
}
////////////////////////////////////////////////////////////////
// Structs to transform any CGAL point/vector into a Local_point/Local_vector
template<typename K>
struct Geom_utils
{
static Local_point get_local_point(const typename K::Point_2& p)
{
CGAL::Cartesian_converter<K, Local_kernel> converter;
return Local_point(converter(p.x()), 0, converter(p.y()));
}
static Local_point get_local_point(const typename K::Weighted_point_2& p)
{
typename K::Point_2 lp(p);
return Geom_utils<K>::get_local_point(lp);
}
static Local_point get_local_point(const typename K::Point_3& p)
{
CGAL::Cartesian_converter<K, Local_kernel> converter;
return converter(p);
}
static Local_point get_local_point(const typename K::Weighted_point_3& p)
{
typename K::Point_3 lp(p);
return Geom_utils<K>::get_local_point(lp);
}
static Local_vector get_local_vector(const typename K::Vector_2& v)
{
CGAL::Cartesian_converter<K, Local_kernel> converter;
return Local_vector(converter(v.x()), 0, converter(v.y()));
}
static Local_vector get_local_vector(const typename K::Vector_3& v)
{
CGAL::Cartesian_converter<K, Local_kernel> converter;
return converter(v);
}
};
// Specialization for Local_kernel, because there is no need of convertion here.
template<>
struct Geom_utils<Local_kernel>
{
static Local_point get_local_point(const Local_kernel::Point_2& p)
{ return Local_point(p.x(), 0, p.y()); }
static Local_point get_local_point(const Local_kernel::Weighted_point_2& p)
{ return Local_point(p.point().x(), 0, p.point().y());}
static const Local_point & get_local_point(const Local_kernel::Point_3& p)
{ return p; }
static Local_point get_local_point(const Local_kernel::Weighted_point_3& p)
{ return Local_point(p);}
static Local_vector get_local_vector(const Local_kernel::Vector_2& v)
{ return Local_vector(v.x(), 0, v.y()); }
static const Local_vector& get_local_vector(const Local_kernel::Vector_3& v)
{ return v; }
};
////////////////////////////////////////////////////////////////
// Global function to simplify function calls.
template<typename KPoint>
Local_point get_local_point(const KPoint& p)
{
return Geom_utils<typename CGAL::Kernel_traits<KPoint>::Kernel>::
get_local_point(p);
}
template<typename KVector>
Local_vector get_local_vector(const KVector& v)
{
return Geom_utils<typename CGAL::Kernel_traits<KVector>::Kernel>::
get_local_vector(v);
}
} // End namespace internal
//------------------------------------------------------------------------------
template<typename BufferType=float, typename IndexType=std::size_t>
class Buffer_for_vao
{
public:
Buffer_for_vao(std::vector<BufferType>* pos=NULL,
std::vector<IndexType>* indices=NULL,
CGAL::Bbox_3* bbox=NULL,
std::vector<BufferType>* color=NULL,
std::vector<BufferType>* flat_normal=NULL,
std::vector<BufferType>* gouraud_normal=NULL) :
m_pos_buffer(pos),
m_index_buffer(indices),
m_color_buffer(color),
m_flat_normal_buffer(flat_normal),
m_gouraud_normal_buffer(gouraud_normal),
m_bb(bbox),
m_face_started(false)
{}
void clear()
{
if (m_pos_buffer!=NULL) { m_pos_buffer->clear(); }
if (m_color_buffer!=NULL) { m_color_buffer->clear(); }
if (m_index_buffer!=NULL) { m_index_buffer->clear(); }
if (m_flat_normal_buffer!=NULL) { m_flat_normal_buffer->clear(); }
if (m_gouraud_normal_buffer!=NULL) { m_gouraud_normal_buffer->clear(); }
}
bool is_empty() const
{
return
(m_pos_buffer!=NULL && m_pos_buffer->empty()) &&
(m_color_buffer!=NULL || m_color_buffer->empty()) &&
(m_flat_normal_buffer!=NULL || m_flat_normal_buffer->empty()) &&
(m_gouraud_normal_buffer!=NULL || m_gouraud_normal_buffer->empty()) &&
(m_index_buffer!=NULL || m_index_buffer->empty());
}
bool has_position() const
{ return m_pos_buffer!=NULL; }
bool has_indices() const
{ return m_index_buffer!=NULL; }
bool has_color() const
{ return m_color_buffer!=NULL; }
bool has_flat_normal() const
{ return m_flat_normal_buffer!=NULL; }
bool has_gouraud_normal() const
{ return m_gouraud_normal_buffer!=NULL; }
// 1.1) Add a point, without color. Return the index of the added point.
