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#ifndef DUST3D_APPLICATION_MODEL_OPENGL_OBJECT_H_
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#define DUST3D_APPLICATION_MODEL_OPENGL_OBJECT_H_
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#include <memory>
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#include <QMutex>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include "model_mesh.h"
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2022-09-19 13:30:03 +00:00
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class ModelOpenGLObject
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{
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public:
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2022-09-23 15:54:49 +00:00
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void update(std::unique_ptr<ModelMesh> mesh);
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void draw();
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private:
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void copyMeshToOpenGL();
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QOpenGLVertexArrayObject m_vertexArrayObject;
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QOpenGLBuffer m_buffer;
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std::unique_ptr<ModelMesh> m_mesh;
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bool m_meshIsDirty = false;
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QMutex m_meshMutex;
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int m_meshTriangleVertexCount = 0;
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};
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#endif
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