dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Three/Scene_group_item.h

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// Copyright (c) 2015 GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Maxime Gimeno
#ifndef SCENE_GROUP_ITEM_H
#define SCENE_GROUP_ITEM_H
#include <CGAL/license/Three.h>
#include <CGAL/Three/Scene_item.h>
#include <CGAL/Three/Scene_interface.h>
using namespace CGAL::Three;
#include <QtCore/qglobal.h>
#ifdef demo_framework_EXPORTS
# define DEMO_FRAMEWORK_EXPORT Q_DECL_EXPORT
#else
# define DEMO_FRAMEWORK_EXPORT Q_DECL_IMPORT
#endif
namespace CGAL {
namespace Three {
//!A Scene_group_item is a special Scene_item that does not draw anything,
//! but regroups other items as its children. It allows the
//! user to apply several actions to multiple items at the same time.
//! A custom Scene_item can derive from it to have children. They appear
//! hierarchically in the Geometric Objects list.
class DEMO_FRAMEWORK_EXPORT Scene_group_item : public Scene_item
{
Q_OBJECT
public :
Scene_group_item(QString name = QString("New group"), int nb_vbos = 0, int nb_vaos = 0);
~Scene_group_item() {}
//!Sets the scene;
void setScene(Scene_interface* s) { scene = s; }
//!Returns false to avoid disturbing the BBox of the scene.
bool isFinite() const Q_DECL_OVERRIDE;
//!Returns true to avoid disturbing the BBox of the scene.
bool isEmpty() const Q_DECL_OVERRIDE;
/*!
* \brief Locks a child
*
* A locked child cannot be moved out of the group nor can it be deleted.
* Use it to prevent a child to be destroyed without its parent.
*/
void lockChild(CGAL::Three::Scene_item*);
/*!
* \brief Locks a child
*
* A locked child cannot be moved out of the group nor can it be deleted.
* Use it to prevent a child to be destroyed without its parent.
*/
void lockChild(Scene_interface::Item_id id);
/*!
* \brief Unlocks a child
*
* @see lockChild()
*/
void unlockChild(CGAL::Three::Scene_item*);
/*!
* \brief Unlocks a child
*
* @see lockChild()
*/
void unlockChild(Scene_interface::Item_id id);
/*!
* \brief Tells if a child is locked.
* \return true if the child is locked.
* @see lockChild()
*/
bool isChildLocked(CGAL::Three::Scene_item*);
/*!
* \brief Tells if a child is locked.
* \return true if the child is locked.
* @see lockChild()
*/
bool isChildLocked(Scene_interface::Item_id id);
//!Returns if the group_item is currently expanded or collapsed in the Geometric Objects list.
//! True means expanded, false means collapsed.
//! @see isExpanded().
bool isExpanded() const;
//!Makes the group_item expanded or collapsed in the view.
//! True means expanded, false means collapsed.
//! @see isExpanded().
void setExpanded(bool);
//!Returns an empty Bbox to avoid disturbing the Bbox of the scene.
Bbox bbox() const Q_DECL_OVERRIDE;
//!Not supported.
Scene_item* clone() const Q_DECL_OVERRIDE {return 0;}
//! Indicates if the rendering mode is supported.
//! \returns true for all rendering modes that are shared by
//! all of the children.
bool supportsRenderingMode(RenderingMode m) const Q_DECL_OVERRIDE;
//!\returns a string containing the number of children.
QString toolTip() const Q_DECL_OVERRIDE;
/// Draw functions
/// Scene_group_item's children are not drawn by the scene, they are drawn by the group.
///@{
//!\brief draws all the children
//!
//! Calls `Scene_item::draw()`, then calls `Scene_item::drawEdges()`
//! and `Scene_item::drawPoints` for each child if its current
//! rendering mode is adequat.
//! @see #RenderingMode
virtual void draw(CGAL::Three::Viewer_interface*) const Q_DECL_OVERRIDE;
//!\brief draws all the children
//!
//! Calls `Scene_item::drawEdges()`, then calls `Scene_item::draw()`
//! and `Scene_item::drawPoints` for each child if its current
//! rendering mode is adequat.
//! @see #RenderingMode
virtual void drawEdges(CGAL::Three::Viewer_interface*) const Q_DECL_OVERRIDE;
//!\brief draws all the children
//!
//! Calls `Scene_item::drawPoints()`, then calls `Scene_item::draw()`
//! and `Scene_item::drawEdges()` for each child if its current
//! rendering mode is adequat.
//! @see #RenderingMode
virtual void drawPoints(CGAL::Three::Viewer_interface*) const Q_DECL_OVERRIDE;
//!