template<typename KPoint>
std::size_t add_point(const KPoint& kp)
{
if (!has_position()) return (std::size_t)-1;
Local_point p=internal::get_local_point(kp);
add_point_in_buffer(p, *m_pos_buffer);
if (m_bb!=NULL)
{ (*m_bb)=(*m_bb)+p.bbox(); }
return m_pos_buffer->size()-3;
}
// 1.2) Add a point, with color.
template<typename KPoint>
void add_point(const KPoint& kp, const CGAL::Color& c)
{
add_point(kp);
add_color(c);
}
// 1.3) Add an indexed point, without color.
template<typename T>
void add_indexed_point(T index)
{
if (!has_indices()) return;
m_index_buffer->push_back((IndexType)index);
}
// 2.1) Add a segment, without color.
template<typename KPoint>
void add_segment(const KPoint& kp1, const KPoint& kp2)
{
add_point(kp1);
add_point(kp2);
}
// 2.2) Add a segment, with color.
template<typename KPoint>
void add_segment(const KPoint& kp1, const KPoint& kp2, const CGAL::Color& c)
{
add_segment(kp1, kp2);
add_color(c);
add_color(c);
}
// 2.3) Add an indexed segment, without color.
template<typename T>
void add_indexed_segment(T index1, T index2)
{
add_indexed_point(index1);
add_indexed_point(index2);
}
/// @return true iff a face has begun.
bool is_a_face_started() const
{ return m_face_started; }
// 3.1) Add a face, without color, without normal.
void face_begin()
{ face_begin_internal(false, false); }
// 3.2) Add a face, with a color, without normal.
void face_begin(const CGAL::Color& c)
{
m_color_of_face=c;
face_begin_internal(true, false);
}
// 3.3) Add a face, without a color, with a normal.
template<typename KNormal>
void face_begin(const KNormal& kv)
{
m_normal_of_face=internal::get_local_vector(kv);
face_begin_internal(false, true);
}
// 3.3) Add a face, with a color and with a normal.
template<typename KNormal>
void face_begin(const CGAL::Color& c, const KNormal& kv)
{
m_color_of_face=c;
m_normal_of_face=internal::get_local_vector(kv);
face_begin_internal(true, true);
}
/// Add a point at the end of the current face, without giving the vertex normal.
/// When this method is used, it is not possible to use the Gouraud shading.
/// @param p the point to add
template<typename KPoint>
bool add_point_in_face(const KPoint& kp)
{
if (!is_a_face_started()) return false;
Local_point p=internal::get_local_point(kp);
if (m_points_of_face.empty() || m_points_of_face.back()!=p) // TODO test if the distance between prev point and kp is smaller than an epsilon (?? not sure ??)
{
m_points_of_face.push_back(p);
return true;
}
return false;
}
/// Add a point at the end of the current face
/// @param p the point to add
/// @p_normal the vertex normal at this point (for Gouraud shading)
template<typename KPoint, typename KVector>
bool add_point_in_face(const KPoint& kp, const KVector& p_normal)
{
if (add_point_in_face(kp))
{
m_vertex_normals_for_face.push_back(internal::get_local_vector(p_normal));
return true;
}
return false;
}
/// Add an indexed point at the end of the current face, without giving the vertex normal.
/// When Indexation is used, it is not possible to use flat shading or multiple colors
/// for face sor edges.
/// Note that we still need the point itself, in order to triangulate the face when necessary.
template<typename T, typename KPoint>
bool add_indexed_point_in_face(T index, const KPoint& kp)
{
if (add_point_in_face(kp))
{
m_indices_of_points_of_face.push_back(index);
return true;
}
return false;
}
/// End the face: compute the triangulation.
void face_end()
{
if (!is_a_face_started()) return;
if (m_points_of_face.size()<3)
{
std::cerr<<"PB: you try to triangulate a face with "<<m_points_of_face.size()<<" vertices."
<<std::endl;
m_face_started=false;
m_points_of_face.clear();
m_vertex_normals_for_face.clear();
return;
}
if (m_indices_of_points_of_face.size()>0 &&
m_indices_of_points_of_face.size()!=m_points_of_face.size())
{
std::cerr<<"PB: you mixed some add_point_in_face(...) and some add_indexed_point_in_face(...)"
<<" for a same face. Indices for this face are ignored."<<std::endl;
m_indices_of_points_of_face.clear();
}
if (m_vertex_normals_for_face.size()>0 &&
m_vertex_normals_for_face.size()!=m_points_of_face.size())
{
std::cerr<<"PB: you only gave some vertex normals (and not all) for a same face. "
<<"All vertex normal are ignored and thus it is not possible to use Gouraud "
<<"shading for this face."
