2018-10-25 09:18:04 +00:00
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#ifndef DUST3D_GLB_FILE_H
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#define DUST3D_GLB_FILE_H
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2018-04-30 11:31:09 +00:00
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#include <QObject>
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#include <QString>
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#include <QByteArray>
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#include <QMatrix4x4>
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#include <vector>
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2018-09-14 09:45:05 +00:00
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#include <QQuaternion>
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2018-10-25 09:18:04 +00:00
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#include <QImage>
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2018-10-25 00:19:38 +00:00
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#include "outcome.h"
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2018-04-30 11:31:09 +00:00
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#include "json.hpp"
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2018-10-25 00:19:38 +00:00
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#include "document.h"
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2018-04-30 11:31:09 +00:00
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2018-10-25 09:18:04 +00:00
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class GlbFileWriter : public QObject
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2018-04-30 11:31:09 +00:00
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{
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Q_OBJECT
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public:
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2018-10-25 09:18:04 +00:00
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GlbFileWriter(Outcome &outcome,
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2018-10-26 23:04:45 +00:00
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const std::vector<RiggerBone> *resultRigBones,
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const std::map<int, RiggerVertexWeights> *resultRigWeights,
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2018-10-25 09:18:04 +00:00
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const QString &filename,
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2018-10-27 02:29:51 +00:00
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QImage *textureImage=nullptr,
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2018-11-18 00:16:26 +00:00
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QImage *normalImage=nullptr,
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QImage *ormImage=nullptr,
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2018-10-27 02:29:51 +00:00
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const std::vector<std::pair<QString, std::vector<std::pair<float, JointNodeTree>>>> *motions=nullptr);
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2018-05-07 16:08:19 +00:00
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bool save();
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2018-04-30 11:31:09 +00:00
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private:
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2018-05-07 16:08:19 +00:00
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QString m_filename;
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2018-06-01 04:38:16 +00:00
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bool m_outputNormal;
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2018-06-15 05:34:41 +00:00
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bool m_outputAnimation;
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bool m_outputUv;
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2018-10-25 09:18:04 +00:00
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QByteArray m_binByteArray;
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QByteArray m_jsonByteArray;
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2018-04-30 11:31:09 +00:00
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private:
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nlohmann::json m_json;
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2018-06-01 04:38:16 +00:00
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public:
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static bool m_enableComment;
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2018-04-30 11:31:09 +00:00
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};
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#endif
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