//! \brief deals with the rendering, selecting and picking of
//! the group's children.
//!
//! \param picked_item_IDs the depth-index map
//! \param picked_pixel the screen point that has been picked.
//! \param with_names should be `true` if a picking is being performed.
//!
virtual void renderChildren(Viewer_interface *,
QMap<float, int>& picked_item_IDs, const QPoint &picked_pixel,
bool with_names);
///@}
//!Adds a CGAL::Three::Scene_item* to the list of children.
//!@see getChildren() @see removeChild()
void addChild(Scene_item* new_item);
//!Adds a CGAL::Three::Scene_item* to the list of children from its id.
//! //!@see getChildren() @see removeChild()
void addChild(Scene_interface::Item_id new_id);
//! \brief getChild gives access to the Scene_item of the wanted index.
//! \returns the `CGAL::Three::Scene_item` which index is `id`.
//!
Scene_item* getChild(Scene_interface::Item_id id) { return scene->item(id);}
Scene_item* getChild(Scene_interface::Item_id id) const{ return scene->item(id);}
//!Sets all the children to the specified color.
void setColor(QColor c) Q_DECL_OVERRIDE;
//!Sets all the children in the specified rendering mode.
void setRenderingMode(RenderingMode m) Q_DECL_OVERRIDE;
//!Sets all the children to the specified visibility.
void setVisible(bool b) Q_DECL_OVERRIDE;
//!Sets all the children in points mode.
void setPointsMode() {
setRenderingMode(Points);
}
//!Sets all the children in wireframe rendering.
void setWireframeMode() {
setRenderingMode(Wireframe);
}
//!Sets all the children in wireframe rendering.
void setWireframe() {
setRenderingMode(Wireframe);
}
//!Sets all the children in flat rendering.
void setFlat() {
setRenderingMode(Flat);
}
//!Sets all the children in flat rendering.
void setFlatMode() {
setRenderingMode(Flat);
}
//!Sets all the children in flat rendering with edges.
void setFlatPlusEdgesMode() {
setRenderingMode(FlatPlusEdges);
}
//!Sets all the children in smooth rendering.
void setGouraudMode() {
setRenderingMode(Gouraud);
}
//!Sets all the children in point rendering with normals.
void setPointsPlusNormalsMode(){
setRenderingMode(PointsPlusNormals);
}
//!Sets the alpha value for the froup and all its children.
virtual void setAlpha(int) Q_DECL_OVERRIDE;
//! \brief Returns a list of all the direct children.
//!
//! Only returns children that have this item as a parent.
//! Children of these children are not returned.
QList<Scene_interface::Item_id> getChildren() const {return children;}
//! \brief getChildrenForSelection returns the list of
//! children to select along with the group.
//!
//! When a `Scene_group_item` is added to the selection of the scene,
//! this function defines which of its children will be added too.
//! Typically overriden to allow applying an operation from the
//! Operation menu only to the parent item and not to its children.
virtual QList<Scene_interface::Item_id> getChildrenForSelection() const {return children;}
//!Removes a Scene_item from the list of children.
//!@see getChildren() @see addChild()
void removeChild( Scene_item* item)
{
if(isChildLocked(item))
return;
update_group_number(item,0);
item->moveToGroup(0);
children.removeOne(scene->item_id(item));
}
//!Removes a Scene_item from the list of children using its index.
//!@see getChildren() @see addChild()
void removeChild( Scene_interface::Item_id id)
{
removeChild(scene->item(id));
}
//!Moves a child up in the list.
void moveUp(int);
//!Moves a child down in the list.
void moveDown(int);
public Q_SLOTS:
//!\brief Redraws children.
//!
//! As each drawing function of a group draws all parts of its children,
//! once any of these functions is called, we skip all drawing calls
//! until `resetDraw()` is called. This keeps children from being
//! drawn several times. It is automatically called at the end of the scene's
//! `draw()` function.
void resetDraw() { already_drawn = false;}
//!
//! \brief adjustIds maintains the list of children up to date when an item has been erased.
//! \param removed_id the index of the item that has been erased.
//!
void adjustIds(Scene_interface::Item_id removed_id)
{
for(int i = 0; i < children.size(); ++i)
{
if(children[i] >= removed_id)
--children[i];
}
}
private:
void update_group_number(Scene_item* new_item, int n);
bool expanded;
mutable bool already_drawn;
protected:
Scene_interface *scene;
//!Contains a reference to all the children of this group.
QList<Scene_interface::Item_id> children;
}; //end of class Scene_group_item
}
}
#endif // SCENE_GROUP_ITEM_H