<<std::endl;
m_vertex_normals_for_face.clear();
}
Local_vector normal=(m_started_face_has_normal?m_normal_of_face:
internal::compute_normal_of_face(m_points_of_face));
if (m_points_of_face.size()==3)
{ triangular_face_end_internal(normal); } // Triangle: no need to triangulate
else if (is_current_face_convex(normal))
{
if (m_points_of_face.size()==4)
{ convex_quadrangular_face_end_internal(normal); } // Convex quad
else
{ convex_face_end_internal(normal); } // Convex face with > 4 vertices
}
else
{ // Non convex and more than 3 points: we triangulate
nonconvex_face_end_internal(normal);
}
m_face_started=false;
}
/// adds `kp` coordinates to `buffer`
template<typename KPoint>
static void add_point_in_buffer(const KPoint& kp, std::vector<float>& buffer)
{
Local_point p=internal::get_local_point(kp);
buffer.push_back(p.x());
buffer.push_back(p.y());
buffer.push_back(p.z());
}
/// adds `kv` coordinates to `buffer`
template<typename KVector>
static void add_normal_in_buffer(const KVector& kv, std::vector<float>& buffer)
{
Local_vector n=internal::get_local_vector(kv);
buffer.push_back(n.x());
buffer.push_back(n.y());
buffer.push_back(n.z());
}
///adds `acolor` RGB components to `buffer`
static void add_color_in_buffer(const CGAL::Color& acolor, std::vector<float>& buffer)
{
buffer.push_back((float)acolor.red()/(float)255);
buffer.push_back((float)acolor.green()/(float)255);
buffer.push_back((float)acolor.blue()/(float)255);
}
/// @return true iff the points of 'facet' form a convex face
static bool is_facet_convex(const std::vector<Local_point>& facet,
const Local_vector& normal)
{
Local_kernel::Orientation orientation, local_orientation;
std::size_t id=0;
do
{
const Local_point& S=facet[id];
const Local_point& T=facet[(id+1==facet.size())?0:id+1];
Local_vector V1=Local_vector((T-S).x(), (T-S).y(), (T-S).z());
const Local_point& U=facet[(id+2==facet.size())?0:id+2];
Local_vector V2=Local_vector((U-T).x(), (U-T).y(), (U-T).z());
orientation = Local_kernel::Orientation_3()(V1, V2, normal);
// Is it possible that orientation==COPLANAR ? Maybe if V1 or V2 is very small ?
}
while(++id!=facet.size() &&
(orientation==CGAL::COPLANAR || orientation==CGAL::ZERO));
//Here, all orientations were COPLANAR. Not sure this case is possible,
// but we stop here.
if (orientation==CGAL::COPLANAR || orientation==CGAL::ZERO)
{ return false; }
// Now we compute convexness
for(id=0; id<facet.size(); ++id)
{
const Local_point& S=facet[id];
const Local_point& T=facet[(id+1==facet.size())?0:id+1];
Local_vector V1=Local_vector((T-S).x(), (T-S).y(), (T-S).z());
const Local_point& U=facet[(id+2==facet.size())?0:id+2];
Local_vector V2=Local_vector((U-T).x(), (U-T).y(), (U-T).z());
local_orientation=Local_kernel::Orientation_3()(V1, V2, normal) ;
if(local_orientation!=CGAL::ZERO && local_orientation!=orientation)
{ return false; }
}
return true;
}
protected:
void face_begin_internal(bool has_color, bool has_normal)
{
if (is_a_face_started())
{
std::cerr<<"You cannot start a new face before to finish the previous one."<<std::endl;
return;
}
m_face_started=true;
m_started_face_is_colored=has_color;
m_started_face_has_normal=has_normal;
m_points_of_face.clear();
m_vertex_normals_for_face.clear();
m_indices_of_points_of_face.clear();
}
void triangular_face_end_internal(const Local_vector& normal)
