2018-10-25 00:19:38 +00:00
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#ifndef DUST3D_POSE_PREVIEW_MANAGER_H
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#define DUST3D_POSE_PREVIEW_MANAGER_H
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2018-09-18 03:17:35 +00:00
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#include <QWidget>
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2018-10-25 00:19:38 +00:00
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#include "document.h"
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2018-09-18 03:17:35 +00:00
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#include "poser.h"
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#include "posemeshcreator.h"
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#include "meshloader.h"
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class PosePreviewManager : public QObject
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{
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Q_OBJECT
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public:
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PosePreviewManager();
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~PosePreviewManager();
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bool isRendering();
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bool postUpdate(const Poser &poser,
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2018-10-25 00:19:38 +00:00
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const Outcome &outcome,
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2018-10-26 23:04:45 +00:00
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const std::map<int, RiggerVertexWeights> &resultWeights);
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2018-09-18 03:17:35 +00:00
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MeshLoader *takeResultPreviewMesh();
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private slots:
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void poseMeshReady();
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signals:
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void resultPreviewMeshChanged();
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void renderDone();
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private:
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PoseMeshCreator *m_poseMeshCreator = nullptr;
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MeshLoader *m_previewMesh = nullptr;
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};
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#endif
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