dust3d/src/materiallistwidget.h

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#ifndef DUST3D_MATERIAL_LIST_WIDGET_H
#define DUST3D_MATERIAL_LIST_WIDGET_H
#include <QTreeWidget>
#include <map>
#include <QMouseEvent>
#include "document.h"
#include "materialwidget.h"
class MaterialListWidget : public QTreeWidget
{
Q_OBJECT
signals:
void removeMaterial(QUuid materialId);
void modifyMaterial(QUuid materialId);
void cornerButtonClicked(QUuid materialId);
void currentSelectedMaterialChanged(QUuid materialId);
public:
MaterialListWidget(const Document *document, QWidget *parent=nullptr);
bool isMaterialSelected(QUuid materialId);
void enableMultipleSelection(bool enabled);
public slots:
void reload();
void removeAllContent();
void materialRemoved(QUuid materialId);
void showContextMenu(const QPoint &pos);
void selectMaterial(QUuid materialId, bool multiple=false);
void copy();
void setCornerButtonVisible(bool visible);
void setHasContextMenu(bool hasContextMenu);
protected:
void resizeEvent(QResizeEvent *event) override;
void mousePressEvent(QMouseEvent *event) override;
private:
int calculateColumnCount();
void updateMaterialSelectState(QUuid materialId, bool selected);
const Document *m_document = nullptr;
std::map<QUuid, std::pair<QTreeWidgetItem *, int>> m_itemMap;
std::set<QUuid> m_selectedMaterialIds;
QUuid m_currentSelectedMaterialId;
QUuid m_shiftStartMaterialId;
bool m_cornerButtonVisible = false;
bool m_hasContextMenu = true;
bool m_multipleSelectionEnabled = true;
};
#endif