{
for (int i=0; i<3; ++i)
{
// If user gave vertex indices
if (m_indices_of_points_of_face.size()>0)
{
add_indexed_point(m_indices_of_points_of_face[i]);
}
else
{
add_point(m_points_of_face[i]); // Add the position of the point
if (m_started_face_is_colored)
{ add_color(m_color_of_face); } // Add the color
add_flat_normal(normal); // Add the flat normal
// Its smooth normal (if given by the user)
if (m_vertex_normals_for_face.size()>0)
{ // Here we have 3 vertex normals; we can use Gouraud
add_gouraud_normal(m_vertex_normals_for_face[i]);
}
else
{ // Here user does not provide all vertex normals: we use face normal istead
// and thus we will not be able to use Gouraud
add_gouraud_normal(normal);
}
}
}
}
void convex_quadrangular_face_end_internal(const Local_vector& normal)
{
// Add indices when they exist
if (m_indices_of_points_of_face.size()>0)
{
add_indexed_point(m_indices_of_points_of_face[0]);
add_indexed_point(m_indices_of_points_of_face[1]);
add_indexed_point(m_indices_of_points_of_face[2]);
add_indexed_point(m_indices_of_points_of_face[0]);
add_indexed_point(m_indices_of_points_of_face[2]);
add_indexed_point(m_indices_of_points_of_face[3]);
}
else
{
// (1) add points
add_point(m_points_of_face[0]);
add_point(m_points_of_face[1]);
add_point(m_points_of_face[2]);
add_point(m_points_of_face[0]);
add_point(m_points_of_face[2]);
add_point(m_points_of_face[3]);
// (2) Add flat and smooth normals and color
for(unsigned int i=0; i<6; ++i)
{
if (m_started_face_is_colored)
{ add_color(m_color_of_face); }
add_flat_normal(normal);
if (m_vertex_normals_for_face.size()==0)
{ add_gouraud_normal(normal); }
}
if (m_vertex_normals_for_face.size()>0)
{
add_gouraud_normal(m_vertex_normals_for_face[0]);
add_gouraud_normal(m_vertex_normals_for_face[1]);
add_gouraud_normal(m_vertex_normals_for_face[2]);
add_gouraud_normal(m_vertex_normals_for_face[0]);
add_gouraud_normal(m_vertex_normals_for_face[2]);
add_gouraud_normal(m_vertex_normals_for_face[3]);
}
}
}
void convex_face_end_internal(const Local_vector& normal)
{
for(std::size_t i=1; i<m_points_of_face.size()-1; ++i)
{
// Add indices when they exist
if (m_indices_of_points_of_face.size()>0)
{
add_indexed_point(m_indices_of_points_of_face[0]);
add_indexed_point(m_indices_of_points_of_face[i]);
add_indexed_point(m_indices_of_points_of_face[i+1]);
}
else
{
Local_point& p0 = m_points_of_face[0];
Local_point& p1 = m_points_of_face[i];
Local_point& p2 = m_points_of_face[i+1];
// (1) add points
add_point(p0);
add_point(p1);
add_point(p2);
// (2) Add flat normal and color
for(unsigned int j=0; j<3; ++j)
{
if (m_started_face_is_colored)
{ add_color(m_color_of_face); }
add_flat_normal(normal);
if (m_vertex_normals_for_face.size()==0)
{ add_gouraud_normal(normal); } // No smooth normal, we use the flat one instead
}
// (3) Add smooth normals if they exist
if (m_vertex_normals_for_face.size()>0)
{
add_gouraud_normal(m_vertex_normals_for_face[0]);
add_gouraud_normal(m_vertex_normals_for_face[i]);
add_gouraud_normal(m_vertex_normals_for_face[i+1]);
}
}
}
}
void nonconvex_face_end_internal(const Local_vector& normal)
{
try
{
P_traits cdt_traits(normal);
CDT cdt(cdt_traits);
bool with_vertex_normal=(m_vertex_normals_for_face.size()==m_points_of_face.size());
// (1) We insert all the edges as contraint in the CDT.
