#ifndef DUST3D_TRIANGLE_SOURCE_NODE_RESOLVE_H
#define DUST3D_TRIANGLE_SOURCE_NODE_RESOLVE_H
#include "outcome.h"
void triangleSourceNodeResolve(const Outcome &outcome, std::vector<std::pair<QUuid, QUuid>> &triangleSourceNodes,
std::vector<std::pair<QUuid, QUuid>> *vertexSourceNodes=nullptr);
#endif