2019-12-28 05:21:59 +00:00
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#ifndef DUST3D_REMESHER_H
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#define DUST3D_REMESHER_H
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#include <QObject>
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#include <vector>
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#include <QVector3D>
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2019-12-29 08:52:35 +00:00
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#include <QUuid>
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2019-12-28 05:21:59 +00:00
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class Remesher : public QObject
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{
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Q_OBJECT
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public:
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~Remesher();
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void setMesh(const std::vector<QVector3D> &vertices,
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const std::vector<std::vector<size_t>> &triangles);
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2019-12-29 08:52:35 +00:00
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void setNodes(const std::vector<std::pair<QVector3D, float>> &nodes,
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const std::vector<std::pair<QUuid, QUuid>> &sourceIds);
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2019-12-28 05:21:59 +00:00
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void remesh();
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2019-12-29 08:52:35 +00:00
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const std::vector<QVector3D> &getRemeshedVertices() const;
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const std::vector<std::vector<size_t>> &getRemeshedFaces() const;
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const std::vector<std::pair<QUuid, QUuid>> &getRemeshedVertexSources() const;
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2019-12-28 05:21:59 +00:00
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private:
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std::vector<QVector3D> m_vertices;
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std::vector<std::vector<size_t>> m_triangles;
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std::vector<QVector3D> m_remeshedVertices;
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std::vector<std::vector<size_t>> m_remeshedFaces;
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2019-12-29 08:52:35 +00:00
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std::vector<std::pair<QUuid, QUuid>> m_remeshedVertexSources;
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std::vector<std::pair<QVector3D, float>> m_nodes;
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std::vector<std::pair<QUuid, QUuid>> m_sourceIds;
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void resolveSources();
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2019-12-28 05:21:59 +00:00
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};
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#endif
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