typename CDT::Vertex_handle previous=NULL, first=NULL;
for (unsigned int i=0; i<m_points_of_face.size(); ++i)
{
typename CDT::Vertex_handle vh = cdt.insert(m_points_of_face[i]);
if(first==NULL)
{ first=vh; }
if (with_vertex_normal)
{ vh->info().v=m_vertex_normals_for_face[i]; }
else
{ vh->info().v=normal; }
if (m_indices_of_points_of_face.size()>0)
{ vh->info().index=m_indices_of_points_of_face[i]; }
if(previous!=NULL && previous!=vh)
{ cdt.insert_constraint(previous, vh); }
previous=vh;
}
if (previous!=NULL && previous!=first)
{ cdt.insert_constraint(previous, first); }
// (2) We mark all external triangles
// (2.1) We initialize is_external and is_process values
for(typename CDT::All_faces_iterator fit = cdt.all_faces_begin(),
fitend = cdt.all_faces_end(); fit!=fitend; ++fit)
{
fit->info().is_external = true;
fit->info().is_process = false;
}
// (2.2) We check if the facet is external or internal
std::queue<typename CDT::Face_handle> face_queue;
typename CDT::Face_handle face_internal = NULL;
if (cdt.infinite_vertex()->face()!=NULL)
{ face_queue.push(cdt.infinite_vertex()->face()); }
while(!face_queue.empty())
{
typename CDT::Face_handle fh = face_queue.front();
face_queue.pop();
if(!fh->info().is_process)
{
fh->info().is_process = true;
for(int i=0; i<3; ++i)
{
if(!cdt.is_constrained(std::make_pair(fh, i)))
{
if (fh->neighbor(i)!=NULL)
{ face_queue.push(fh->neighbor(i)); }
}
else if (face_internal==NULL)
{
face_internal = fh->neighbor(i);
}
}
}
}
if ( face_internal!=NULL )
{ face_queue.push(face_internal); }
while(!face_queue.empty())
{
typename CDT::Face_handle fh = face_queue.front();
face_queue.pop();
if(!fh->info().is_process)
{
fh->info().is_process = true;
fh->info().is_external = false;
for(unsigned int i=0; i<3; ++i)
{
if(!cdt.is_constrained(std::make_pair(fh, i)))
{
if (fh->neighbor(i)!=NULL)
{ face_queue.push(fh->neighbor(i)); }
}
}
}
}
// (3) Now we iterates on the internal faces to add the vertices
// and the normals to the appropriate vectors
for(typename CDT::Finite_faces_iterator ffit=cdt.finite_faces_begin(),
ffitend = cdt.finite_faces_end(); ffit!=ffitend; ++ffit)
{
if(!ffit->info().is_external)
{
for(unsigned int i=0; i<3; ++i)
{
// Add indices when they exist
if (m_indices_of_points_of_face.size()>0)
{ add_indexed_point(ffit->vertex(i)->info().index); }
else
{
// (1) add point
add_point(ffit->vertex(i)->point());
// (2) Add face color
if (m_started_face_is_colored)
{ add_color(m_color_of_face); }
// (3) Add flat normal
add_flat_normal(normal);
// (4) Add smooth normals (or flat if smooth normals do not exist)
add_gouraud_normal(ffit->vertex(i)->info().v);
}
}
}
}
}
catch(...)
{ // Triangulation crash: the face is not filled
std::cerr<<"Catch: face not filled."<<std::endl;
}
}
/// @return true iff the current face is convex
bool is_current_face_convex(const Local_vector& N) const
{
return is_facet_convex(m_points_of_face, N);
}
void add_color(const CGAL::Color& acolor)
{
if (m_color_buffer!=NULL)
{ add_color_in_buffer(acolor, *m_color_buffer); }
}
template<typename KVector>
void add_flat_normal(const KVector& kv)
{
if(m_flat_normal_buffer != NULL)
{ add_normal_in_buffer(kv, *m_flat_normal_buffer); }
}
template<typename KVector>
void add_gouraud_normal(const KVector& kv)
{
if(m_gouraud_normal_buffer != NULL)
{ add_normal_in_buffer(kv, *m_gouraud_normal_buffer); }
}
protected:
// Types usefull for triangulation
struct Vertex_info
{
Local_vector v;
std::size_t index;
};
struct Face_info
{
bool exist_edge[3];
bool is_external;
bool is_process;
};
typedef CGAL::Triangulation_2_projection_traits_3<CGAL::Exact_predicates_inexact_constructions_kernel> P_traits;
typedef CGAL::Triangulation_vertex_base_with_info_2<Vertex_info, P_traits> Vb;
typedef CGAL::Triangulation_face_base_with_info_2<Face_info, P_traits> Fb1;
typedef CGAL::Constrained_triangulation_face_base_2<P_traits, Fb1> Fb;
typedef CGAL::Triangulation_data_structure_2<Vb,Fb> TDS;
typedef CGAL::Exact_predicates_tag Itag;
typedef CGAL::Constrained_Delaunay_triangulation_2<P_traits, TDS, Itag> CDT;
protected:
std::vector<BufferType>* m_pos_buffer;
std::vector<IndexType>* m_index_buffer;
std::vector<BufferType>* m_color_buffer;
std::vector<BufferType>* m_flat_normal_buffer;
std::vector<BufferType>* m_gouraud_normal_buffer;
CGAL::Bbox_3* m_bb;
// Local variables, used when we started a new face.
bool m_face_started;
bool m_started_face_is_colored;
bool m_started_face_has_normal;
std::vector<Local_point> m_points_of_face;
std::vector<Local_vector> m_vertex_normals_for_face;
std::vector<std::size_t> m_indices_of_points_of_face;
CGAL::Color m_color_of_face;
Local_vector m_normal_of_face;
};
} // End namespace CGAL
#endif // CGAL_VBO_BUFFER_FILLER_H